- Oct 18, 2017
- 13,232
- 182,723
Ian2chill at the bottom, then me, then Puff, then FloofehGuinea, then Khriz, then Trenz, then AlfaNinjaKotak, then DarkTDM775the only people i recognize is ally, pufflin, trenz, and u
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Ian2chill at the bottom, then me, then Puff, then FloofehGuinea, then Khriz, then Trenz, then AlfaNinjaKotak, then DarkTDM775the only people i recognize is ally, pufflin, trenz, and u

ikr?no old lobby was the best!

@alessio2225 you're on TV!1!1!1!I'm going to get straight to the point:
The old lobbies were better then the current ones.
(I know they updated lobbies ages ago but I still haven't come to terms with it)
I'm talking about the minigame lobbies.
BEFORE:
Before the update, the lobbies were light, spacious, warm, and overall welcoming. They gave the server a sense of busyness; there were people everywhere talking to friends, it just felt like a better community; one I would want to be part of.
![]()
Credit: @iamdarkrainbows
AFTER:
After the update, the lobbies felt cold, dark and cramped. Whereas in the old lobbies, afk players had plenty of space to stand, now they just fill the place with extra name tags making it hard for players (especially pocket edition players) to see each other and the ''quick play'' NPC.
![]()
![]()
----------------------------------
As you can see the current lobbies are absolute chaos with all the name tags, particles and players. I'm not saying the builds are bad, they're not, it's just they're not fit for a minigame lobby
(It may just be like this for murder mystery I don't know I only play murder mystery)
He's right , i take your critics in notes for the next lobbysI'm going to get straight to the point:
The old lobbies were better then the current ones.
(I know they updated lobbies ages ago but I still haven't come to terms with it)
I'm talking about the minigame lobbies.
BEFORE:
Before the update, the lobbies were light, spacious, warm, and overall welcoming. They gave the server a sense of busyness; there were people everywhere talking to friends, it just felt like a better community; one I would want to be part of.
![]()
Credit: @iamdarkrainbows
AFTER:
After the update, the lobbies felt cold, dark and cramped. Whereas in the old lobbies, afk players had plenty of space to stand, now they just fill the place with extra name tags making it hard for players (especially pocket edition players) to see each other and the ''quick play'' NPC.
![]()
![]()
----------------------------------
As you can see the current lobbies are absolute chaos with all the name tags, particles and players. I'm not saying the builds are bad, they're not, it's just they're not fit for a minigame lobby
(It may just be like this for murder mystery I don't know I only play murder mystery)
new lobbys coming?He's right , i take your critics in notes for the next lobbys
if yea make it all same waiting rooms like old one please 
I agree to be honest, it puts a little touch to the sphere of BrokenLens, like the old waiting lobby.new lobbys coming?if yea make it all same waiting rooms like old one please
![]()
Looks like @DarkTdmPlays is Holding a sword and is about to end everyone's career
oh no he's gonna kill us allLooks like @DarkTdmPlays is Holding a sword and is about to end everyone's career
hes a legend
Looks like @DarkTdmPlays is Holding a sword and is about to end everyone's career
oh no he's gonna kill us all
hes a legend
XD
I’m scaredWoah im in the first pictureI'm going to get straight to the point:
The old lobbies were better then the current ones.
(I know they updated lobbies ages ago but I still haven't come to terms with it)
I'm talking about the minigame lobbies.
BEFORE:
Before the update, the lobbies were light, spacious, warm, and overall welcoming. They gave the server a sense of busyness; there were people everywhere talking to friends, it just felt like a better community; one I would want to be part of.
![]()
Credit: @iamdarkrainbows
AFTER:
After the update, the lobbies felt cold, dark and cramped. Whereas in the old lobbies, afk players had plenty of space to stand, now they just fill the place with extra name tags making it hard for players (especially pocket edition players) to see each other and the ''quick play'' NPC.
![]()
![]()
----------------------------------
As you can see the current lobbies are absolute chaos with all the name tags, particles and players. I'm not saying the builds are bad, they're not, it's just they're not fit for a minigame lobby
(It may just be like this for murder mystery I don't know I only play murder mystery)


JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE!I'm going to get straight to the point:
The old lobbies were better then the current ones.
(I know they updated lobbies ages ago but I still haven't come to terms with it)
I'm talking about the minigame lobbies.
BEFORE:
Before the update, the lobbies were light, spacious, warm, and overall welcoming. They gave the server a sense of busyness; there were people everywhere talking to friends, it just felt like a better community; one I would want to be part of.
![]()
Credit: @iamdarkrainbows
AFTER:
After the update, the lobbies felt cold, dark and cramped. Whereas in the old lobbies, afk players had plenty of space to stand, now they just fill the place with extra name tags making it hard for players (especially pocket edition players) to see each other and the ''quick play'' NPC.
![]()
![]()
----------------------------------
As you can see the current lobbies are absolute chaos with all the name tags, particles and players. I'm not saying the builds are bad, they're not, it's just they're not fit for a minigame lobby
(It may just be like this for murder mystery I don't know I only play murder mystery)
uhc legends' nigtmaresJUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE!

Hawties
