• Guest, To prevent spam, the BrokenLens Forums are not accepting new registrations at this time.

The lobby issue.

the only people i recognize is ally, pufflin, trenz, and u
Ian2chill at the bottom, then me, then Puff, then FloofehGuinea, then Khriz, then Trenz, then AlfaNinjaKotak, then DarkTDM775
View reply.
 
I never understood why didnt they made the lobbies same for all minigames bruh like the old one but all of them with diff lobbies
View reply.
 
The new lobby make more lag that old lobby map. I said "Old lobby wad the best" :)
View reply.
 
I'm going to get straight to the point:
The old lobbies were better then the current ones.
(I know they updated lobbies ages ago but I still haven't come to terms with it)

I'm talking about the minigame lobbies.
BEFORE:
Before the update, the lobbies were light, spacious, warm, and overall welcoming. They gave the server a sense of busyness; there were people everywhere talking to friends, it just felt like a better community; one I would want to be part of.
DPJQMfNXkAEN-T4.jpg

Credit: @iamdarkrainbows
AFTER:
After the update, the lobbies felt cold, dark and cramped. Whereas in the old lobbies, afk players had plenty of space to stand, now they just fill the place with extra name tags making it hard for players (especially pocket edition players) to see each other and the ''quick play'' NPC.
EINWi65XkAAQdsb

EINWrG9W4AEc6C2

----------------------------------
As you can see the current lobbies are absolute chaos with all the name tags, particles and players. I'm not saying the builds are bad, they're not, it's just they're not fit for a minigame lobby
(It may just be like this for murder mystery I don't know I only play murder mystery)
@alessio2225 you're on TV!1!1!1!
View reply.
 
I'm going to get straight to the point:
The old lobbies were better then the current ones.
(I know they updated lobbies ages ago but I still haven't come to terms with it)

I'm talking about the minigame lobbies.
BEFORE:
Before the update, the lobbies were light, spacious, warm, and overall welcoming. They gave the server a sense of busyness; there were people everywhere talking to friends, it just felt like a better community; one I would want to be part of.
DPJQMfNXkAEN-T4.jpg

Credit: @iamdarkrainbows
AFTER:
After the update, the lobbies felt cold, dark and cramped. Whereas in the old lobbies, afk players had plenty of space to stand, now they just fill the place with extra name tags making it hard for players (especially pocket edition players) to see each other and the ''quick play'' NPC.
EINWi65XkAAQdsb

EINWrG9W4AEc6C2

----------------------------------
As you can see the current lobbies are absolute chaos with all the name tags, particles and players. I'm not saying the builds are bad, they're not, it's just they're not fit for a minigame lobby
(It may just be like this for murder mystery I don't know I only play murder mystery)
He's right , i take your critics in notes for the next lobbys
View reply.
 
I'm going to get straight to the point:
The old lobbies were better then the current ones.
(I know they updated lobbies ages ago but I still haven't come to terms with it)

I'm talking about the minigame lobbies.
BEFORE:
Before the update, the lobbies were light, spacious, warm, and overall welcoming. They gave the server a sense of busyness; there were people everywhere talking to friends, it just felt like a better community; one I would want to be part of.
DPJQMfNXkAEN-T4.jpg

Credit: @iamdarkrainbows
AFTER:
After the update, the lobbies felt cold, dark and cramped. Whereas in the old lobbies, afk players had plenty of space to stand, now they just fill the place with extra name tags making it hard for players (especially pocket edition players) to see each other and the ''quick play'' NPC.
EINWi65XkAAQdsb

EINWrG9W4AEc6C2

----------------------------------
As you can see the current lobbies are absolute chaos with all the name tags, particles and players. I'm not saying the builds are bad, they're not, it's just they're not fit for a minigame lobby
(It may just be like this for murder mystery I don't know I only play murder mystery)
Woah im in the first picture :o


With my regrettable name and skin :D
View reply.
 
I'm going to get straight to the point:
The old lobbies were better then the current ones.
(I know they updated lobbies ages ago but I still haven't come to terms with it)

I'm talking about the minigame lobbies.
BEFORE:
Before the update, the lobbies were light, spacious, warm, and overall welcoming. They gave the server a sense of busyness; there were people everywhere talking to friends, it just felt like a better community; one I would want to be part of.
DPJQMfNXkAEN-T4.jpg

Credit: @iamdarkrainbows
AFTER:
After the update, the lobbies felt cold, dark and cramped. Whereas in the old lobbies, afk players had plenty of space to stand, now they just fill the place with extra name tags making it hard for players (especially pocket edition players) to see each other and the ''quick play'' NPC.
EINWi65XkAAQdsb

EINWrG9W4AEc6C2

----------------------------------
As you can see the current lobbies are absolute chaos with all the name tags, particles and players. I'm not saying the builds are bad, they're not, it's just they're not fit for a minigame lobby
(It may just be like this for murder mystery I don't know I only play murder mystery)
JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE!
View reply.
 
JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE! JUNGLE!
uhc legends' nigtmares
View reply.
 
I like the lobbies but can you guys get rid of like 50% of the banners in Splatters Lobby. It’s so laggy. :(
View reply.
 

Users Who Are Viewing This Thread (Total: 0, Members: 0, Guests: 0)

Back
Top