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Spawn Killers Solution.

Pixel

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Hewwo! ^o^

So, lately a lot of people have been complaining about The Spawn Killers ( In Hide And Seek, Im Pretty Sure ).

I was thinking, to reduce Spawn Kills, the seekers could have some sort of invincibility?

For example:

The seekers spawn, with hiders around the Spawn area ready to kill.
But, the seekers have a 10 second invincibility time limit.

This will allow the seekers to stop being killed straight away.

Also, if you think it's unfair to the hiders ( if the hiders get killed immediately from staying at spawn ) it's their own fault, because they were going to Spawn Kill in the first place.

Hope you like my idea! ^o^

Thanks for reading! ^w^
 
Hewwo! ^o^

So, lately a lot of people have been complaining about The Spawn Killers ( In Hide And Seek, Im Pretty Sure ).

I was thinking, to reduce Spawn Kills, the seekers could have some sort of invincibility?

For example:

The seekers spawn, with hiders around the Spawn area ready to kill.
But, the seekers have a 10 second invincibility time limit.

This will allow the seekers to stop being killed straight away.

Also, if you think it's unfair to the hiders ( if the hiders get killed immediately from staying at spawn ) it's their own fault, because they were going to Spawn Kill in the first place.

Hope you like my idea! ^o^

Thanks for reading! ^w^
Yep I agree, one of the most problem in BL...... And I'll make at thread about discussing H&S
View reply.
 
Hewwo! ^o^

So, lately a lot of people have been complaining about The Spawn Killers ( In Hide And Seek, Im Pretty Sure ).

I was thinking, to reduce Spawn Kills, the seekers could have some sort of invincibility?

For example:

The seekers spawn, with hiders around the Spawn area ready to kill.
But, the seekers have a 10 second invincibility time limit.

This will allow the seekers to stop being killed straight away.

Also, if you think it's unfair to the hiders ( if the hiders get killed immediately from staying at spawn ) it's their own fault, because they were going to Spawn Kill in the first place.

Hope you like my idea! ^o^

Thanks for reading! ^w^

I agree! This sounds like a good plan! What do you guys think?

@Plushtrap_123 @DrollTheTroll @Ray_Palmer_Atom @xXphoenixXx @Laura_Aria @LeonaPlayz @Pixel @Wolfie_Wolf_8

EDIT: I just realised I tagged Pixie in her own thread -_\ XD
View reply.
 
I don't play HnS a lot I've only played I the first few weeks when I first started so I don't really understand what's going on 100%

This seems like a great idea and it really help the seekers, coming from all the reports about this problem
View reply.
 
Hewwo! ^o^

So, lately a lot of people have been complaining about The Spawn Killers ( In Hide And Seek, Im Pretty Sure ).

I was thinking, to reduce Spawn Kills, the seekers could have some sort of invincibility?

For example:

The seekers spawn, with hiders around the Spawn area ready to kill.
But, the seekers have a 10 second invincibility time limit.

This will allow the seekers to stop being killed straight away.

Also, if you think it's unfair to the hiders ( if the hiders get killed immediately from staying at spawn ) it's their own fault, because they were going to Spawn Kill in the first place.

Hope you like my idea! ^o^

Thanks for reading! ^w^
Oh, I like your idea! ^w^ I hate it when hiders kill me :3
View reply.
 
Hewwo! ^o^

So, lately a lot of people have been complaining about The Spawn Killers ( In Hide And Seek, Im Pretty Sure ).

I was thinking, to reduce Spawn Kills, the seekers could have some sort of invincibility?

For example:

The seekers spawn, with hiders around the Spawn area ready to kill.
But, the seekers have a 10 second invincibility time limit.

This will allow the seekers to stop being killed straight away.

Also, if you think it's unfair to the hiders ( if the hiders get killed immediately from staying at spawn ) it's their own fault, because they were going to Spawn Kill in the first place.

Hope you like my idea! ^o^

Thanks for reading! ^w^
I think I have posted the same idea in another thread so Yes I like it. @vertx needs to add something like this
View reply.
 
That sounds like a good idea!But I think every time the seekers respawn they need invincibility because if they don't have invincibility every time they respawn, they'll just get spawn killed again. ._.
View reply.
 
Hewwo! ^o^

So, lately a lot of people have been complaining about The Spawn Killers ( In Hide And Seek, Im Pretty Sure ).

I was thinking, to reduce Spawn Kills, the seekers could have some sort of invincibility?

For example:

The seekers spawn, with hiders around the Spawn area ready to kill.
But, the seekers have a 10 second invincibility time limit.

This will allow the seekers to stop being killed straight away.

Also, if you think it's unfair to the hiders ( if the hiders get killed immediately from staying at spawn ) it's their own fault, because they were going to Spawn Kill in the first place.

Hope you like my idea! ^o^

Thanks for reading! ^w^

Oh yes. I believe I know why. Or maybe why, so when a Hider stands in tall grass/Wheat a Seeker may not kill them. So the Hiders Spawn Kill that way. Me and my friend we're doing it earlier but now that I think about it, it's quite unfair. I would like to Report it but I can't cause I don't know how xD
View reply.
 
That was my idea expressed in a thread
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