Tanphatinfinity
Notable Member
- Apr 26, 2019
- 3,262
- 17,606
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I have evidence those what about they get regeneration 3?How is it OP though. You have no evidence that it is.
You can eat food instantaneously and heal in many mini games so healing potions are practically food. The slowness has limited uses as well so players will have to use it strategically so they don't miss the shot or effect themselves. I see your point on this one though. But the kit won't be OP. It will still require lots of skill.Slowness is op and instant healing
Don't forget: Potions can't be stacked. They're just mushroom/beetroot stew with high risk and high reward.You can eat food instantaneously and heal in many mini games so healing potions are practically food. The slowness has limited uses as well so players will have to use it strategically so they don't miss the shot or effect themselves. I see your point on this one though. But the kit won't be OP. It will still require lots of skill.
The game doesn’t need to be balancedNo. I value your opinion. Your trying to make sure the PVP games would still be semi balanced which I like. I'm just saying my own reasons for my own opinion.
If games with kits aren't balanced. Then what's the point of different kits when only one will be chosen. Personally that's a big reason why I want alchemist in. It will add more variety in kits.The game doesn’t need to be balanced
Its really depending on the potion type. A 30 to 25 second slowness or weakness isn't OP. It will hinder opponents but still gives them a good chance to survive a PVP encounter with some skill. Again this kit doesn't have the OP potions like poison or harming.If potions are going to be added it should be as an individual item in the tool shop. A quantity of potions added into a kit is overpowered imo
You said it’s a terrible idea multiple times. Please shut up ( :I hate weakness but is developer and owner decisions