Alchemist kit???

Do you like this kit idea (as a concept)???


  • Total voters
    15
Slowness is op and instant healing
You can eat food instantaneously and heal in many mini games so healing potions are practically food. The slowness has limited uses as well so players will have to use it strategically so they don't miss the shot or effect themselves. I see your point on this one though. But the kit won't be OP. It will still require lots of skill.
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You can eat food instantaneously and heal in many mini games so healing potions are practically food. The slowness has limited uses as well so players will have to use it strategically so they don't miss the shot or effect themselves. I see your point on this one though. But the kit won't be OP. It will still require lots of skill.
Don't forget: Potions can't be stacked. They're just mushroom/beetroot stew with high risk and high reward.
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Stop is my opinion terrible idea
No. I value your opinion. Your trying to make sure the PVP games would still be semi balanced which I like. I'm just saying my own reasons for my own opinion.
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The game doesn’t need to be balanced
If games with kits aren't balanced. Then what's the point of different kits when only one will be chosen. Personally that's a big reason why I want alchemist in. It will add more variety in kits.
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I like this idea! Of course with some balancing, a perfect kit can be created.
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Make the potion effect to last 30-25s
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its actually pretty good just nerf its a little and only 1 speed potion? and 2 splash potions and no helmet?
I added some of your ideas from this post into the main article. : D
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If potions are going to be added it should be as an individual item in the tool shop. A quantity of potions added into a kit is overpowered imo
Its really depending on the potion type. A 30 to 25 second slowness or weakness isn't OP. It will hinder opponents but still gives them a good chance to survive a PVP encounter with some skill. Again this kit doesn't have the OP potions like poison or harming.
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