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Minigame Idea: StopAndGo

Do you like it?


  • Total voters
    8
  • Poll closed .

Minespawn

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Maximum Players:13

Minimum Players: 5

About: This is a game based on Red Light,and Green Light. There are 2 types of players in the game, Teller(I couldn’t think/find a better name) and Mover. The time limit is 3 minutes and the track/floor/path for the movers is 150-200(length)x75(wide) blocks. At the end of the track/floor/path, there is an finish line.

Mechanics: The game starts with a green block which allows movers to move Green Floor means “Move or Go”, Yellow Floor means “Warning” ,and Red Floor means “STOP!”. The teller tells when to move and when to stop by holding a green or a red item. If the teller switched the green to the red item, the floor will turn into yellow block for 2 seconds to warn the movers, after 3 seconds, the floor turns into red. The teller can’t switch colors in the first 10 seconds of a match. The teller should have a cooldown for switching the floor like 3 seconds. If the teller didn’t switch the green to the red item for 15 seconds, the floor will turn into yellow for 4 seconds, after 4 seconds, the floor will turn into red. If the teller didn’t switch the red to the green item, the floor will turn into green for 15 seconds. The mover should move on the floor whenever it’s green or yellow. If the mover moves when the floor is red, the mover will be teleported 10-12 blocks backwards and will have blindness for 8 seconds. Everytime a mover moves 8 blocks, the mover will receive 10 coins and 15 exp. Everytime the teller tempt a mover to go while the floor is red and succeeded, the teller will receive 20 coins and 35 exp.

How to Win:

Teller: You must stop movers from going to the finish line until the timer runs out!

Mover: You must go to the finish line before the timer runs out!

Wining Rewards:

Teller: 200 coins 100 exp

Mover: 100 coins 50 exp

I hope you like my minigame idea and this idea just came in my memories in school for what-so-ever reason ._.
 
Maximum Players:13

Minimum Players: 5

About: This is a game based on Red Light,and Green Light. There are 2 types of players in the game, Teller(I couldn’t think/find a better name) and Mover. The time limit is 3 minutes and the track/floor/path for the movers is 150-200(length)x75(wide) blocks. At the end of the track/floor/path, there is an finish line.

Mechanics: The game starts with a green block which allows movers to move Green Floor means “Move or Go”, Yellow Floor means “Warning” ,and Red Floor means “STOP!”. The teller tells when to move and when to stop by holding a green or a red item. If the teller switched the green to the red item, the floor will turn into yellow block for 2 seconds to warn the movers, after 3 seconds, the floor turns into red. The teller can’t switch colors in the first 10 seconds of a match. The teller should have a cooldown for switching the floor like 3 seconds. If the teller didn’t switch the green to the red item for 15 seconds, the floor will turn into yellow for 4 seconds, after 4 seconds, the floor will turn into red. If the teller didn’t switch the red to the green item, the floor will turn into green for 15 seconds. The mover should move on the floor whenever it’s green or yellow. If the mover moves when the floor is red, the mover will be teleported 10-12 blocks backwards and will have blindness for 8 seconds. Everytime a mover moves 8 blocks, the mover will receive 10 coins and 15 exp. Everytime the teller tempt a mover to go while the floor is red and succeeded, the teller will receive 20 coins and 35 exp.

How to Win:

Teller: You must stop movers from going to the finish line until the timer runs out!

Mover: You must go to the finish line before the timer runs out!

Wining Rewards:

Teller: 200 coins 100 exp

Mover: 100 coins 50 exp

I hope you like my minigame idea and this idea just came in my memories in school for what-so-ever reason ._.

That sounds delightful and happy and fun :D
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Well it would be good if they got a new game cuz they still have a coming soon thing up still,
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Love this game idea but the time of the yellow warning would be a but too much as players can easily take advantage of the slowness of the warning. Just saying that this would be easily fixed if the yellow warning is shortened to like 1 second as well as the cooldown. Furthermore, it would be very easy for hackers to win this game as they can easily just fly to the ther side/finish line or teleport there. Love this idea though :)
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Love this game idea but the time of the yellow warning would be a but too much as players can easily take advantage of the slowness of the warning. Just saying that this would be easily fixed if the yellow warning is shortened to like 1 second as well as the cooldown. Furthermore, it would be very easy for hackers to win this game as they can easily just fly to the ther side/finish line or teleport there. Love this idea though :)
You could add barrier blocks/invisable bedrock to pervemt hackers and if they get close to finish add a 2 block high one
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You could add barrier blocks/invisable bedrock to pervemt hackers and if they get close to finish add a 2 block high one
if the game was two blocks high, the players could sprint jump and they would go MUCH faster as your jumping at a much faster rate so it wouldnt be fair to the teller
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Im s
if the game was two blocks high, the players could sprint jump and they would go MUCH faster as your jumping at a much faster rate so it wouldnt be fair to the teller
Im saying at the END of the thing to add one,
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I dont understand life anymore.
i just want to know what you mean by putting blocks at the end of the finish line and how that would prevent hackers from winning
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Why dont we talk about it to the person whos trying to make it?
we can do that but i still would like to know how there would be a way to preent fly hackers/tp hackers without giving other players a HUGE advantage against the tellers
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we can do that but i still would like to know how there would be a way to preent fly hackers/tp hackers without giving other players a HUGE advantage against the tellers
If they leave 2 blocks above block hight they get auto killed?
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If they leave 2 blocks above block hight they get auto killed?
4 blocks above because players would be sprint JUMPING which takes up another block and the last block above would e the warning
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