• Guest, To prevent spam, the BrokenLens Forums are not accepting new registrations at this time.

Why mobwars NEEDS a revamp.

Does mobwars need a revamp?

  • Yes (all things suggested)

    Votes: 2 15.4%
  • No

    Votes: 2 15.4%
  • Yes (some things suggested)

    Votes: 5 38.5%
  • Yes (your own ideas)

    Votes: 4 30.8%

  • Total voters
    13

MarvelB0i

Notable Member
Joined
Jul 29, 2019
Messages
1,597
Reaction score
3,436
Im going to get straight to the point, mobwars is mediocre in my opinion at best. Honestly, If I wanted to play a game of the bedwars genre, I would go over to another server to play it. That's kind of sad, saying with some changes, it could become a great addition to the genre due to it spicing up some things. Here's my problems with the minigame:
- My biggest problem is what strategies are viable in the first place. Sadly, the most viable strategy, is just to camp at your island, and grind material there, and occasionally at mid, before any form of offense to other teams. This is because, there is no respawn timer primarily. This puts attackers, even with better gear at a disadvantage, due to people just respawning, instantly and joining back into the fight. Camping also allows for quicker shop access. Personally, due to the maps huge sizes, there should be shops that all players could use at every island, and shops are accessible by everyone. The only way to be aggressive at all currently, is god bridge in early game, do destroy mobs, but then, still due to no respawn timer, It's hard to kill mobs, with early game gear, with noob dying and respawning like It's Edge of Tomorrow, trying to kill u. Late game, It's even harder due to people being like a Karen, and overprotecting their mob. Aggression, in late game could be made more viable as well, with extra mobility options. Maybe add tnt/fireball jumping for example. A final idea, to stop noobs who are constantly respawning and slowly sucking health away from aggressive players, is whenever a player kills someone, they get regeneration.
-Another problem is how mock 7 tryhards, who are really just noob, hog loot at the beginning of the game, even though they die in 5 seconds. Personally if more than one player is on a generator, the game, should split the loot output they get, to both players.
These are just some ideas to make the game quite good for players like me with an aggressive playstyle, instead of camping noobs, who actually often win.
 
Im going to get straight to the point, mobwars is mediocre in my opinion at best. Honestly, If I wanted to play a game of the bedwars genre, I would go over to another server to play it. That's kind of sad, saying with some changes, it could become a great addition to the genre due to it spicing up some things. Here's my problems with the minigame:
- My biggest problem is what strategies are viable in the first place. Sadly, the most viable strategy, is just to camp at your island, and grind material there, and occasionally at mid, before any form of offense to other teams. This is because, there is no respawn timer primarily. This puts attackers, even with better gear at a disadvantage, due to people just respawning, instantly and joining back into the fight. Camping also allows for quicker shop access. Personally, due to the maps huge sizes, there should be shops that all players could use at every island, and shops are accessible by everyone. The only way to be aggressive at all currently, is god bridge in early game, do destroy mobs, but then, still due to no respawn timer, It's hard to kill mobs, with early game gear, with noob dying and respawning like It's Edge of Tomorrow, trying to kill u. Late game, It's even harder due to people being like a Karen, and overprotecting their mob. Aggression, in late game could be made more viable as well, with extra mobility options. Maybe add tnt/fireball jumping for example. A final idea, to stop noobs who are constantly respawning and slowly sucking health away from aggressive players, is whenever a player kills someone, they get regeneration.
-Another problem is how mock 7 tryhards, who are really just noob, hog loot at the beginning of the game, even though they die in 5 seconds. Personally if more than one player is on a generator, the game, should split the loot output they get, to both players.
These are just some ideas to make the game quite good for players like me with an aggressive playstyle, instead of camping noobs, who actually often win.
:thumbsup:
View reply.
 
I don’t think it’s hard to destroy a mob. For me it’s a BIG struggle to protect the mob since the mob is big i need to spend like 5 minutes to put 1 layer of blocks around it. I agree tho that team members hogging the generators is annoying. But it’s still in beta so Mob Wars is expected to change
View reply.
 
MW became trash, when they made pork chop cost 25 iron
Also obsidian should be removed because you can just block opponent on their base and they won’t escape it, or for example “protect” your mob w it, which is unfair
(Yes ofc you can waste time to grind diamonds for pickaxe)
View reply.
 
I don’t think it’s hard to destroy a mob. For me it’s a BIG struggle to protect the mob since the mob is big i need to spend like 5 minutes to put 1 layer of blocks around it. I agree tho that team members hogging the generators is annoying. But it’s still in beta so Mob Wars is expected to change
Early game it isn't hard to destroy mob, but at least one to two other team's make it to late game, in which being aggressive is near unviable. You could have the best gear but still lose an offensive attack during late game, due to annoying canpers.
View reply.
 
MW became trash, when they made pork chop cost 25 iron
Also obsidian should be removed because you can just block opponent on their base and they won’t escape it, or for example “protect” your mob w it, which is unfair
(Yes ofc you can waste time to grind diamonds for pickaxe)
Obsidian should be removed. It makes late game camping 10 times easier. All actually good aggressive players can't destroy mobs with it at all lol. Also it makes TNT unviable.
View reply.
 
I don’t think it’s hard to destroy a mob. For me it’s a BIG struggle to protect the mob since the mob is big i need to spend like 5 minutes to put 1 layer of blocks around it. I agree tho that team members hogging the generators is annoying. But it’s still in beta so Mob Wars is expected to change
Well normally, there is a bunch of nons protecting the mob and camping mainly at their island always so I mean, they protect the mob too. Rarely is there only one player protecting mob.
View reply.
 
camping is actually one of the worst strategies lul
View reply.
 
camping is actually one of the worst strategies lul
At early game it is, but once it's late game it gets really OP especially with obsidian.
View reply.
 
At early game it is, but once it's late game it gets really OP especially with obsidian.
if you dont waste any time and rush mid and teams immediately, u wont have to worry abt campers late game bc there wont be a late game
View reply.
 
Now I know this has been debunked a few times, but here is my problem:

The game can go on for AGES. I've been in one for about half an hour, and then when my team was SO close to winning, I had to leave.

I'm not saying MW should have a 10 min time limit, but perhaps one that is 25 mins. And I know Vertx put so much hard work into making this game happen, and all it needs is a few changes. It's beta, thankfully it isn't permanent?
View reply.
 
Now I know this has been debunked a few times, but here is my problem:

The game can go on for AGES. I've been in one for about half an hour, and then when my team was SO close to winning, I had to leave.

I'm not saying MW should have a 10 min time limit, but perhaps one that is 25 mins. And I know Vertx put so much hard work into making this game happen, and all it needs is a few changes. It's beta, thankfully it isn't permanent?
Thats what makes the games intense
View reply.
 
if you dont waste any time and rush mid and teams immediately, u wont have to worry abt campers late game bc there wont be a late game
Yeah, but there's gonna be that one team that is gonna survive through that period. Plus, remember all the noobs with pickaxe respawning instantly.
View reply.
 
Camping is among the worst strategies lmao. Late game it's okay-ish but no decent player will allow the game to progress that long
Source: Peaked #5
View reply.
 

Users Who Are Viewing This Thread (Total: 0, Members: 0, Guests: 0)

Back
Top