Which minigame is the better for getting coins?

Here's the long thought process no one asked for. Providing you don't encounter hackers, I would say it depends on:

1. The probability of you winning -for max rewards - (my bets are on MM and HNS as a hider, although that would feel like foreverrrr so I doubt new players would go down that route)
2. The xp and coin difference when you lose vs when you win
3. The xp and coin difference for each minigame
4. Capability (If you're from pvp servers like someone else said, I think TSW would be a safe bet because the servers are popular, rounds are short on average, you can use a range of tactics and you can fall back on your team)
5. The average duration of each round (whichever minigame has the lowest game time + low waiting time [lots of popularity to reach the 15 seconds countdown] )
6. Added boosts and achievements - e.g In HNS, the flame taunt gives +15 coins every time it's used and you're granted xp for the achievement of using it 10 times

Sorry it's vague; I wanted to help but don't know the specifics. This would make an interesting experiment though. I'm going with HNS, MM or Splatter (TBB is very unpredictable and depends on the people)
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Here's the long thought process no one asked for. Providing you don't encounter hackers, I would say it depends on:

1. The probability of you winning -for max rewards - (my bets are on MM and HNS as a hider, although that would feel like foreverrrr so I doubt new players would go down that route)
2. The xp and coin difference when you lose vs when you win
3. The xp and coin difference for each minigame
4. Capability (If you're from pvp servers like someone else said, I think TSW would be a safe bet because the servers are popular, rounds are short on average, you can use a range of tactics and you can fall back on your team)
5. The average duration of each round (whichever minigame has the lowest game time + low waiting time [lots of popularity to reach the 15 seconds countdown] )
6. Added boosts and achievements - e.g In HNS, the flame taunt gives +15 coins every time it's used and you're granted xp for the achievement of using it 10 times

Sorry it's vague; I wanted to help but don't know the specifics. This would make an interesting experiment though. I'm going with HNS, MM or Splatter (TBB is very unpredictable and depends on the people)
that was a very nice explanation! it was nice of you to take time and write it to help someone. <3
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for me it’d be splt since i get a lotta exp there so i think it’s like that for coins too but i ain’t sure-
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for me it’d be splt since i get a lotta exp there so i think it’s like that for coins too but i ain’t sure-
I mean I get about 500 coins or so and even about 1000. So you could say that Splatter is good for getting coins.
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Here's the long thought process no one asked for. Providing you don't encounter hackers, I would say it depends on:

1. The probability of you winning -for max rewards - (my bets are on MM and HNS as a hider, although that would feel like foreverrrr so I doubt new players would go down that route)
2. The xp and coin difference when you lose vs when you win
3. The xp and coin difference for each minigame
4. Capability (If you're from pvp servers like someone else said, I think TSW would be a safe bet because the servers are popular, rounds are short on average, you can use a range of tactics and you can fall back on your team)
5. The average duration of each round (whichever minigame has the lowest game time + low waiting time [lots of popularity to reach the 15 seconds countdown] )
6. Added boosts and achievements - e.g In HNS, the flame taunt gives +15 coins every time it's used and you're granted xp for the achievement of using it 10 times

Sorry it's vague; I wanted to help but don't know the specifics. This would make an interesting experiment though. I'm going with HNS, MM or Splatter (TBB is very unpredictable and depends on the people)
If you are good at parkour then tnt run is a good choice too
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