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what happened?

smhnickk

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ive been playing tsw and sw on my alt and the only good challenging to fight people I found r lpn paola and emilio whered all the others go? tsw is so boring without challenges
 
ive been playing tsw and sw on my alt and the only good challenging to fight people I found r lpn paola and emilio whered all the others go? tsw is so boring without challenges
Try beating hackers i've beat a lot of em its fun
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ive been playing tsw and sw on my alt and the only good challenging to fight people I found r lpn paola and emilio whered all the others go? tsw is so boring without challenges
try hacking, I can send you the link to my client if you're interested
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- will do
yeah, being a criminal is not poggers.

try hacking, I can send you the link to my client if you're interested
Neither is hax because that doesn't get anyone anywhere.
(You do get a free ban hammer though once that is reviewed. xd)

ive been playing tsw and sw on my alt and the only good challenging to fight people I found r lpn paola and emilio whered all the others go? tsw is so boring without challenges

I suppose it might be due to how the meta for that game could be considered not welcoming enough for newcomers while also being somewhat limiting in terms of overall strategies for those who have practiced and mastered the various mechanics at play. Not too sure what ideas could be implemented to allow for a wider skill gap in play while still allowing for new players to learn mechanics and concepts.

(Maybe increase damage scaling to 1/4th or 1/3rd vanilla while buffing mining and passive resource generation (More projectiles, and variety with items and food in loot tables.) outside of chest loot? Tutorials for new players would also be really helpful although that's something I would like to elaborate on in more detail. Ideas and feedback would be appreciated for review and consideration.)
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yeah, being a criminal is not poggers.


Neither is hax because that doesn't get anyone anywhere.
(You do get a free ban hammer though once that is reviewed. xd)



I suppose it might be due to how the meta for that game could be considered not welcoming enough for newcomers while also being somewhat limiting in terms of overall strategies for those who have practiced and mastered the various mechanics at play. Not too sure what ideas could be implemented to allow for a wider skill gap in play while still allowing for new players to learn mechanics and concepts.

(Maybe increase damage scaling to 1/4th or 1/3rd vanilla while buffing mining and passive resource generation (More projectiles, and variety with items and food in loot tables.) outside of chest loot? Tutorials for new players would also be really helpful although that's something I would like to elaborate on in more detail. Ideas and feedback would be appreciated for review and consideration.)
makes sense but pls leave some smartness for the other people you lizard genius
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