Walking into the main server hub decreases my framerate by nearly 80%

SoftwareSlicer

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Server: BrokenLens Main Lobby.
Bug Description: I believe the npcs are causing performance issues in the main hub. When I look into the main hub, My frame-rate fluctuates between 30 and 40 frames per second when I can normally run the game at over 100 fps.
This only seems to happen when a high number of npcs are visible and I believe it might be due to how the text for each character has to constantly adjust for the player's position.
The video that I linked below showcases this in detail with MSI afterburner visible on the top right.
Video:


Hopefully this helps resolve the issue.
 
Server: BrokenLens Main Lobby.
Bug Description: I believe the npcs are causing performance issues in the main hub. When I look into the main hub, My frame-rate fluctuates between 30 and 40 frames per second when I can normally run the game at over 100 fps.
This only seems to happen when a high number of npcs are visible and I believe it might be due to how the text for each character has to constantly adjust for the player's position.
The video that I linked below showcases this in detail with MSI afterburner visible on the top right.
Video:


Hopefully this helps resolve the issue.

I play on mobile, in hub i stay with 3 or 1 fps, sometimes i crashed
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Server: BrokenLens Main Lobby.
Bug Description: I believe the npcs are causing performance issues in the main hub. When I look into the main hub, My frame-rate fluctuates between 30 and 40 frames per second when I can normally run the game at over 100 fps.
This only seems to happen when a high number of npcs are visible and I believe it might be due to how the text for each character has to constantly adjust for the player's position.
The video that I linked below showcases this in detail with MSI afterburner visible on the top right.
Video:


Hopefully this helps resolve the issue.

I don’t think the NPC’s are the issue, it’s the large amount of people gathered in that area causing the lag. There have been few times when I was in a nearly empty main lobby & my FPS was perfectly fine, but when the place is crowded, ex: after server restarts, my FPS drops so low. Another thing is also player particles, they can also cause a lot of lag too while everyone is moving at once.
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I don’t think the NPC’s are the issue, it’s the large amount of people gathered in that area causing the lag. There have been few times when I was in a nearly empty main lobby & my FPS was perfectly fine, but when the place is crowded, ex: after server restarts, my FPS drops so low. Another thing is also player particles, they can also cause a lot of lag too while everyone is moving at once.
I play with disable particles and show players off and stay lagging a lot
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Server: BrokenLens Main Lobby.
Bug Description: I believe the npcs are causing performance issues in the main hub. When I look into the main hub, My frame-rate fluctuates between 30 and 40 frames per second when I can normally run the game at over 100 fps.
This only seems to happen when a high number of npcs are visible and I believe it might be due to how the text for each character has to constantly adjust for the player's position.
The video that I linked below showcases this in detail with MSI afterburner visible on the top right.
Video:


Hopefully this helps resolve the issue.



I-
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That's not particularly good. The Samsung j4 core isn't an ideal phone but it should be able to run the game relatively smoothly. I find that disabling player visibility increases my in-game performance by about 10 or 15 percent from 35-40 fps to about 45 fps in the main lobby.
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That's not particularly good. The Samsung j4 core isn't an ideal phone but it should be able to run the game relatively smoothly. I find that disabling player visibility increases my in-game performance by about 10 or 15 percent from 35-40 fps to about 45 fps in the main lobby.

I can play normaly in my phone with 10/15 fps in games, but in main lobby, my best FPS is 4
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Server: BrokenLens Main Lobby.
Bug Description: I believe the npcs are causing performance issues in the main hub. When I look into the main hub, My frame-rate fluctuates between 30 and 40 frames per second when I can normally run the game at over 100 fps.
This only seems to happen when a high number of npcs are visible and I believe it might be due to how the text for each character has to constantly adjust for the player's position.
The video that I linked below showcases this in detail with MSI afterburner visible on the top right.
Video:


Hopefully this helps resolve the issue.

I avoid the center of the hub with a lot of players and NPCs - it is so ridiculously laggy for me- if I move away from the spawn I'm way less laggy- I assumed it was the players
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Yeah, when I walk around the farther parts of the main lobby where the staff NPC’s are all together, it doesn’t lag at all bc it’s so far from the other players. So yeah, it’s def the players causing the lag, also the walking particles from the players too
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