superpi2
Notable Member
- Jul 30, 2018
- 1,382
- 1,484
Requested by @Contractingg
This is the first version of a voxel sniper add-on I'm making. It still needs some refinement and improvement, but this is a start.
Starting the add-on
Please let me know of ways I could improve this!
*I will be including more radii eventually, they are just tedious to add.
Download:
This is the first version of a voxel sniper add-on I'm making. It still needs some refinement and improvement, but this is a start.
Starting the add-on
- To start using the voxel sniper, run this command twice: /function start_vs
- Place a repeating command block (/give @s repeating_command_block), make sure "always active" is on, and write this command: /function run_vs
- Break the command block that was running run_vs
- Run this command: /function stop_vs
- Place mode (default): using the arrow places the selected block in front of you and using the snowball removes one block in front of you.
- /function b_place
- Sphere mode: using the arrow places a sphere of the set radius and using the snowball removes a sphere of the set radius
- /function b_ball
- Rise mode: rises the ground directly beneath you. The arrow raises the ground by 1 block and the snowball removes 1 layer of ground.
- /function b_rise
- Fill mode: using the arrow replaces blocks on the ground directly beneath you with the selected block and using the snowball places a layer of the selected block directly beneath you.
- /function b_fill
- The radius of each command defaults to 1 but can be changed by running /function radius_# (1 through 4)*
- You can change the selected block by standing on the block you want to choose and running /function setblock
Please let me know of ways I could improve this!
*I will be including more radii eventually, they are just tedious to add.
Download:
