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The compass bug (please fix quickly!)

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Strike345

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The Compass bug
Appearantly, if a spectator gives the compass to a player who is still in game and not a spectator, the compass teleports normal players who arent spectators to the nearest player.

This might be bad in some games like TSW, SW, and hunger games.
I think its how the players teleport so quickly to other players.
Ex:
1 spec gives a player a compass to win
The player uses it to kill people everywhere.
Maybe tgis explains why how other players teleport so accurately into another player and looked like they were flying and lagging. But they use compass often.


@vertx
 

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Yes,I know this bug,in my opinion this is cheating,some of my friends in Hunger Games use this bug but when they say I can have their compass,I refuse since it isn't fair....I was going to make a thread about this,but you already have.Thanks for reporting this bug! :)
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I see a lots of ppls asking to their dead friends (RIP) to give them a compass .. Yeah that sucks ;/
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The Compass bug
Appearantly, if a spectator gives the compass to a player who is still in game and not a spectator, the compass teleports normal players who arent spectators to the nearest player.

This might be bad in some games like TSW, SW, and hunger games.
I think its how the players teleport so quickly to other players.
Ex:
1 spec gives a player a compass to win
The player uses it to kill people everywhere.
Maybe tgis explains why how other players teleport so accurately into another player and looked like they were flying and lagging. But they use compass often.


@vertx
In fact they can put bussola as kit or in chests , detect Player easier! =)
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i know how to fix the bug.
Go into worldedit config and set the navigation-wand max distance to -1
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