Mitochondiva
Active Member
- Jul 6, 2016
- 112
- 83
I'm sure everyone who clicked on this thread is familiar with the mechanics of OITC. Specifically, how you have the ability to respawn 4 times before elimination. A common problem with frequent respawning is, of course, spawnkilling. I often find myself being killed, only to respawn in the middle of a battle, then killed again before I have time to react. To help with this problem, I suggest there be a 3-5 second invincibility period immediately after respawning so one has time to find a decent location.
Another suggestion (less important, more fun) is to have an inventory item that activates invincibility (or a similar effect). However many kills you have dictates the length of the effect.
Alright last suggestion:
make bows power V to guarantee one-shot or at least high damage. I'm pretty tired of that bug where you fire an arrow and it hits someone, but then they don't die. It's pretty annoying, especially when you're relying on that shot for sweet life.
Another suggestion (less important, more fun) is to have an inventory item that activates invincibility (or a similar effect). However many kills you have dictates the length of the effect.
Alright last suggestion:
make bows power V to guarantee one-shot or at least high damage. I'm pretty tired of that bug where you fire an arrow and it hits someone, but then they don't die. It's pretty annoying, especially when you're relying on that shot for sweet life.