LightningFire96
Notable Member
- May 25, 2017
- 1,255
- 5,509
I'll take TSW as an example. When there is 4 people, the timer should start counting like usual. But at 6 people, it could be lowered to 1 minute, at 8 people 45 seconds, at 10 people 30 seconds, and at 12 people (full) the usual 15 seconds.
For a game like MurderMystery, it could be like: 3 people = timer starts as usual, 8 people = 1 minute, 13 people = 45 seconds, 18 people = 30 seconds, and 24 people the usual 15 seconds.
For a 16 slot game like BowSpleef (BOW would be one of the games where this is the most useful) it could be: 2(?) people = timer starts as usual, 4-6 people = 1 minute, 8 people = 45 seconds, 12 people = 30 seconds, and 16 people the usual 15 seconds (although I've never actually been in a BowSpleef game where it was full).
This idea would allow players to play more games quicker, and would help a lot in quieter games such as BowSpleef.
Thoughts?
For a game like MurderMystery, it could be like: 3 people = timer starts as usual, 8 people = 1 minute, 13 people = 45 seconds, 18 people = 30 seconds, and 24 people the usual 15 seconds.
For a 16 slot game like BowSpleef (BOW would be one of the games where this is the most useful) it could be: 2(?) people = timer starts as usual, 4-6 people = 1 minute, 8 people = 45 seconds, 12 people = 30 seconds, and 16 people the usual 15 seconds (although I've never actually been in a BowSpleef game where it was full).
This idea would allow players to play more games quicker, and would help a lot in quieter games such as BowSpleef.
Thoughts?