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Suggestion for Murderer/Sheriff selection

justnrik

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Here I have a pseudo-algorimth for Murderer/Sheriff selection:

Let players vote if they want to be a Murderer, Sheriff or Innocent(default)

If 0 Players want to be Murderer/Sheriff, it will be picked randomly as it currently is.
If 1 Player wants to be Murderer/Sheriff, (s)he will be picked.
If 2 or more Players want to be Murderer/Sheriff, it will be picked from them accordingly to how often they've been Murderer/Sheriff. The more often the lower chance.

Example:

5 Players want to be Murderer. And they've been murderer this amount of times
(Player | Count):

Player 1 | 5 times
Player 2 | 3 times
Player 3 | 3 times
Player 4 | 4 times
Player 5 | 2 times

The sum of times they've all been murderer is 5+3+3+4+2 = 17 times.

Player 1 has been Murderer most of times, hence, he has the lowest chance to be picked.
Player 2 and 3 have the same chance to be picked.
Player 4 has low chance to be picked
Player 5 has the highest chance to be picked.

totalChance = sum * (nPlayers - 1) = 17 * (5 - 1) = 17 * 4 = 68
chancePerPlayer = (sum - count) / totalChance

so each player wil have a chance of:

Player1 | (17 - 5) / 68 = 12 / 68 = 17.65%
Player2 | (17 - 3) / 68 = 14 / 68 = 20.59%
Player3 | (17 - 3) / 68 = 14 / 68 = 20.59%
Player4 | (17 - 4) / 68 = 13 / 68 = 19.12%
Player5 | (17 - 2) / 68 = 15 / 68 = 22.06%

Also, for any player that has never been murderer, the formula gets reduced to:

1 / (nPlayers - 1) which in above's example would be 1 / 4 = 25%

Condition: If totalChance = 0 (basically, all players who applied have never been Murderer/Sheriff) then they will be picked randomly from the list of users who applied.

Curious things of this algorimth:

1) If all players except 1 have never been Murderer/Sheriff, the player who has been murderer is basically excluded.

2) This formula won't work if all players have never been Murderer/Sheriff because of Division by Zero. Hence, this condition has to be handled separately

3) Generally, the probabily is very fair with all players, so if there are 2 players and one has been murderer 10 times and the other only 2 times, then the chance is:

Player1 | (12 - 10) / 12 = 2 / 12 = 16.67%
Player2 | (12 - 2) / 10 = 10 / 12 = 83.33%

Another example assuming a player with 12 times, another with 8 times and another with 0:

Player1 | (20 - 12) / 40 = 8 / 40 = 20%
Player2 | (20 - 8) / 40 = 12 / 40 = 30%
Player3 | (20 - 0) / 40 = 20 / 40 = 50%

As you can see, the player that was never a Murderer/Sheriff has 50% of chance, while the others still have a 20 and 30% chance respectively which is good and fair.
 
I wish this is how it worked, but it’s always 1/(number of entered players)
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lmao lowkey wish this was a thing.
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As cool as I think this would be, I kind of like it randomized.
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i can't math on holidays xd
i'd rather stick to the current version
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Great idea- I think it coupd be inspiring for any new games to come.
However, MurderMystery is fun as it always is randomized. If it weren't, everyone would want to be Murderer; that would be too predictable and by then all the Innos will know who's Murd.
Nice suggestion!
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