- Jan 20, 2018
- 3,661
- 32,469
I don't play H&S much, but when I do, one thing I don't like is how the options for the blocks are randomized. Sometimes there are blocks options that won't help you hide in the map! For example: You can choose to be an obsidian block, but there are no obsidian blocks in the map, which makes hiding difficult. While this may not be a problem to many players, it can be a problem to new players, players that don't choose a block on time, or players that don't know the map too well (like me xd).
So my first suggestion is that only the blocks that appear in the map abundantly should be given as options.
I have more suggestions too:
My second suggestion is that during the last 2 mins of the game, seekers should be able to see what blocks are left to find. This can help them narrow down on specific blocks, rather than clicking randomly and wasting time.
My last suggestion is that seekers and hiders should have some sort of ranged attacks. Why? Because hiders sometimes team up to get to places where seekers cannot kill them with melee damage. Hiders should have ranged damage to knock-back seekers, which can help them survive longer.
Thanks for reading!
Please question/comment/criticize
So my first suggestion is that only the blocks that appear in the map abundantly should be given as options.
I have more suggestions too:
My second suggestion is that during the last 2 mins of the game, seekers should be able to see what blocks are left to find. This can help them narrow down on specific blocks, rather than clicking randomly and wasting time.
My last suggestion is that seekers and hiders should have some sort of ranged attacks. Why? Because hiders sometimes team up to get to places where seekers cannot kill them with melee damage. Hiders should have ranged damage to knock-back seekers, which can help them survive longer.
Thanks for reading!
Please question/comment/criticize