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Some Tweaking Needs

Slack_Slick

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I believe that both TNT Tag and Run need to be tweaked a little to be much more fair to the player base.

TNT Tag can be won through skill, but mostly through luck too. A problem with this minigame is that the person with TNT runs as fast as the person without it. If you are not in touching range, it's not very easy to tag someone unless you were either jumping on blocks or if you jumped in water (parkour). I also request that deathmatch be added so that it it's fair for everyone, whether it be an advantage or disadvantage. This will make it much better for the last players standing.

TNT Run is actually fairly balanced, but has one flaw; the blocks drop too fast.
In the beginning you are supposed to run wherever you choose to, while attempting to stay at the top. You will usually get a few seconds to prepare.
But in this version of TNT Run, you are barely given even a second to run, and will drop immediately. It's also difficult to walk because of the speed rate the TNT drops, only that needs to be changed, then it will be a much better experience.
 
Hmmm, Normally Blocks of TNT Run drops Fast.. if You are not lagging You Can survive it..
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TNT Tag
I think it's a good idea to add a faster speed effect to the Tagger/s, I find it annoying to run the same speed as the person I'm trying to tag and I get killed.

TNT Run
I agree, add like a 3-second headstart so players don't moan about falling when they start. When a lag spike hits, I can't move so I just fall straight to the void, and I don't lag very much.
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*searches for the IP of TNT tag and TNT run*
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