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some problems with mw

Xorra

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Yo

Before I start I would like to say that this aint supposed to be some toxic rant that I usually do, As I try not to be so toxic anymore because honestly looking back at my old threads I was actually dumb asf. I am creating this thread to talk about MWs problems and how vertx could improve the game.

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One huge problem with MobWars is how unbalanced it is, The game is basically a "whoever gets middle wins" type of game, As middle has so much resources that healing is so easy to obtain you can get stacks of pork in under 5 minutes which leads to fights lasting 5+ minutes. This also makes protecting your mob completely useless as it is impossible to defeat someone attacking your mob with food without it dying.

If food was balanced, It would actually be possible to die again which would make protecting your mob actually useful, Because as of now food is way more important and useful than your mob. If you can't die than what's the point in having a mob in the first place?

I know BrokenLens is trying to do something different from other servers and I understand that, But it's getting out of hand and needs to be balanced.

Another thing is resources spawn before the game even fully starts, Which leads to 15 iron waiting in each base generator once the round starts. This makes the "race to middle" even more tedious as someone might take the iron before you and have no idea what the hell they're doing with it. This equals to another team probably arriving at middle before you and making you lose the whole game.

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Another problem is no build limit, Blocks are so cheap and easy to buy, You can get a whole inventory of blocks in under five minutes if you wanted to. Add this to the no build limit and we have people camping 400+ blocks in the sky with power II infinity bows, Which is also a problem. Imagine climbing 400 blocks to a player who can shoot you down at any time how many times they want. And power II? Two shot with full leather. This needs to be nerfed heavily

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Another problem is that the witch mini mob is much more powerful compared to other mini mobs as it can throw long lasting fatal poison, slowness, and weakness. This leads to whichever team who has the witch mob will have an advantage over other teams.

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alright thats all i can think of im really tired its 1:00 am and i can barely focus, ill prolly edit this thread if i think of anything else. hope you can fix these problems so the game can improve and be more enjoyable for everyone, pce
 
Last edited:
Yo

Before I start I would like to say that this aint supposed to be some b.s toxic rant that I usually do, As I try not to be so toxic anymore because honestly looking back at my old threads I was actually dumb asf. I am creating this thread to talk about MWs problems and how vertx could improve the game.

-----

One huge problem with MobWars is how unbalanced it is, The game is basically a "whoever gets middle wins" type of game, As middle has so much resources that healing is so easy to obtain you can get stacks of pork in under 5 minutes which leads to fights lasting 5+ minutes. This also makes protecting your mob completely useless as it is impossible to defeat someone attacking your mob with food without it dying.

If food was balanced, It would actually be possible to die again which would make protecting your mob actually useful, Because as of now food is way more important and useful than your mob. If you can't die than what's the point in having a mob in the first place?

I know BrokenLens is trying to do something different from other servers and I understand that, But it's getting out of hand and needs to be balanced.

Another thing is resources spawn before the game even fully starts, Which leads to 15 iron waiting in each base generator once the round starts. This makes the "race to middle" even more tedious as someone might take the iron before you and have no idea what the hell they're doing with it. This equals to another team probably arriving at middle before you and making you lose the whole game.

-----

Another problem is no build limit, Blocks are so cheap and easy to buy, You can get a whole inventory of blocks in under five minutes if you wanted to. Add this to the no build limit and we have people camping 400+ blocks in the sky with power II infinity bows, Which is also a problem. Imagine climbing 400 blocks to a player who can shoot you down at any time how many times they want. And power II? Two shot with full leather. This needs to be nerfed heavily

-----

Another problem is that the witch mini mob is much more powerful compared to other mini mobs as it can throw long lasting fatal poison, slowness, and weakness. This leads to whichever team who has the witch mob will have an advantage over other teams.

-----

ight thats all i can think of im really tired its 1:00 am and i can barely focus, ill prolly edit this thread if i think of anything else. hope you can fix these problems so the game can improve and be more enjoyable for everyone, pce
ikr
also people keep hiding in the ships
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also being able to buy in every team's shops please. it's annoying having to go back to your base every time you run out of blocks/food/weapon.
ye ive had ppl cover my shop with obby, having to hide behind and break the obby with my fist all while every single team was hunting me down, just makes the game less enjoyable
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The biggest problem for me is the fighting and the Witch Mob, The witch mob is the only one i have seen that puts and effect on a person when they get attacked by the mobs minions, it gives you the poison effect that helps your mob get protected more than any other mob in the beginning
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Screenshot (309).png

nice.. pretty good changes so far and I'm hoping for a food limit soon, but now nobody will buy pork as 5 bread equals to 12.5 hearts and 1 pork equals to 4 hearts while both have similar prices.
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