skywars (+other..) suggestion

travv

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I can't make up my mind if this is a good thing to suggest or.. but I've always found annoying how when you're about to get a kill players jump in the void. I've seen a lot of people who do that on purpose and if you care about your stats it does get annoying. But I'm still rethinking if this is a good suggestion because it'll be way too easy to get kills. I honestly don't know and I saw a thread (I believe it was by Picomos1234 correct me if I'm wrong) about something like giving credit for it (1.[player12] punch [player] into the deepest void.) If not a kill at least credit for killing someone (pushing them in the void) would be great :)
 
I can't make up my mind if this is a good thing to suggest or.. but I've always found annoying how when you're about to get a kill players jump in the void. I've seen a lot of people who do that on purpose and if you care about your stats it does get annoying. But I'm still rethinking if this is a good suggestion because it'll be way too easy to get kills. I honestly don't know and I saw a thread (I believe it was by Picomos1234 correct me if I'm wrong) about something like giving credit for it (1.[player12] punch [player] into the deepest void.) If not a kill at least credit for killing someone (pushing them in the void) would be great :)
Actually agree xD, i do dislike some of picosmos suggestionss since most of them are other servers featuress plus things that could make the server laggy and complex but that one was acceptable. Void kills (when you punch a player then got killed by the void) should be counted as player kills and give the same amount of exp. /Hubbers should also get a losee when hubbing in an occuring game but only when they are hit in a specific amount of time for example 20seconds or to a full minute
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