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Sg Suggestions

UnpleasedLemon

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Hello, everyone I have some suggestions to survival games, three to be exact.

1. Nerf buster kit, it ruins the point of survival games. Sg is meant to gather resources like armor and food. There’s no point if you have all those things at the start, it defies the purpose of sg. Also the kit itself has no purpose to exist on sg, buster is meant to be a demolition kit, it only works well on tsw and sw.

2. Buff the rest of the other kits like frozone, warrior, basic, and shield. (Not sure if the last kit I mentioned is on there,) They need a buff so all the kits can be equally strong to each other.

3. Add a border that shrinks at a certain point in the game. It’s been annoying to travel to player who have gone out so far in the map until the end of the game camping for food and armor. This also solves, the issue of hackers, since they camping or flying across the map. The border should make you take damage when you cross that border. It will also do more damage when the border gets to the center of the map.
 
I would understand why people my not get the last one. But I will simplify it more for those who may not understand and who don’t play sg often. My last idea is supposed to be a wall that can be seen on sg. The area of the map would shrink, referring to the wall closing in on itself. It would help finish games more quickly, if they are fully filled with players, 16/16. (That is rare to see happen in this day and age) It would in someway discourage camping, which in turn making those players move close to the center of the map, where all the conflict is happening.
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Hello, everyone I have some suggestions to survival games, three to be exact.

1. Nerf buster kit, it ruins the point of survival games. Sg is meant to gather resources like armor and food. There’s no point if you have all those things at the start, it defies the purpose of sg. Also the kit itself has no purpose to exist on sg, buster is meant to be a demolition kit, it only works well on tsw and sw.

2. Buff the rest of the other kits like frozone, warrior, basic, and shield. (Not sure if the last kit I mentioned is on there,) They need a buff so all the kits can be equally strong to each other.

3. Add a border that shrinks at a certain point in the game. It’s been annoying to travel to player who have gone out so far in the map until the end of the game camping for food and armor. This also solves, the issue of hackers, since they camping or flying across the map. The border should make you take damage when you cross that border. It will also do more damage when the border gets to the center of the map.
tbh I kinda like the last one, but it would be kinda copying (oh god no) for t n it- e. But still it would make it more fun and maybe even possibly revive it a bit
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Buster shouldn't be nerfed because in other games It's really good but not overpowered(at least yet. If fisherman gets nerfed too much, as well as no kits being buffed, added, and other nerfs happen. Note I said too much. Than maybe it could become OP). I'd just say HG should have a kit removal because some people dislike the game because of it.
I'd just say buff trash low tier kits like warrior and frozone (Basic is meant to be a bit bad because of It's low coin cost).
I do want kits to be changed for all games and have advocated for it for a while but this isn't a good way. Nerfing and buffing for balance in one specific game could make the kit's imbalanced in others.
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In some way you are correct about kits being unbalanced in other games. But in general, i believe that the same kits in other games, should still have different functions but still stay similar with what they are originally intended to be. If kits were to get removed, then there would probably be minor backlash from the sg community. Which are heavily dependent on kit. I myself wouldn’t mind the removal of kits, while others may hate the change.
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Ok those are actually some really nice ideas. I also like the border idea especially, since people can’t just camp on the edge of the map. But SG is actually a pretty short game in general like SW, so I’m still not sure about the idea. Nerfing buster tho- This means buster will have to be nerfed from every game. I don’t think that’s a good idea, because it means on games like MB where the people target u if ur not buster means... well unranked people die. And in SW, you can get food easily so busters r actually ez to beat. But yeah the ideas are good.
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Ok those are actually some really nice ideas. I also like the border idea especially, since people can’t just camp on the edge of the map. But SG is actually a pretty short game in general like SW, so I’m still not sure about the idea. Nerfing buster tho- This means buster will have to be nerfed from every game. I don’t think that’s a good idea, because it means on games like MB where the people target u if ur not buster means... well unranked people die. And in SW, you can get food easily so busters r actually ez to beat. But yeah the ideas are good.
they don’t have to nerf it in all games just in sg bc u basically have the best armor in sg which unfair for noobs
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Maybe just remove buster and fisherman from HG as well as maybe pyro because emerald pyro is OP. (Only removing from HG). This makes sense in my opinion because then the kit's would be more balanced and other games won't be negatively effected.
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Hello, everyone I have some suggestions to survival games, three to be exact.

1. Nerf buster kit, it ruins the point of survival games. Sg is meant to gather resources like armor and food. There’s no point if you have all those things at the start, it defies the purpose of sg. Also the kit itself has no purpose to exist on sg, buster is meant to be a demolition kit, it only works well on tsw and sw.

2. Buff the rest of the other kits like frozone, warrior, basic, and shield. (Not sure if the last kit I mentioned is on there,) They need a buff so all the kits can be equally strong to each other.

3. Add a border that shrinks at a certain point in the game. It’s been annoying to travel to player who have gone out so far in the map until the end of the game camping for food and armor. This also solves, the issue of hackers, since they camping or flying across the map. The border should make you take damage when you cross that border. It will also do more damage when the border gets to the center of the map.
I disagree with the last one, sg doesn't need to become a trashy battle royale game :laugh:
The other two would be okay though
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I think kits ruin the point of sg. Like just remove the op ones. Like you said, the whole point of sg is to gather the recourses you find, not get automatically
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One part I hate is, how everyone is referring my last idea as from Fortnite, is not. Just because both maybe similar, this type of idea has existed even before Fortnite was even created, it probably wasn’t implemented due to must maps being very small with less players then usual. But even still some maps are extremely hard to traverse, and many people usually go very far from the center so people don’t camp in places with lots of chests or clusters of chests.
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One part I hate is, how everyone is referring my last idea as from Fortnite, is not. Just because both maybe similar, this type of idea has existed even before Fortnite was even created, it probably wasn’t implemented due to must maps being very small with less players then usual. But even still some maps are extremely hard to traverse, and many people usually go very far from the center so people don’t camp in places with lots of chests or clusters of chests.
I hate that too. The concept was invented way before
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Doesn’t mean people have to like it though lol

I honestly prefer w/o the barrier thingy
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