Save the prisoner

gud idea!?

  • yesh

    Votes: 5 55.6%
  • no

    Votes: 4 44.4%

  • Total voters
    9

lucas1901

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@Martehhh n I came up with this idea on discord soo xD
It’s like ctf but like way different
There will be 10 people on each team, 2 will be randomly picked to be a prisoner on each team, they will be in like a prison cell on both team bases with a prisoner, the other team has to save the prisoner by pressing a button that will release them out of a 3x3 glass case or something and will get a leash out of a chest and drag the person back to base, and to make the game more interesting, if person trying to save the prisoner gets caught they can be sent to the prison as well, idk how but ye
 
@Martehhh n I came up with this idea on discord soo xD
It’s like ctf but like way different
There will be 10 people on each team, 2 will be randomly picked to be a prisoner on each team, they will be in like a prison cell on both team bases with a prisoner, the other team has to save the prisoner by pressing a button that will release them out of a 3x3 glass case or something and will get a leash out of a chest and drag the person back to base, and to make the game more interesting, if person trying to save the prisoner gets caught they can be sent to the prison as well, idk how but ye
Very well. Although someone in the Discord Server says the names already kinda taken in a minigame. Even though I like this name.
Any one of you have suggestions?
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Prisoners are important too
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It's a cool concept but there's one glaring problem. What the heck are the prisoners gonna do once arrested. It isn't very fun to just sit there. I would have the default prisoners being npcs, and when one is caught the other team also has to prevent them from performing a prison escape. Performing an escape, would result in all of the other team's players locations being revealed for 10 to 30 sec or something like that. The captured should still contribute to the game. NPCS would be harder to free then prisoners, and give a form of positive status effect to the freeing team.
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Also would there be kits, a mobwars style shop, or just default given gear. That may effect if I want this minigame. Would there also be chests that players get loot from? Would blocks be placeable like in SW, and MW.
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It's a cool concept but there's one glaring problem. What the heck are the prisoners gonna do once arrested. It isn't very fun to just sit there. I would have the default prisoners being npcs, and when one is caught the other team also has to prevent them from performing a prison escape. Performing an escape, would result in all of the other team's players locations being revealed for 10 to 30 sec or something like that. The captured should still contribute to the game. NPCS would be harder to free then prisoners, and give a form of positive status effect to the freeing team.
You got a point there. It's indeed boring to be a prisoner if you have nothing to.do, and I can't think of a solution besides your NPC idea.
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Also would there be kits, a mobwars style shop, or just default given gear. That may effect if I want this minigame. Would there also be chests that players get loot from? Would blocks be playable like in SW, and MW.
My idea was chests, but a shop like in Mobwars would also be interesting.
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My idea was chests, but a shop like in Mobwars would also be interesting.
I would rather actually have kits, plus a shop with no chests tho. I would rather have chests if there is mob wars style generators though. Killing players, and freeing prisoners should give currency. Also players would slowly gain currency over time. There would be a mock 7 try hard noob hogging chest loot if there was chests tho.
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I would rather actually have kits, plus a shop with no chests tho. I would rather have chests if there is mob wars style generators though. Killing players, and freeing prisoners should give currency. Also players would slowly gain currency over time. There would be a mock 7 try hard noob hogging chest loot if there was chests tho.
Perhaps both kits and chests
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