Frost_Legionaire
Notable Member
- Jan 4, 2019
- 252
- 214
Since my Suggestions on Mob Wars did not pass. I instead tried to salvage my ideas from what I think suits the game.
Alarms
Costs 5 iron. Alerts players if there is an enemy at their base. Disposable
Warden
Like the alarm but keeps track on how many players are in the base and what teams they are on. Costs 3 diamonds. Reusable
Recalling Warden
It functions similarly to the Warden but highlighsts players with a glowing aura. The Invaders will suffer from a Mining Fatigue I effect and the inhabitants of the base can be recalled under 10 seconds by a certain command. Costs 17 diamonds. Reusable
Mob Warrior
Due to hitbox exploits, I came up with a solution. The Mob Warrior can knock enemies similar to a knockback 2 effect and a damage of 1 heart under an 8 second interval. 6 Diamonds.
Mob Knight
Similar to the Mob Warrior but instead deals 2 hearts of damage under a 7 second interval 15 Diamonds
Mob Baronet
A better version of the Mob Knight. Deals 4 hearts of damage with knock back 3 under a 6 second interval. 25 Diamonds
Better Minions
Minions gain a strength 1 effect and a resistance 1 effect. Cost 12 diamonds
Alarms
Costs 5 iron. Alerts players if there is an enemy at their base. Disposable
Warden
Like the alarm but keeps track on how many players are in the base and what teams they are on. Costs 3 diamonds. Reusable
Recalling Warden
It functions similarly to the Warden but highlighsts players with a glowing aura. The Invaders will suffer from a Mining Fatigue I effect and the inhabitants of the base can be recalled under 10 seconds by a certain command. Costs 17 diamonds. Reusable
Mob Warrior
Due to hitbox exploits, I came up with a solution. The Mob Warrior can knock enemies similar to a knockback 2 effect and a damage of 1 heart under an 8 second interval. 6 Diamonds.
Mob Knight
Similar to the Mob Warrior but instead deals 2 hearts of damage under a 7 second interval 15 Diamonds
Mob Baronet
A better version of the Mob Knight. Deals 4 hearts of damage with knock back 3 under a 6 second interval. 25 Diamonds
Better Minions
Minions gain a strength 1 effect and a resistance 1 effect. Cost 12 diamonds
