Salvaging my Ideas

Frost_Legionaire

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Since my Suggestions on Mob Wars did not pass. I instead tried to salvage my ideas from what I think suits the game.

Alarms
Costs 5 iron. Alerts players if there is an enemy at their base. Disposable

Warden
Like the alarm but keeps track on how many players are in the base and what teams they are on. Costs 3 diamonds. Reusable

Recalling Warden
It functions similarly to the Warden but highlighsts players with a glowing aura. The Invaders will suffer from a Mining Fatigue I effect and the inhabitants of the base can be recalled under 10 seconds by a certain command. Costs 17 diamonds. Reusable

Mob Warrior
Due to hitbox exploits, I came up with a solution. The Mob Warrior can knock enemies similar to a knockback 2 effect and a damage of 1 heart under an 8 second interval. 6 Diamonds.

Mob Knight
Similar to the Mob Warrior but instead deals 2 hearts of damage under a 7 second interval 15 Diamonds

Mob Baronet
A better version of the Mob Knight. Deals 4 hearts of damage with knock back 3 under a 6 second interval. 25 Diamonds

Better Minions
Minions gain a strength 1 effect and a resistance 1 effect. Cost 12 diamonds
 
Alarms is a cool idea, the mob knight warrior, and baroent seem cool-ish, the warden seems a bit strange tbh, and better minions is pretty useless when you can just but the warrior or knight, or baronet. Cool ideas though.
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I think the mob Warrior is a necessity. Playersbare exploiting the hit box ofbteo mob. The mob has a really large hitbox so they exploit this.
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The Warden works like this.

If an enemy gets to the base the warden would then say

An Enemy is At your Base!
Enemy: Red Team: 1

The number inidcates how much of red team is at your base. Instead of the alarm just being single use, this alarm is reusable and keeps track of enemies in the screen. To put it simply, it shows the enemies on the base and that text stays there at the chat box. When the enemy is gone or disposed off. It will say something about that (I ran out of words)

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Alarms - Basically useless on smaller maps like Medieval or Construction Site, and im inferring u got this idea from bedwars even if you didn't im gonna use it as a reference. People can rush you and you cant easily protect the mob unlike bedwars where you cab easily protect ur bed so it isn't useful.
Warden - Why would you need to know what team was in ur base and how many people are at your base?
Recalling Warden - meh

The minions in mobwars are overpowered there's no need to add more, they would need to fix the mobs first since they walk through blocks and sometimes randomly spawn.
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Yep this is enough. I got Fed Up with you PC Gamers. I'll keep my cool. The Mob Variants? A necessity. It's time to stop you PC Gamers from abusing the power of game mechanics. I have enough enough evidence, you cant crack me.

No matter how many times, you show me
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Yep this is enough. I got Fed Up with you PC Gamers. I'll keep my cool. The Mob Variants? A necessity. It's time to stop you PC Gamers from abusing the power of game mechanics. I have enough enough evidence, you cant crack me.

No matter how many times, you show me
they aren't abusing power at all lol
their device just works differently
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Alarms - Basically useless on smaller maps like Medieval or Construction Site, and im inferring u got this idea from bedwars even if you didn't im gonna use it as a reference. People can rush you and you cant easily protect the mob unlike bedwars where you cab easily protect ur bed so it isn't useful.
Warden - Why would you need to know what team was in ur base and how many people are at your base?
Recalling Warden - meh

The minions in mobwars are overpowered there's no need to add more, they would need to fix the mobs first since they walk through blocks and sometimes randomly spawn.
exactly i think its fine the way it is already
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Yep this is enough. I got Fed Up with you PC Gamers. I'll keep my cool. The Mob Variants? A necessity. It's time to stop you PC Gamers from abusing the power of game mechanics. I have enough enough evidence, you cant crack me.

No matter how many times, you show me
PC players are heavily nerfed ngl, I dont think they even do half the damage of an iOS or controller player. Also why does nobody complain about controller they have the same abilities as PC-
Mobile players can beat PC players its not impossible, just practice pvp. Although mobile players aren't as fast and agile as pcs doesn't mean we can't rush and easily kill a team. Only saying this because it's obvious you said it yourself that this is only so PC players don't "abuse" the game mechanics.The game is perfectly fine the way it is accept the overpowered mobs, overpowered bows, food, and annoying obsidian (too many players complain about this)
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Damage isnt s thing when you can't hit an enemy. Theres also another thing you have to consider.
Lag
Most of us don't have iPhones or Other Top Tech phones. Since the Game is detailed and you so called "perfect" (or anything similar to that) it's way, the mechanics affects our gameplay. You can't fit a 32bit Processor on a phone.

And since you admit you are agile, it already kind of does answer it. No matter how much the damage, as long as you can't get hit you're good.

The part you said that we don't easily rush.. I kind of have to disagree with that, if that doesn't happen, I shouldnt be complaining about PCs.

The mob is not Overpowered but instead "Under Powered" because of the hitbox. I dont complain about the items. I complain about how the mob works.

Most of you wouldnt notice it in the heat of the battle. But us who know and are aware of the PC Power. We if we aren't (Some of us... Very little of us) would just let them through and kill the mob because "Why defend when you can't hit em". I have evidence to show how hit box abuse works.

The Lever is the Player. If the lever is flicked. Then the player gets hit

The zombie is the mob. If the lever is not flicked but instead, the mob is hit due to hitbox, it supports my claim


If you think that I just made this all up that it's impossible I was able to screenshot this in time. First I recorded everything on my screen then I played that recording and screenshot the events.
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If you aren't convinced yet.

I can prove my claims. My will is strong and will not stop until I find verdict for mobile players
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Sometime, I'll make a thread in the offtopic section and I will post all the evidence that the server needs changed after the years of its... "Imbalanced" state
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pc heavy nerfed tho fr
2.5 hearts damage
2 hearts damage slowly decreasing to 0.5
i’ll let you pick which is the right one
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Ermm.

That doesn't even matter if people can't hit you...

You only need to take out 4 mobs...

Players may block u but most are mobiles

I think you're what your saying is a PC v PC

Need I say more?
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