return of dead game modes.

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AouSavoii

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Hey! maybe the title might sound silly, but yes, I suggest bringing back the removed game modes. Of course, I understand that for BL it will be a big burden and there will not be enough money for this, so I suggest bringing back only 2-3 removed game modes!

I think it should be oitc, bow and tnt tag. I think so because these game modes were only half dead. I can safely say that these game modes could recruit 30-70 people in some parts of the day. Before when the bow was not removed , I played it every day, that's why I say this with such confidence. Also on weekends these games could be live! I don't think bringing back 2-3 deleted game modes back will be a very big burden for BL, as I suggest bringing back only 2-3 out of 11 deleted game modes. So I think there should be a vote on where, out of all the removed game modes, players would choose which they would like to bring back, and the 3 game modes that get the most votes, will be returned again.

Also I don't know why vertx chose oitc, bow and tnt tag to delete. He probably did not know that these game modes can also be alive at certain times of the day. But this is just a myth that oitc, tnt tag and bow 100% dead. I also want to draw attention to the fact that kk, mws, bp, run were not removed, although the online was in these game modes was the same as in bow, tnt tag and oitc.Yes, maybe bp was a little more popular, but that doesn't change the fact that mws, run and kk were dead . These NEW game modes received only temporary popularity when they first appeared on the server, but now they are as "dead" as the removed game modes. I understand that these game modes were left because if they were also removed, then BL would become too empty, but don't you guys think this is unfair? Why bow, oitc and tnt tag considered less important? These are the same game modes! Why were these 3 unfortunate game modes considered less important than run, mws and kk? idk why vertx considered these game modes less meaningful. It took players literally years to get on the leaderboard, and don't even say you left the stats on the leaderboard, after these game modes have been removed, the stats have almost no meaning.Also, do not forget that there were players who did not even get into the LDB, although they really aspired to this, so for them even the statistics do not matter because they did not even get into the top 30. And I repeat again that these 3 game modes (bow, oitc , tnt tag) were only half dead!

Also, I'm not trying to highlight oitc , bow and tag. I love almost all of the removed game modes and I want to bring them all back but I understand that it's not possible right now so I suggested bringing back these 3 removed game modes just because they were more popular than the rest. But of course everything will be fair, because I propose to make a vote

30% of players left BL after they removed dead game modes, so it might be useful to bring back a few game modes.

As a last resort, I ask that these game modes be available for at least a week, for example:

Oitc available first week.
Bow available second week.
Tnt tag available third week.

Paying for weekly hosting is not expensive.

I really ask you to listen to my words, because people spent a lot of time on remote game modes. BL became literally part of the people who were wasting time on it, so it's cruel to do that.
I ask the staff not to ignore my thread and reply to this. Even rejection is better than just ignoring. And please give a clear answer, not: "we are having a hard time, but when we get it right, we will return the dead game modes." I don't want to hear that answer, because no one even knows when times will be better, maybe it will take a long time or never happen at all. So something needs to be done now , because BL has always been different from other servers. And I believe that returning only 2-3 remote modes will only be a benefit...

Thank you for reading this to the end!
 
Hey! maybe the title might sound silly, but yes, I suggest bringing back the removed game modes. Of course, I understand that for BL it will be a big burden and there will not be enough money for this, so I suggest bringing back only 2-3 removed game modes!

I think it should be oitc, bow and tnt tag. I think so because these game modes were only half dead. I can safely say that these game modes could recruit 30-70 people in some parts of the day. Before when the bow was not removed , I played it every day, that's why I say this with such confidence. Also on weekends these games could be live! I don't think bringing back 2-3 deleted game modes back will be a very big burden for BL, as I suggest bringing back only 2-3 out of 11 deleted game modes. So I think there should be a vote on where, out of all the removed game modes, players would choose which they would like to bring back, and the 3 game modes that get the most votes, will be returned again.

Also I don't know why vertx chose oitc, bow and tnt tag to delete. He probably did not know that these game modes can also be alive at certain times of the day. But this is just a myth that oitc, tnt tag and bow 100% dead. I also want to draw attention to the fact that kk, mws, bp, run were not removed, although the online was in these game modes was the same as in bow, tnt tag and oitc.Yes, maybe bp was a little more popular, but that doesn't change the fact that mws, run and kk were dead . These NEW game modes received only temporary popularity when they first appeared on the server, but now they are as "dead" as the removed game modes. I understand that these game modes were left because if they were also removed, then BL would become too empty, but don't you guys think this is unfair? Why bow, oitc and tnt tag considered less important? These are the same game modes! Why were these 3 unfortunate game modes considered less important than run, mws and kk? idk why vertx considered these game modes less meaningful. It took players literally years to get on the leaderboard, and don't even say you left the stats on the leaderboard, after these game modes have been removed, the stats have almost no meaning.Also, do not forget that there were players who did not even get into the LDB, although they really aspired to this, so for them even the statistics do not matter because they did not even get into the top 30. And I repeat again that these 3 game modes (bow, oitc , tnt tag) were only half dead!

Also, I'm not trying to highlight oitc , bow and tag. I love almost all of the removed game modes and I want to bring them all back but I understand that it's not possible right now so I suggested bringing back these 3 removed game modes just because they were more popular than the rest. But of course everything will be fair, because I propose to make a vote

30% of players left BL after they removed dead game modes, so it might be useful to bring back a few game modes.

As a last resort, I ask that these game modes be available for at least a week, for example:

Oitc available first week.
Bow available second week.
Tnt tag available third week.

Paying for weekly hosting is not expensive.

I really ask you to listen to my words, because people spent a lot of time on remote game modes. BL became literally part of the people who were wasting time on it, so it's cruel to do that.
I ask the staff not to ignore my thread and reply to this. Even rejection is better than just ignoring. And please give a clear answer, not: "we are having a hard time, but when we get it right, we will return the dead game modes." I don't want to hear that answer, because no one even knows when times will be better, maybe it will take a long time or never happen at all. So something needs to be done now , because BL has always been different from other servers. And I believe that returning only 2-3 remote modes will only be a benefit...

Thank you for reading this to the end!
I agree with this so much
View reply.
 
Hi there, I'll be sure to reply and share my thoughts on the feedback you shared as there are many interesting points you covered but also some areas that I feel could be challenging for us to implement here on BrokenLens.

Also on weekends these games could be live! I don't think bringing back 2-3 deleted game modes back will be a very big burden for BL, as I suggest bringing back only 2-3 out of 11 deleted game modes. So I think there should be a vote on where, out of all the removed game modes, players would choose which they would like to bring back, and the 3 game modes that get the most votes, will be returned again.

Allowing players to contribute towards which modes are available and which modes are not available would be a good idea in my opinion although some modes are more demanding to host than others not just when considering player count but when thinking about chunk and block updates, as well as custom entities and other features that could reduce overall server performance.

Also I don't know why vertx chose oitc, bow and tnt tag to delete. He probably did not know that these game modes can also be alive at certain times of the day. But this is just a myth that oitc, tnt tag and bow 100% dead. I also want to draw attention to the fact that kk, mws, bp, run were not removed, although the online was in these game modes was the same as in bow, tnt tag and oitc.Yes, maybe bp was a little more popular, but that doesn't change the fact that mws, run and kk were dead .

I am sure that Vertx had his reasons for the temporary unlisting of these modes particularly with what I mentioned regarding server performance being impacted by the complexity of the mode more than the number of players who were online. I'm not too sure about specifics regarding trends for player counts in these modes so I can't really confirm or deny if the popularity of each mode contributed although I'm sure that having access to that information would be helpful in deciding which modes are available and which modes would be better off unlisted.


These NEW game modes received only temporary popularity when they first appeared on the server, but now they are as "dead" as the removed game modes. I understand that these game modes were left because if they were also removed, then BL would become too empty, but don't you guys think this is unfair? Why bow, oitc and tnt tag considered less important? These are the same game modes! Why were these 3 unfortunate game modes considered less important than run, mws and kk? idk why vertx considered these game modes less meaningful.

I personally don't believe that Vertx considers these game-modes as less meaningful and valuable for the platform than modes that are currently listed and playable. He mentioned within the thread where he announced that the modes that he unlisted would be reintroduced onto the platform with revised mechanics and implementation. It appears to me based on what he mentioned in that thread as if he's focusing on improving those older legacy modes while he's keeping them unlisted to account for a variety of changes to the way that gameplay mechanics and the meta for these competitive modes have adapted for specific types of gameplay as well as the changes that have been made to BrokenLens and Minecraft as a whole with ensuring parity between platforms and other details to keep in mind.


It took players literally years to get on the leaderboard, and don't even say you left the stats on the leaderboard, after these game modes have been removed, the stats have almost no meaning.Also, do not forget that there were players who did not even get into the LDB, although they really aspired to this, so for them even the statistics do not matter because they did not even get into the top 30. And I repeat again that these 3 game modes (bow, oitc , tnt tag) were only half dead!

That is true that players in the community have invested quite a bit within those three modes you mentioned when considering their competitive nature. Thankfully when Vertx reintroduces these modes, Players will not be back at square one and will be able to compete against each other from where they were before the modes were unlisted.
Not entirely certain what you mean by half-dead though as many of the other modes that you claimed were dead also had a significant amount of activity and competition.

Also, I'm not trying to highlight oitc , bow and tag. I love almost all of the removed game modes and I want to bring them all back but I understand that it's not possible right now so I suggested bringing back these 3 removed game modes just because they were more popular than the rest. But of course everything will be fair, because I propose to make a vote

It definitely appears to me as if One In the Chamber, Bow Spleef, and Tnt Tag were the primary modes of focus within the suggestion you shared. With that mentioned, I agree with you that reintroducing these modes along with the other modes that were unlisted will provide an improved overall player experience and that allowing players in the community to decide which modes are available will also help improve engagement.

30% of players left BL after they removed dead game modes, so it might be useful to bring back a few game modes.

As a last resort, I ask that these game modes be available for at least a week, for example:

Oitc available first week.
Bow available second week.
Tnt tag available third week.

Paying for weekly hosting is not expensive.

There was a decline in our player-base and community activity as a result of the reduction of server slots and available modes as well as due to timing (Players returning from Holiday breaks and stuff.) although it has been mentioned by Vertx that these are temporary changes and that the modes that were unlisted would be reintroduced to the community at a later date.
Paying for maintenance and hosting on BrokenLens is quite costly from the information I gathered as it costs thousands if not tens of thousands of dollars per year for in-game server hosting as well as forums. That along with how we have managed monetization on the platform can be challenging for us to balance. If we take a rather conservative estimate of 5,000 dollars a year then it would roughly cost 100 dollars for a single week of uptime and that's only covering fees for some of the server hardware involved.


I really ask you to listen to my words, because people spent a lot of time on remote game modes. BL became literally part of the people who were wasting time on it, so it's cruel to do that.
I ask the staff not to ignore my thread and reply to this. Even rejection is better than just ignoring. And please give a clear answer, not: "we are having a hard time, but when we get it right, we will return the dead game modes." I don't want to hear that answer, because no one even knows when times will be better, maybe it will take a long time or never happen at all. So something needs to be done now , because BL has always been different from other servers. And I believe that returning only 2-3 remote modes will only be a benefit...

Thank you for reading this to the end!

Thanks for your patience and for sharing this detailed suggestion with us on the BrokenLens Staff Team.
BrokenLens is a platform that has developed a vast and supportive community over time and it is clear that there are many decisions that we will need to make to balance those logistical challenges with hosting and continuing to improve the overall player experience.

I am currently unsure when other unlisted modes will be reintroduced although Tnt Tag has been made available (Not certain if this development is temporary or permanent.) as of yesterday which is quite exciting. I'll check in with the team regarding the feedback you shared as the voting aspect to slowly reintroducing these classic game-modes could really help improve engagement within those segments in the community while allowing us on the team to decide what to prioritize with marketing, development, and additional resources.
View reply.
 
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No.
I think it should be oitc, bow and tnt tag. I think so because these game modes were only half dead. I can safely say that these game could recruit 30-70 people in some parts of the day. Before when the bow was not removed , I played it every day, that's why I say this with such confidence.
Sadly, player count does not directly drive revenue up, though it is fair to say that the higher the player count the more likely somebody will buy something like a rank/ticket.
But game-modes being open on the server, that only brought in maybe 30ish players collectively per day, is not likely to bring the server much profit.
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Also I don't know why vertx chose oitc, bow and tnt tag to delete. He probably did not know that these game modes can also be alive at certain times of the day. But this is just a myth that oitc, tnt tag and bow 100% dead.
Vertx spent years working on these game-modes, he knows which one's received a higher player-count overall.
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I also want to draw attention to the fact that kk, mws, bp, run were not removed, although the online was in these game modes was the same as in bow, tnt tag and oitc.
That's because games like KK and MWS are newer game-modes, they were not game-modes that had been around and in-active for years. They are still relatively new, and I am assuming Vertx did not want to remove games he had just recently finished working on.
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idk why vertx considered these game modes less meaningful. It took players literally years to get on the leaderboard, and don't even say you left the stats on the leaderboard, after these game modes have been removed, the stats have almost no meaning.
Having a bunch of empty game-modes eats a lot of the budget the server has, it was essentially taking up a lot of the server's budget unnecessarily.
By removing these game-modes it can allow Vertx to keep the server up, and get to a spot where I'm assuming the money can be used to add quality updates such as software/better hosting devices/time to fix bugs and not have to worry about creating content that gets the in-come/hiring devs, etc. rather then quantity, where we keep a bunch of in-active games up with little benefit.
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but don't you guys think this is unfair?
I don't, no. I think it was absolutely necessary to keep the server up.
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30% of players left BL after they removed dead game modes, so it might be useful to bring back a few game modes.
This is not an accurate percentage.
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Paying for weekly hosting is not expensive.
It may not seem like a lot of money to those who are very fortunate, but you never know how somebody is struggling. Keep in mind that items that are bought from the BrokenLens store, does not all directly go to Vertx. There's tax, things get split up, and a large portion of it, if not all of it is used to keep the server up in the first place, which is the case to every service out there.
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I really ask you to listen to my words, because people spent a lot of time on remote game modes. BL became literally part of the people who were wasting time on it, so it's cruel to do that.
And I think this is the most important to mention: Vertx knows how much he had to take out in order to be able to keep the whole server up in the first place. He did not take anything out that he didn't need to, or just to be "cruel" to his players.
View reply.
 
Last edited:
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No.

Sadly, player count does not directly drive revenue up, though it is fair to say that the higher the player count the more likely somebody will buy something like a rank/ticket.
But game-modes being open on the server, that only brought in maybe 30ish players collectively per day, is not likely to bring the server much profit.
---

Vertx spent years working on these game-modes, he knows which one's received a higher player-count overall.
---

That's because games like KK and MWS are newer game-modes, they were not game-modes that had been around and in-active for years. They are still relatively new, and I am assuming Vertx did not want to remove games he had just recently finished working on.
---

Having a bunch of empty game-modes eats a lot of the budget the server has, it was essentially taking up a lot of the server's budget unnecessarily.
By removing these game-modes it can allow Vertx to keep the server up, and get to a spot where I'm assuming the money can be used to add quality updates such as software/better hosting devices/time to fix bugs and not have to worry about creating content that gets the in-come/hiring devs, etc. rather then quantity, where we keep a bunch of in-active games up with little benefit.
---

I don't, no. I think it was absolutely necessary to keep the server up.
---

This is not an accurate percentage.
---

It may not seem like a lot of money to those who are very fortunate, but you never know how somebody is struggling. Keep in mind that items that are bought from the BrokenLens store, does not all directly go to Vertx. There's tax, things get split up, and a large portion of it, if not all of it is used to keep the server up in the first place, which is the case to every service out there.
---

And I think this is the most important to mention: Vertx knows how much he had to take out in order to be able to keep the whole server up in the first place. He did not take anything out that he didn't need to, or just to be "cruel" to his players.
Uh, did you read my post?

I will not refuse my words, and I am sure that this is just a myth that oitc, tnt tag and bow 100% dead game modes. Also, I'm sure that vertx doesn't know when during the day/week in these game modes activity decreases or activity increases. I played bow literally every day for several hours. In some ways, I could even spend 70 hours a week on it. So I think I know about the activity of the bow, tnt tag and oitc more than vertx. After all, he obviously does not have time for such a stupid thing as monitoring the activity of one of the game modes. If vertx has seen several times that 0 people play these game modes, this does not mean that they are dead.

You said that mws and kk new game modes, so vertx doesn't want to delete game modes it just finished working on. But this is the most stupid. He worked hard on remote game modes too. He tried on the old game modes no less than on the new ones.

Also when I said that about 30% of the players left the BL after removing some game modes . I know it's not an exact percentage, but it's impossible to say an exact percentage, so I've only rounded up a guess. Maybe after the removal of dead game modes, 26.026% of the players left the BL, maybe 27.9268% of the players. But it's literally impossible to say the exact number, so I've only guessed a rough number.
Why do you even try to find fault with such stupid things?...

I think it's silly to look for what opinion is right and what opinion is not correct. After all, somewhere I'm right and somewhere you're right. Also somewhere I'm wrong and somewhere you're wrong
View reply.
 
Hi there, I'll be sure to reply and share my thoughts on the feedback you shared as there are many interesting points you covered but also some areas that I feel could be challenging for us to implement here on BrokenLens.



Allowing players to contribute towards which modes are available and which modes are not available would be a good idea in my opinion although some modes are more demanding to host than others not just when considering player count but when thinking about chunk and block updates, as well as custom entities and other features that could reduce overall server performance.



I am sure that Vertx had his reasons for the temporary unlisting of these modes particularly with what I mentioned regarding server performance being impacted by the complexity of the mode more than the number of players who were online. I'm not too sure about specifics regarding trends for player counts in these modes so I can't really confirm or deny if the popularity of each mode contributed although I'm sure that having access to that information would be helpful in deciding which modes are available and which modes would be better off unlisted.




I personally don't believe that Vertx considers these game-modes as less meaningful and valuable for the platform than modes that are currently listed and playable. He mentioned within the thread where he announced that the modes that he unlisted would be reintroduced onto the platform with revised mechanics and implementation. It appears to me based on what he mentioned in that thread as if he's focusing on improving those older legacy modes while he's keeping them unlisted to account for a variety of changes to the way that gameplay mechanics and the meta for these competitive modes have adapted for specific types of gameplay as well as the changes that have been made to BrokenLens and Minecraft as a whole with ensuring parity between platforms and other details to keep in mind.




That is true that players in the community have invested quite a bit within those three modes you mentioned when considering their competitive nature. Thankfully when Vertx reintroduces these modes, Players will not be back at square one and will be able to compete against each other from where they were before the modes were unlisted.
Not entirely certain what you mean by half-dead though as many of the other modes that you claimed were dead also had a significant amount of activity and competition.



It definitely appears to me as if One In the Chamber, Bow Spleef, and Tnt Tag were the primary modes of focus within the suggestion you shared. With that mentioned, I agree with you that reintroducing these modes along with the other modes that were unlisted will provide an improved overall player experience and that allowing players in the community to decide which modes are available will also help improve engagement.



There was a decline in our player-base and community activity as a result of the reduction of server slots and available modes as well as due to timing (Players returning from Holiday breaks and stuff.) although it has been mentioned by Vertx that these are temporary changes and that the modes that were unlisted would be reintroduced to the community at a later date.
Paying for maintenance and hosting on BrokenLens is quite costly from the information I gathered as it costs thousands if not tens of thousands of dollars per year for in-game server hosting as well as forums. That along with how we have managed monetization on the platform can be challenging for us to balance. If we take a rather conservative estimate of 5,000 dollars a year then it would roughly cost 100 dollars for a single week of uptime and that's only covering fees for some of the server hardware involved.




Thanks for your patience and for sharing this detailed suggestion with us on the BrokenLens Staff Team.
BrokenLens is a platform that has developed a vast and supportive community over time and it is clear that there are many decisions that we will need to make to balance those logistical challenges with hosting and continuing to improve the overall player experience.

I am currently unsure when other unlisted modes will be reintroduced although Tnt Tag has been made available (Not certain if this development is temporary or permanent.) as of yesterday which is quite exciting. I'll check in with the team regarding the feedback you shared as the voting aspect to slowly reintroducing these classic game-modes could really help improve engagement within those segments in the community while allowing us on the team to decide what to prioritize with marketing, development, and additional resources.
Oh, I see our opinions have the opposite in some places.

The first thing I want to say is that in some places I expressed myself really eloquently, which was a rather stupid thing, because I knew that I would publish it in the "suggestion and ideas" section. I didn't mean to offend anyone with this post, I just thought my post would need confidence to get more attention.

The only thing that I want to refute is what you said that I am trying to focus the post on bow, oitc and tnt tag. I just brought these remote game modes as examples, I didn't do it just because I like them. My reason for talking about these 3 game modes was because they were more popular than other remote game modes. And I offered to make a vote, so everything would be fair. And this is just my opinion to bring back 3 of these game modes for my reasons, I'm not trying to spread this opinion to anyone. Even in my post I said: " i THINK it should be...."
My priority was not to say that bow, oitc and tnt tag more important than the rest of the remote game modes...

I am glad that you explained everything so well to me about hosting payment, server maintenance and all other nuances
View reply.
 
After all, he obviously does not have time for such a stupid thing as monitoring the activity of one of the game modes. If vertx has seen several times that 0 people play these game modes, this does not mean that they are dead.
They were totally in-active 100%, it would be rare to see more than 5 people playing at the same time. Matches were often empty, with long wait times. Staff members and friended players of mine can definitely back this up, as we all live in different time-zones, and log on multiple times a day.
Vertx is aware of which games have the most collective players, which I'm assuming that's why he puts Exp or Coin boosters on in-active game-modes weekly, or why builders continued adding more maps to those games. Probably to try and get players to go look at those.

You said that and kk new game modes, so vertx doesn't want to delete game modes it just finished working on. But this is the most stupid. He worked hard on remote game modes too. He tried on the old game modes no less than on the new ones.
Those games had been around for years, and despite coin/exp boosters, hosted game raids, new maps, etc. Popularity in those games just couldn't hold. I am assuming Vertx considered multiple factors before removing the game modes. Removing some were essential to keep the server up as a whole, and he wanted to keep the game-modes that had the biggest shot at bringing players again, seeing as they are newer and more popular already then Bow/Tag.

Maybe after the removal of dead game modes, 26.026% of the players left the BL, maybe 27.9268% of the players. But it's literally impossible to say the exact number, so I've only guessed a rough number.
If you don't have a correct or near accurate percentage, I wouldn't give one. I'm not allowed to share what staff members can see, but we have tools to know what you are talking about, I can request to share a little snippet of something though, that I think you'd find pretty interesting.

I think it's silly to look for what opinion is right and what opinion is not correct. After all, somewhere I'm right and somewhere you're right. Also somewhere I'm wrong and somewhere you're wrong
My reply was not an opinion, everything I said was either factual, or an assumption that can be backed up by the logic/tools/and communication of the team.

I just thought my post would need confidence to get more attention.
Calling somebody's reply, especially somebody's who works at the server, and has communications with the Team, or the developer and owner's decisions to remove those modes, stupid does not make you sound confident, it makes you sound the opposite.
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Anyways, I like the idea overall of voting on which game-modes come back, but I just don't think we are at the point where we can start adding multiple back. Hopefully in the future, I think that would be something fun.
View reply.
 
They were totally in-active 100%, it would be rare to see more than 5 people playing at the same time. Matches were often empty, with long wait times. Staff members and friended players of mine can definitely back this up, as we all live in different time-zones, and log on multiple times a day.
Vertx is aware of which games have the most collective players, which I'm assuming that's why he puts Exp or Coin boosters on in-active game-modes weekly, or why builders continued adding more maps to those games. Probably to try and get players to go look at those.


Those games had been around for years, and despite coin/exp boosters, hosted game raids, new maps, etc. Popularity in those games just couldn't hold. I am assuming Vertx considered multiple factors before removing the game modes. Removing some were essential to keep the server up as a whole, and he wanted to keep the game-modes that had the biggest shot at bringing players again, seeing as they are newer and more popular already then Bow/Tag.


If you don't have a correct or near accurate percentage, I wouldn't give one. I'm not allowed to share what staff members can see, but we have tools to know what you are talking about, I can request to share a little snippet of something though, that I think you'd find pretty interesting.


My reply was not an opinion, everything I said was either factual, or an assumption that can be backed up by the logic/tools/and communication of the team.


Calling somebody's reply, especially somebody's who works at the server, and has communications with the Team, or the developer and owner's decisions to remove those modes, stupid does not make you sound confident, it makes you sound the opposite.
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Anyways, I like the idea overall of voting on which game-modes come back, but I just don't think we are at the point where we can start adding multiple back. Hopefully in the future, I think that would be something fun.
hmm, I tried to compromise with you, but as I see it, you just keep saying the same things. I tried to be as polite as possible with you, but now I will say it straight: you are wrong.

You are wrong in that bow, tnt tag and oitc 100% inactive. You told me it's better not to talk about things you don't know for sure. So stop talking about things you don't know for sure.
Also you said that "you and your friends can confirm it." It's so stupid. As I mentioned earlier I played bow 70 hours a week. So I'm sure I know better than you and your friends about when there are players in the bow and when they are not. I agree that some part of the day tnt tag, bow and oitc are dead, but you were very wrong when you said that they are 100% dead. during some parts of the day, these game modes can get 30-70 players for a few hours. I said it literally 2 times , but you still keep saying these game modes are dead.
And yes, even despite the fact that kk mws new game modes, this gave them only temporary popularity, Now they are as dead as tnt tag, bow and oitc.
And sometimes even hns and mwd are dead. In some parts of the day, 0 people play these game modes, although from a normal online 90-100 players. But no one calls these games dead , because if someone saw that 0 people are playing in them, this does not mean that they are dead. I want to say by this that if you saw what is in the bow, oitc and tnt tag 0 people are playing, this does not mean that these game modes are dead. I play(ed?) a lot more than you, so I definitely knew more about the activity of these game modes than you.

and another thing I want to say is that when I added a little (!) signs in my post, this does not mean that I am trying to make a drama out of this . The only thing I wanted was support from the players. I didn't try to get "important" people to notice my post. And you even decided to find fault with the fact that I said that 30% of BL players left the server after they removed inactive game modes. Girl, this is not even the point of my post, I added this in the conclusion as another argument. But I am sure that the online BL decreased after the removal of game modes.
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hmm, I tried to compromise with you, but as I see it, you just keep saying the same things. I tried to be as polite as possible with you, but now I will say it straight: you are wrong.

You are wrong in that bow, tnt tag and oitc 100% inactive. You told me it's better not to talk about things you don't know for sure. So stop talking about things you don't know for sure.
Also you said that "you and your friends can confirm it." It's so stupid. As I mentioned earlier I played bow 70 hours a week. So I'm sure I know better than you and your friends about when there are players in the bow and when they are not. I agree that some part of the day tnt tag, bow and oitc are dead, but you were very wrong when you said that they are 100% dead. during some parts of the day, these game modes can get 30-70 players for a few hours. I said it literally 2 times , but you still keep saying these game modes are dead.
And yes, even despite the fact that kk mws new game modes, this gave them only temporary popularity, Now they are as dead as tnt tag, bow and oitc.
And sometimes even hns and mwd are dead. In some parts of the day, 0 people play these game modes, although from a normal online 90-100 players. But no one calls these games dead , because if someone saw that 0 people are playing in them, this does not mean that they are dead. I want to say by this that if you saw what is in the bow, oitc and tnt tag 0 people are playing, this does not mean that these game modes are dead. I play(ed?) a lot more than you, so I definitely knew more about the activity of these game modes than you.

and another thing I want to say is that when I added a little (!) signs in my post, this does not mean that I am trying to make a drama out of this . The only thing I wanted was support from the players. I didn't try to get "important" people to notice my post. And you even decided to find fault with the fact that I said that 30% of BL players left the server after they removed inactive game modes. Girl, this is not even the point of my post, I added this in the conclusion as another argument. But I am sure that the online BL decreased after the removal of game modes.
I'll make this simple to understand. Voni isn't wrong shes actually right, being a player whos been around longer (since 2016?) I can insure you tag,oitc, etc were alive at some point but now they are dead bp is alive whenever i play i even raid the game with my friends at times. There is no use in starting a big argument with someone who literally works for the server so please just stop. :sleep:
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Hey! maybe the title might sound silly, but yes, I suggest bringing back the removed game modes. Of course, I understand that for BL it will be a big burden and there will not be enough money for this, so I suggest bringing back only 2-3 removed game modes!

I think it should be oitc, bow and tnt tag. I think so because these game modes were only half dead. I can safely say that these game modes could recruit 30-70 people in some parts of the day. Before when the bow was not removed , I played it every day, that's why I say this with such confidence. Also on weekends these games could be live! I don't think bringing back 2-3 deleted game modes back will be a very big burden for BL, as I suggest bringing back only 2-3 out of 11 deleted game modes. So I think there should be a vote on where, out of all the removed game modes, players would choose which they would like to bring back, and the 3 game modes that get the most votes, will be returned again.

Also I don't know why vertx chose oitc, bow and tnt tag to delete. He probably did not know that these game modes can also be alive at certain times of the day. But this is just a myth that oitc, tnt tag and bow 100% dead. I also want to draw attention to the fact that kk, mws, bp, run were not removed, although the online was in these game modes was the same as in bow, tnt tag and oitc.Yes, maybe bp was a little more popular, but that doesn't change the fact that mws, run and kk were dead . These NEW game modes received only temporary popularity when they first appeared on the server, but now they are as "dead" as the removed game modes. I understand that these game modes were left because if they were also removed, then BL would become too empty, but don't you guys think this is unfair? Why bow, oitc and tnt tag considered less important? These are the same game modes! Why were these 3 unfortunate game modes considered less important than run, mws and kk? idk why vertx considered these game modes less meaningful. It took players literally years to get on the leaderboard, and don't even say you left the stats on the leaderboard, after these game modes have been removed, the stats have almost no meaning.Also, do not forget that there were players who did not even get into the LDB, although they really aspired to this, so for them even the statistics do not matter because they did not even get into the top 30. And I repeat again that these 3 game modes (bow, oitc , tnt tag) were only half dead!

Also, I'm not trying to highlight oitc , bow and tag. I love almost all of the removed game modes and I want to bring them all back but I understand that it's not possible right now so I suggested bringing back these 3 removed game modes just because they were more popular than the rest. But of course everything will be fair, because I propose to make a vote

30% of players left BL after they removed dead game modes, so it might be useful to bring back a few game modes.

As a last resort, I ask that these game modes be available for at least a week, for example:

Oitc available first week.
Bow available second week.
Tnt tag available third week.

Paying for weekly hosting is not expensive.

I really ask you to listen to my words, because people spent a lot of time on remote game modes. BL became literally part of the people who were wasting time on it, so it's cruel to do that.
I ask the staff not to ignore my thread and reply to this. Even rejection is better than just ignoring. And please give a clear answer, not: "we are having a hard time, but when we get it right, we will return the dead game modes." I don't want to hear that answer, because no one even knows when times will be better, maybe it will take a long time or never happen at all. So something needs to be done now , because BL has always been different from other servers. And I believe that returning only 2-3 remote modes will only be a benefit...

Thank you for reading this to the end!

Honestly, I think your suggestion is pretty good and would be useful at the right time, unfortunately, It's not now.
Due to the phase that BL is passing through it's hard to mantain more game modes running than the current ones and as this change happened a while ago (with staff knowing certainly which game modes to remove) replacing 'dead games' for 'dead games' would have a little lack of sense and probably wouldn't change the percentage of players per day.
Personally, I think these minigames despite being important for some wouldn't directly influence the server as general, that's up with the most played games.
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