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/Party Command

vexed

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So I just tried the /party command with a group of friends and is very useful when we want to meet each other and play the same games. However this one command within it really bugs me a lot and it's the /party regroup. The leader can spam /regroup so they can bug the entire members, which what happened to my group and i am guilty of doing it too but it is quite annoying. I was wondering if you can add a cool-down to /party regroup so that leader doesn't take advantage of it.

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@vertx
 
ah.. also, if the leader joins a game, in any minigame, all the party members will follow along, which might disrupt their playing and force party members into the party leader's game. that is as annoying as this one. so um, if possible vertx could make the /party regroup command be needed to make everyone join the leader, too.
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ah.. also, if the leader joins a game, in any minigame, all the party members will follow along, which might disrupt their playing and force party members into the party leader's game. that is as annoying as this one. so um, if possible vertx could make the /party regroup command be needed to make everyone join the leader, too.
This won't change anything
Instead if a user is in game then the party leader should either kick the player or wait
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This won't change anything
Instead if a user is in game then the party leader should either kick the player or wait
no but the thing is even when you go offline, the party stays. so everyone could go offline and someone and the party leader come online and they might not remember that they should disband the party before joining a game...
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no but the thing is even when you go offline, the party stays. so everyone could go offline and someone and the party leader come online and they might not remember that they should disband the party before joining a game...
No but what I am saying is if they are in game then the party leader can't just join a new game
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Well I mean the /cleanup is very relevant but so consistent whenever players join the party. It’d be easier if players left automatically if they’re offline.
But that would probably cause lag for all of these parties to be constantly updating and figuring out if a player is offline. Maybe instead like once every 5 minutes the party will detect offline players
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So no big deal right?
I don't really see how what you are saying really makes any difference
that's because you're not understanding what I'm saying


ok so everyone's in a party
they leave
they come back but think the party is disbanded
then suddenly everyone gets teleported to the leader when he or she or they enter a game and everyone starts freaking out or something and also what if some of them were in the middle of a game
View reply.
 
that's because you're not understanding what I'm saying


ok so everyone's in a party
they leave
they come back but think the party is disbanded
then suddenly everyone gets teleported to the leader when he or she or they enter a game and everyone starts freaking out or something and also what if some of them were in the middle of a game
Umm
That's their fault they should have left the party .-
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that's because you're not understanding what I'm saying


ok so everyone's in a party
they leave
they come back but think the party is disbanded
then suddenly everyone gets teleported to the leader when he or she or they enter a game and everyone starts freaking out or something and also what if some of them were in the middle of a game
Exactly!
View reply.
 
ah.. also, if the leader joins a game, in any minigame, all the party members will follow along, which might disrupt their playing and force party members into the party leader's game. that is as annoying as this one. so um, if possible vertx could make the /party regroup command be needed to make everyone join the leader, too.
Kinda ths point of a party though... if they don't want to be in it, they can just /party leave
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