Ok so two new ideas lol

HamsomeDorito

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So I was thinking of like when you kill someone you should game health so just say you are on 1 heart and you kill someone maybe you gain 4 hearts or something. Second should the pearls have cool down because when I’m ender pearling away from a fight because ima die they chase me and I have no where to go bc I have to wait for cool down.
 
So I was thinking of like when you kill someone you should game health so just say you are on 1 heart and you kill someone maybe you gain 4 hearts or something. Second should the pearls have cool down because when I’m ender pearling away from a fight because ima die they chase me and I have no where to go bc I have to wait for cool down.
I like the e pearl cooldown. It means people can't camp with them.
I do agree with your other idea. I don't want to be killed right after I do the work and get a kill. Plus we don't have to waste food healing after you kill :D
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Nah the enderpearl cool down is good and yeah thats a good idea so u dont get cleaned up right after u kill somebody and tbh they should count void kills cuz some ppl just jump off when ur about to kill them and all u get is an assist u dont get the kill
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Enderpearl cooldown is cool, because then what people would do is if they miss a pearl they throw another one to land a clutch.
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Nah the enderpearl cool down is good and yeah thats a good idea so u dont get cleaned up right after u kill somebody and tbh they should count void kills cuz some ppl just jump off when ur about to kill them and all u get is an assist u dont get the kill
Yeah void kills should count because void deaths do and my kill count then would be doubled if void kills had counted.
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