- May 29, 2019
- 1,970
- 9,300
it suks
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I do the opposite. I usually go for the awe and originality factor. Today I was in A game with the theme being sword and I built a huge sword with a nether portal inside it and I won. With good building and creativity you could easily increase win rate for the games you play. If I really dont have an idea for the subject I'll just add a drooling face to whatever I build. The chat goes crazy for that lol. (In a good way)Here's the secret ingredients on getting good votes (based on my experience):
1. Simplicity
- Don't waste your time building complicated things, it will just waste the time you are given. Simplify your builds as much as you can, make it easy to digest; i.e. use simple shapes, simple techniques, etc. If your build can be easily built by someone under the age of 10 in a short time span, then you're doing great.
2. "Relatability"
- Try to add something "relatable" to the build, either it be part of the build itself or something on the side. Anything that the majority is interested in (well, the "young majority"), you should consider adding if you still have time. Even references to things kids like these days will work, anything "relatable" could work.
3. "Cuteness"
- Add blushes. Even if it's an inanimate object, add a "cute" face and make it look like it's blushing.
This is just based on my own experience, I've boiled it down to the basic fundamental ingredients. There could be more to this, but these are the common elements I've noticed.

not work :3Here's the secret ingredients on getting good votes (based on my experience):
1. Simplicity
- Don't waste your time building complicated things, it will just waste the time you are given. Simplify your builds as much as you can, make it easy to digest; i.e. use simple shapes, simple techniques, etc. If your build can be easily built by someone under the age of 10 in a short time span, then you're doing great.
2. "Relatability"
- Try to add something "relatable" to the build, either it be part of the build itself or something on the side. Anything that the majority is interested in (well, the "young majority"), you should consider adding if you still have time. Even references to things kids like these days will work, anything "relatable" could work.
3. "Cuteness"
- Add blushes. Even if it's an inanimate object, add a "cute" face and make it look like it's blushing.
This is just based on my own experience, I've boiled it down to the basic fundamental ingredients. There could be more to this, but these are the common elements I've noticed.
I do the opposite. I usually go for the awe and originality factor. Today I was in A game with the theme being sword and I built a huge sword with a nether portal inside it and I won. With good building and creativity you could easily increase win rate for the games you play. If I really dont have an idea for the subject I'll just add a drooling face to whatever I build. The chat goes crazy for that lol. (In a good way)![]()
Something similar happened today (sorry if this thread is old)The players are voting horrible in ALL builds for Win
bad builds Win and pro builds lose :/
It's not fun anymore to play, so you have to do something for those who vote for a horrible example: 1 kick for every player who votes 5 horrible in a row