• Guest, To prevent spam, the BrokenLens Forums are not accepting new registrations at this time.

New kit?

AuroraPlays19

Active Member
Joined
Jul 14, 2019
Messages
68
Reaction score
2,061
Hi guys, I show you , this is a new kit for tsw/SW game!

PvP kit : Items : 1x Diamond axe, 1x diamond pickaxe, Foods : 2 golden apples,10 mellons, 5 breads, Armor : iron helmet, chainmail chestplate and pants, iron boots, power : shield power

Price : 10,000
 
soooooooooooooo op
if that was added the price should be like 1m
and you will already have 3 gaps
if they added like a duel mini game they can add this duel mod
View reply.
 
Rename the kit
View reply.
 
Hi guys, I show you , this is a new kit for tsw/SW game!

PvP kit : Items : 1x Diamond axe, 1x diamond pickaxe, Foods : 2 golden apples,10 mellons, 5 breads, Armor : iron helmet, chainmail chestplate and pants, iron boots, power : shield power

Price : 10,000


Disclaimer: This is all based on my experience and my knowledge of Skywars and TeamSkywars, if you disagree with my points feel free to quote me or message me directly!

Here's the short answer: This kit may be too powerful, it will make the game unbalanced. This will most likely not be implemented.

Here's the detailed explanation:

So far, the most "Overpowered (OP)" kit in Skywars/Team Skywars is either the Buster Kit or the Pyro Kit. The Buster Kit provides a player with a full chain armour set and 3 steak. The Pyro Kit provides a full leather amour set (excluding the helmet, which is chain), a wooden sword, a melon slice, and the ability to burn players when attacking them (aka: "Fire Power"). The Buster kit is overpowered because of the armour, and the Pyro kit is overpowered because of the ability to burn players; and it's not really adding damage in my opinion, it's just annoying.

What did you notice about kits? That's right, it doesn't provide a lot of items. That's one of the premises which makes Skywars/Team Skywars interesting, because you have to find the tools you think you need to win if your current kit doesn't provide you with enough. It's suppose to be a balance between having something great in the beginning and working hard to get more. Don't expect a kit to be a "complete" set, because if you already have everything you need from the beginning then you will have a fairly higher advantage in the early game; you can just rush your opponents and kill them before they could even gather their thoughts.

Now look at the kit you're suggesting, what do you notice? That's right, it's a complete set. A complete set means you have an advantage early game, a complete set means effort has been reduced dramatically when it comes to scavenging, a complete set is completely unfair. The Buster and Pyro kit are expensive kits, and even they don't come fully equipt! All kits are not fully equipt, because if they are then it'll not be Skywars anymore; it'll be like "sumotori" (true Minecrafters will know what this is).

Furthermore, the reason why kits aren't fully equipt is because of the fact that you can buy additional items via the "Tool Shop"! And even the Tool Shop doesn't provide you with such OP items like diamond weapons, and it will never sell diamond weapons because of balance. A chance to have a diamond weapon in one of your island chests is already good enough as it is, but having it as part of your inventory when spawning? That's too overpowered. You have to think about the bigger picture yeah? Think about the suggestions you make and its effects on the overall "ecosystem" of the server.

Let's analyse your kit suggestion, and let me explain why it's overpowered:

1. Armour
- Although it's pretty much the same as a full chain set, it still provides the player with additional armour points. You may think that it's very minimal, but everything counts when it comes to combat. Even the most slightest bit of advantage can help anyone in the long run, as long as they know what they're doing.

2. Tools
- As explained earlier, starting off with a good weapon by chance is already nice. But starting with a good weapon definitively is overpowered. A diamond axe is more powerful than the highest damage-dealing weapons a player could spawn with using the current kits, which are the iron axe and diamond pickaxe; both deal 5 damage while the diamond axe deals 6. Even though it's a small difference, it will count towards a player's overall damage output; especially if they are a good player. And it's not like BrokenLens could easily balance it out, trust me when I say that it's not that easy.

3. Food
- Now,the food is the only thing that seems like it would be part of a normal BrokenLens kit; except for the golden apples, which should not even be considered being fully integrated into a kit.

4. Power
- I don't know if "Shield Power" is a thing, if so then what does it do? You just added it as if it will explain itself. Will it allow you to block more damage while a sheild is equipt? If it's a permanent buff (i.e. permanent resistance or health regeneration) then that's borderline cheating for obvious reasons, you can't just have a permanent buff like that. It will basically render the golden apple useless, unless you want to have something to heal you relatively quickly; even though food does it more efficiently.

If this short analysis of the kit you're suggesting is not enough proof as to whether or not the kit is too overpowered, then I'd like to go into more detail if you do wish to do a lot more reading. Just so you know, this is not meant to insult you. This is meant to inform you, kind of like a second voice. I am providing information based on my own experiences and knowledge of Skywars/Team Skywars. If you have any more questions, or you want to argue that this kit is balanced then quote me in this thread or message me directly!

Anyway, I hope this helps you know how to suggest balanced kits. I tried to keep this response as short as possible. If you read the entire thing, I applaud you.

Boop
View reply.
 
Disclaimer: This is all based on my experience and my knowledge of Skywars and TeamSkywars, if you disagree with my points feel free to quote me or message me directly!

Here's the short answer: This kit may be too powerful, it will make the game unbalanced. This will most likely not be implemented.

Here's the detailed explanation:

So far, the most "Overpowered (OP)" kit in Skywars/Team Skywars is either the Buster Kit or the Pyro Kit. The Buster Kit provides a player with a full chain armour set and 3 steak. The Pyro Kit provides a full leather amour set (excluding the helmet, which is chain), a wooden sword, a melon slice, and the ability to burn players when attacking them (aka: "Fire Power"). The Buster kit is overpowered because of the armour, and the Pyro kit is overpowered because of the ability to burn players; and it's not really adding damage in my opinion, it's just annoying.

What did you notice about kits? That's right, it doesn't provide a lot of items. That's one of the premises which makes Skywars/Team Skywars interesting, because you have to find the tools you think you need to win if your current kit doesn't provide you with enough. It's suppose to be a balance between having something great in the beginning and working hard to get more. Don't expect a kit to be a "complete" set, because if you already have everything you need from the beginning then you will have a fairly higher advantage in the early game; you can just rush your opponents and kill them before they could even gather their thoughts.

Now look at the kit you're suggesting, what do you notice? That's right, it's a complete set. A complete set means you have an advantage early game, a complete set means effort has been reduced dramatically when it comes to scavenging, a complete set is completely unfair. The Buster and Pyro kit are expensive kits, and even they don't come fully equipt! All kits are not fully equipt, because if they are then it'll not be Skywars anymore; it'll be like "sumotori" (true Minecrafters will know what this is).

Furthermore, the reason why kits aren't fully equipt is because of the fact that you can buy additional items via the "Tool Shop"! And even the Tool Shop doesn't provide you with such OP items like diamond weapons, and it will never sell diamond weapons because of balance. A chance to have a diamond weapon in one of your island chests is already good enough as it is, but having it as part of your inventory when spawning? That's too overpowered. You have to think about the bigger picture yeah? Think about the suggestions you make and its effects on the overall "ecosystem" of the server.

Let's analyse your kit suggestion, and let me explain why it's overpowered:

1. Armour
- Although it's pretty much the same as a full chain set, it still provides the player with additional armour points. You may think that it's very minimal, but everything counts when it comes to combat. Even the most slightest bit of advantage can help anyone in the long run, as long as they know what they're doing.

2. Tools
- As explained earlier, starting off with a good weapon by chance is already nice. But starting with a good weapon definitively is overpowered. A diamond axe is more powerful than the highest damage-dealing weapons a player could spawn with using the current kits, which are the iron axe and diamond pickaxe; both deal 5 damage while the diamond axe deals 6. Even though it's a small difference, it will count towards a player's overall damage output; especially if they are a good player. And it's not like BrokenLens could easily balance it out, trust me when I say that it's not that easy.

3. Food
- Now,the food is the only thing that seems like it would be part of a normal BrokenLens kit; except for the golden apples, which should not even be considered being fully integrated into a kit.

4. Power
- I don't know if "Shield Power" is a thing, if so then what does it do? You just added it as if it will explain itself. Will it allow you to block more damage while a sheild is equipt? If it's a permanent buff (i.e. permanent resistance or health regeneration) then that's borderline cheating for obvious reasons, you can't just have a permanent buff like that. It will basically render the golden apple useless, unless you want to have something to heal you relatively quickly; even though food does it more efficiently.

If this short analysis of the kit you're suggesting is not enough proof as to whether or not the kit is too overpowered, then I'd like to go into more detail if you do wish to do a lot more reading. Just so you know, this is not meant to insult you. This is meant to inform you, kind of like a second voice. I am providing information based on my own experiences and knowledge of Skywars/Team Skywars. If you have any more questions, or you want to argue that this kit is balanced then quote me in this thread or message me directly!

Anyway, I hope this helps you know how to suggest balanced kits. I tried to keep this response as short as possible. If you read the entire thing, I applaud you.

Boop
shield power is part of knight kit, it makes you take slightly less damage.
but yea, i agree this kit is definitely op
View reply.
 
shield power is part of knight kit, it makes you take slightly less damage.
but yea, i agree this kit is definitely op
Yep me too
View reply.
 

Users Who Are Viewing This Thread (Total: 0, Members: 0, Guests: 0)

Back
Top