New HS Taunts

Klassux

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Well, I'm Taking This From XenohBoi's Thread Because Like Other Things It Just Reminded Me Of My Idea. So Here Are Some Ideas For Taunts. And

The Guide - No Cooldown
This Is Basically Just A Beacon That When You Use It, Every 10 Seconds That Player Using It Gets +10 Coins & +5 Exp. This Can Only Be Used Once, But It Is Able To Be Used For A Minute But That Player Can Stop It At Any Desired Time.

Firework - 45 Second Cool down
This Is Basically A Firework That Goes Off When Activated, And Gives That Player +30 Coins & +15 Exp

Block Scramble - 30 Second Cool down
This Makes That Block You Are, Change To Another Block Immediately, Giving The Player That Uses It, +30 Coins & +10 Exp

Sonic Speed - 1 Minute Cool down
This Is Actually A Seekers Perk, Which At Any Point In The Game, They Can Activate It, And It Gives Them A Speed I Boost And It Lasts For 10 Seconds.

I'm Watching! - 45 Second Cool down
This, When Used Makes The Watcher Appear ( .0. OMG THE WATCHER WAS RECOGNIZED ) And Leaves Tracks Of Snow To That Player That Activated It.
 
Well, I'm Taking This From XenohBoi's Thread Because Like Other Things It Just Reminded Me Of My Idea. So Here Are Some Ideas For Taunts. And

The Guide - No Cooldown
This Is Basically Just A Beacon That When You Use It, Every 10 Seconds That Player Using It Gets +10 Coins & +5 Exp. This Can Only Be Used Once, But It Is Able To Be Used For A Minute But That Player Can Stop It At Any Desired Time.

Firework - 45 Second Cool down
This Is Basically A Firework That Goes Off When Activated, And Gives That Player +30 Coins & +15 Exp

Block Scramble - 30 Second Cool down
This Makes That Block You Are, Change To Another Block Immediately, Giving The Player That Uses It, +30 Coins & +10 Exp

Sonic Speed - 1 Minute Cool down
This Is Actually A Seekers Perk, Which At Any Point In The Game, They Can Activate It, And It Gives Them A Speed I Boost And It Lasts For 10 Seconds.

I'm Watching! - 45 Second Cool down
This, When Used Makes The Watcher Appear ( .0. OMG THE WATCHER WAS RECOGNIZED ) And Leaves Tracks Of Snow To That Player That Activated It.

I honestly love the sound of all these ideas because I think it would make the game more fun. I’m not sure if it would make the game more laggy though and I barely play Hide N Seek so you might want some opinions from those who actually play the game. But other than that, I support this! ^w^
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Thanks! :3
In my opinion. All of these taunts will be in the hns perk shop
Yeah, I Was Thinking That Maybe You Have To Buy All Of Them, But Then If They're In The Shop, Would We Do It That You Could Only Have One Active At A Time?
I honestly love the sound of all these ideas because I think it would make the game more fun. I’m not sure if it would make the game more laggy though and I barely play Hide N Seek so you might want some opinions from those who actually play the game. But other than that, I support this! ^w^
Yeah, So I Think If We Put Them In The Shop, And We Only Have A Player Have One Of The Taunts Active At Once ( Magic Staff Is Default ) It Could Reduce Lag! ^·^ Tysm For The Nice Comment!
These are great ideas @vertx can u get on these?
I Hope That He Likes This >~<
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Well, I'm Taking This From XenohBoi's Thread Because Like Other Things It Just Reminded Me Of My Idea. So Here Are Some Ideas For Taunts. And

The Guide - No Cooldown
This Is Basically Just A Beacon That When You Use It, Every 10 Seconds That Player Using It Gets +10 Coins & +5 Exp. This Can Only Be Used Once, But It Is Able To Be Used For A Minute But That Player Can Stop It At Any Desired Time.

Firework - 45 Second Cool down
This Is Basically A Firework That Goes Off When Activated, And Gives That Player +30 Coins & +15 Exp

Block Scramble - 30 Second Cool down
This Makes That Block You Are, Change To Another Block Immediately, Giving The Player That Uses It, +30 Coins & +10 Exp

Sonic Speed - 1 Minute Cool down
This Is Actually A Seekers Perk, Which At Any Point In The Game, They Can Activate It, And It Gives Them A Speed I Boost And It Lasts For 10 Seconds.

I'm Watching! - 45 Second Cool down
This, When Used Makes The Watcher Appear ( .0. OMG THE WATCHER WAS RECOGNIZED ) And Leaves Tracks Of Snow To That Player That Activated It.
If i can choose only one of these for add it , thats the sonic one , Seekers aren't halped actually , and peeps hate seekers in game , always insult them . . . i sincerely hope that the sonic one is added to the game :thumbsup:
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If i can choose only one of these for add it , thats the sonic one , Seekers aren't halped actually , and peeps hate seekers in game , always insult them . . . i sincerely hope that the sonic one is added to the game :thumbsup:
Yes, Their Treated Like Dirt From Other People, and I'm Thinking Of Other Seeker Ones At The Moment....
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New Seeker Taunts....

The Force - 30 Second Cooldown
When A Seeker Uses This, It Forces A Taunt Out Of A Player That Could Potentially Reveal Their Location.

I Said.... JUMP! - Only 1 Use Per Game
Forces Any Player To Have TnT Appear Under Them Making Them Fly Out Of Control!

Tracking - 1 Minute Cool down
A Tracking Compass ._.
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The Guide or the beacon gives you +10C and +5E when the original flame staff give you +15C +15E.
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The Guide or the beacon gives you +10C and +5E when the original flame staff give you +15C +15E.
Yes, Because It's To OP. If They Just Place It Somewhere When The Seekers Are Long Gone, That's A lot Of Exp. And If You Look, I Said Every 10 Seconds
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New Seeker Taunts....

The Force - 30 Second Cooldown
When A Seeker Uses This, It Forces A Taunt Out Of A Player That Could Potentially Reveal Their Location.

I Said.... JUMP! - Only 1 Use Per Game
Forces Any Player To Have TnT Appear Under Them Making Them Fly Out Of Control!

Tracking - 1 Minute Cool down
A Tracking Compass ._.
The tracking should be a normal thing , i think the jump is too OP , i don't want this one is added . . . the force . . . i don't know about this one , meh .
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Yeah, I Think Seeker Ones Are Harder Than Hider Taunt Thingys ,_,
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