New Game Suggestion

Bearrel

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There probably is a game like this in some other, idk. So you're in a tower (Like a VERY long tower) with like 20 players, and you have to parkour up to the top. Water/lava rises quickly, and you die if you fall into it.
Originally, I was thinking that the first person that reaches the top would be winner, but I realized hackers could easily win the game. However, if the parkour is moderately challenging (easy to travel through, difficult to reach the top), and the water/lava rises quickly enough, the last person surviving could be the winner.
Of course people make mistakes, and going up very high to fall due to a small mistake would be terrible. So, occasionally the water/lava should stop rising for a brief amount of time. Also, there should be flat platforms, so even if you fall down, you are likely to fall on the platforms and not the water.
I guess there could be a shop where you can buy extra lives or other perks like teleport (I don't have much ideas about this rn).
So yeah...that's my idea. Sorry if I didn't explain it properly, this just spilled out of my brain xD

Feel free to question, comment, or criticize :)
 
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it sounds pretty simple, but i'd take away the small platfroms part.
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This is like flood escape in Roblox. I think it’s a good idea because it involves a skill that Brokenlens games has been lacking. Parkour. Also will there be checkpoints in the towers or maps?
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I like it because it’s kinda a brlns twist of the deathrun mode where instead of running through a course it’s parkouring up. Maybe they could add a twist where one person sets off occasional traps to make it harder to rise up the tower
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There probably is a game like this in some other, idk. So you're in a tower (Like a VERY long tower) with like 20 other players, and you have to parkour up to the top. Water/lava rises quickly, and you die if you fall into it.
Originally, I was thinking that the first person that reaches the top would be winner, but I realized hackers could easily win the game. However, if the parkour is moderately challenging (easy to travel through, difficult to reach the top), and the water/lava rises quickly enough, the last person surviving could be the winner.
Of course people make mistakes, and going up very high to fall due to a small mistake would be terrible. So, occasionally the water/lava should stop rising for a brief amount of time. Also, there should be flat platforms, so even if you fall down, you are likely to fall on the platforms and not the water.
I guess there could be a shop where you can buy extra lives or other perks like teleport (I don't have much ideas about this rn).
So yeah...that's my idea. Sorry if I didn't explain it properly, this just spilled out of my brain xD

Feel free to question, comment, or criticize :)


I really love your idea! But they are already making a new game <3 maybe after the new game released they might add the parkouring game that you suggested! Ite really cool, your such a creative person.. Have a nice day!!!

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(The game name should be called Tower Of Hell or something like that xD)



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This is like flood escape in Roblox. I think it’s a good idea because it involves a skill that Brokenlens games has been lacking. Parkour. Also will there be checkpoints in the towers or maps?
The flat platforms are supposed to be similar to "checkpoints". The way I vision this game is that you only get one chance, and your goal is to parkour to survive. Once you fall, you die, so having checkpoints would beat the purpose. However, the platforms work as safety nets, so if you fall down you can try to land on those and parkour back up. I hope that makes sense.
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I mean how big would the maps be?? If the maps were small, the game wouldnt be enjoyable, but with too big maps, maps can't be constantly made at a good rate, so then people will memorize the maps and the game wouldn't be parkour skill, instead about memorization of maps.
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I mean how big would the maps be?? If the maps were small, the game wouldnt be enjoyable, but with too big maps, maps can't be constantly made at a good rate, so then people will memorize the maps and the game wouldn't be parkour skill, instead about memorization of maps.
The tower needs to be very long. The circumference (assuming the tower is a cylinder) does not need to be very large, but the height does, may be like 200 blocks high. It won't be hard to make the tower if some part of the tower is made and then copy pasted. However, adding the parkour inside might be tedious.

Actually, the tower could be smaller. Even if you memorize the parkour, it is not necessary you will reach the top in one go. Most players will not be able to complete the parkour without falling at least once. Because of this, players will traverse through the parkour slower, so they don't make a mistake.

After all, the point of the game is to see who can parkour high enough to avoid the water/lava, not who can get to the top first.
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The tower needs to be very long. The circumference (assuming the tower is a cylinder) does not need to be very large, but the height does, may be like 200 blocks high. It won't be hard to make the tower if some part of the tower is made and then copy pasted. However, adding the parkour inside might be tedious.

Actually, the tower could be smaller. Even if you memorize the parkour, it is not necessary you will reach the top in one go. Most players will not be able to complete the parkour without falling at least once. Because of this, players will traverse through the parkour slower, so they don't make a mistake.

After all, the point of the game is to see who can parkour high enough to avoid the water/lava, not who can get to the top first.
That just seems rage inducing then. Like what if youu are doing godlike but then fall. It just seems like the game results will be so random then.
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That just seems rage inducing then. Like what if youu are doing godlike but then fall. It just seems like the game results will be so random then.
True lol
And that's where the platforms and perks stuff might come handy. Some perks could be: extra life, teleport, slow fall, etc.
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The flat platforms are supposed to be similar to "checkpoints". The way I vision this game is that you only get one chance, and your goal is to parkour to survive. Once you fall, you die, so having checkpoints would beat the purpose. However, the platforms work as safety nets, so if you fall down you can try to land on those and parkour back up. I hope that makes sense.
So are the platforms going to spawn randomly when you fall or are they going to be somewhere in the tower so when you fall your safe. But if so wouldn’t the water or lava cover the platform? Also checkpoints wouldn’t ruin everything if there were a few. Say about 3 or 2. Only there for you to go to the next “layer”.
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