~New Game Suggestion~

Bearrel

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A new game suggestion! Conquer the Hill

  • 20 players, 2 teams of 10 (player size can change)
  • Medium map size with a hill top
  • On the hill, there is a 16x16 glass pane with a beacon on it.
  • There will be 2 flags, 1 for each team which will be at their spawns.
  • The goal of the game is to have your team flag, and only your team flag on that glass square, so you accumulate a certain amount of points before the other team (50 points, you get a point for every second of standing on the glass square)
  • Only one player can hold the flag, which they can simply do by touching it (flag can be a banner)
  • While the flag holder has to get to the top, their teammates have to protect them, or kill the other team's flag holder.
  • There are chests around the map, which have supplies (blocks, armor, weapons, food, etc.)
  • Players that hold flags gain a slowness effect, as long as they are holding their team flag.
  • If the other team kills your team's flag holder, then that flag goes back to spawn.
  • If both team's flags are on the glass square, then neither team will accumulate points.
  • The glass square and beacon will change to the team's color of whoever is conquering it.
Feel free to criticize/comment/suggest :)
 
A new game suggestion! Conquer the Hill

  • 20 players, 2 teams of 10 (player size can change)
  • Medium map size with a hill top
  • On the hill, there is a 16x16 glass pane with a beacon on it.
  • There will be 2 flags, 1 for each team which will be at their spawns.
  • The goal of the game is to have your team flag, and only your team flag on that glass square, so you accumulate a certain amount of points before the other team (50 points, you get a point for every second of standing on the glass square)
  • Only one player can hold the flag, which they can simply do by touching it (flag can be a banner)
  • While the flag holder has to get to the top, their teammates have to protect them, or kill the other team's flag holder.
  • There are chests around the map, which have supplies (blocks, armor, weapons, food, etc.)
  • Players that hold flags gain a slowness effect, as long as they are holding their team flag.
  • If the other team kills your team's flag holder, then that flag goes back to spawn.
  • If both team's flags are on the glass square, then neither team will accumulate points.
  • The glass square and beacon will change to the team's color of whoever is conquering it.
Feel free to criticize/comment/suggest :)
Lmao change name to “Captures The Hills
View reply.
 
A new game suggestion! Conquer the Hill

  • 20 players, 2 teams of 10 (player size can change)
  • Medium map size with a hill top
  • On the hill, there is a 16x16 glass pane with a beacon on it.
  • There will be 2 flags, 1 for each team which will be at their spawns.
  • The goal of the game is to have your team flag, and only your team flag on that glass square, so you accumulate a certain amount of points before the other team (50 points, you get a point for every second of standing on the glass square)
  • Only one player can hold the flag, which they can simply do by touching it (flag can be a banner)
  • While the flag holder has to get to the top, their teammates have to protect them, or kill the other team's flag holder.
  • There are chests around the map, which have supplies (blocks, armor, weapons, food, etc.)
  • Players that hold flags gain a slowness effect, as long as they are holding their team flag.
  • If the other team kills your team's flag holder, then that flag goes back to spawn.
  • If both team's flags are on the glass square, then neither team will accumulate points.
  • The glass square and beacon will change to the team's color of whoever is conquering it.
Feel free to criticize/comment/suggest :)
I like this idea. I always wanted a domination style mini game in BRLNS.
View reply.
 

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