- Dec 21, 2018
- 527
- 3,729
Beacon rush
- 6 players on each starting side (12 player total game)
- Beacons spread out evenly throughout the map
- Map roughly the size of a h&s game
- Players have to stand inside the beacon circle, and capture the point, it takes about 30 seconds to capture a beacon,
- if a beacon is already captured by the enemy team, the player must take the beam back from red team, eliminating and red players in the beacon circle
- if a red team member(s) is present the beacon can't be captured
- When a player dies in the game, they are sent back to team spawn
- When the player is sent back to team spawn, they have an item in their inventory/hotbar that enables them to warp to their teams already captured beacons to help defend (cool down)
- The game is won when one team has captured enough beacons to raise the score on their teams side
- The beacons are spread throughout the map in whatever way, but there has to be a central beacon, 5 beacons in total
- Players have a shop, exactly like the shop in MW, they earn from the diamond/iron spawner at the team spawn
- The diamond spawner is upgraded at the team bases in direct correlation with the amount of beacons that team has captured, the iron spawner can be upgraded by the diamonds (lvl 1,2,3,4?)
- More players?
- When players die, they lose their inventory
- Each beacon captured makes the score go up 50 points for the team (every 10 sec), each kill for that team makes it go up 10 points
- Suggestions for game length/score limit needed, seeing how it could be any length
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