- May 24, 2020
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First of all thanks to @Dallyy @Aloo2k3 and @vrush for helping me make this thread! <3
Anyone who's played even 50 Mobwars games knows how imbalanced this game is in a lot of different ways. The suggestions will be in order of how imbalanced they are.I will be telling you my opinions about things in Mobwars and also nerfs and buffs to items etcetera. Pls read this @vertx
NERFS
#1 BOWS
Bows are ridiculously op as they are items that cost less and deal way too much damage. The damage is listed below
Power 1 without armour : 6.5hearts of damage
Power 1 with armour : 6 hearts of damage
Power 2 without armour : 8.5 hearts of damage
Power 2 with armour: 7.5 hearts of damage
The cost of the power 2 bow is 22 diamonds and the cost of the power 1 bow with INFINITY is 28 diamonds. First remove power and maybe infinity 2. Second, up the price and we'll be good
#2 MINIONS
Ah yes a rusher's nightmare. Minions deal upto 2.5 hearts of damage and they are there from the the start of the game. I'll state the damage levels of each minion.
Zombie: 2.5 hearts
Husk:2.5 hearts
Skeleton and Stray: 1.5, 2 and 2.5 hearts
Wither Skeleton: 1.5 hearts
Butcher: 2.5 hearts
Nerf all the other minions' damage to 1 hearts. The damage scale for skeletons wither skeletons should be - 0.5 and 1 hearts.
#3 OBSIDIAN
So a lot of people know that obsidian is overpowered. The reason being Planes, Ufo and Spells . So basically Planes has just one entrance to the mob which is 2 blocks in width, thus it takes approximately 30 seconds to defend your mob. Spells is quite similar but has 2 entrances other than one.You need 7 diamonds to defend your mob in this map. I would say that 14 diamonds for 1 obsidian is perfect (I did a calculation in the map Planes so that you cant rush both the diamond gens for obby since there would be 8 diamonds on one gen and 11 on the other) and this would fix the problem. Btw on Ufo it takes just 1 obsidian to block the mob completely on Ufo I cri.
#4 FOOD
So, food is the magical item which restores your health instantly but this is still overpowered (ik Vertx nerfed porkchops in mid 2019 but bread is still a problem).. I like the food dont get me wrong but even though I use it every single game I think its a bit unfair that players with more food win and not the player who is better at PvP. This problem can be fixed by making bread anywhere from 16-24 diamonds for 5 bread and also Vertx can consider adding vanilla regeneration ( players dont regenerate health naturally in mw the only to regen in mw is to either eat food or use a healing potion). Bread can be 20 diamonds.
#5 SPAWN PROTECTION AND PICKAXES
So Spawn protection is overpowered because of its duration (i.e. 10 seconds).In my opinion, Mobwars should have a respawn timer of atleast 7 seconds and spawn protection should be nerfed to 4 seconds. Now, pickaxes aren’t really that overpowered when you’re being hit by a single player but when theres’s multiple players it gets out of hand. Pickaxes do only 0.5 hearts per hit but when theres 4 players hitting you at the same time they deal about 2 hearts and not to mention the knockback which make it harder to kill the mob (If you don't kill the minions you're just gonna get ko'ed no matter how good you are at pvp). A solution to this is to give every player only 1 pickaxe at the start of the game and if they die they lose this permanently.
#6 MAP PROBLEMS
This thread is about SUGGESTIONS so I thought I’d add this too. There is only a slight problem with Snow Castles and that is the snow placed sporadically.This is a problem because when PC players try to Jumpbridge to the side islands their blocks sometimes glitch and they fall. This can cause you to lose games when your mob is dead.
Another problem are the flowers on certain maps for example Japan. PC players have a tendency to spam right click so while running to get resources or fighting another player at mid the flowers interfere a lot and not to mention the knockback given when you try to break a block which cannot or shouldn’t be broken. Please remove the flowers and kb
. Recently I discovered that the seeds/crops on farm life also give kb and while fighting a player near the crops you can accidentally hit the crops multiple times and if you have high cps (I click 6-8 and high cps is like 13+) you can go flying right into the void xd
There is one more problem on the maps like Birthday Party and UNO Stacko and that is that before the timer starts a player can jump to the generator and take the iron because of how close the generator is to the spawn. This is a disadvantage since the iron disappears at the start of the game unless you inventory glitch ( a glitch which I will explain later).
On the map Spells, In all four starter islands wood or other flammable blocks can actually burn when they are lit with a flint and steel. Im pretty sure this is a coding error but I just wanted y'all to know this. Only @vertx can fix this issue.
In August, a new map called "School" was released, this map is the smallest map in MW history and this poses a bunch of problems, but there are 2 main problems with this map and I'll explain below:
1. TEAM DISADVANTAGES
Red and Green both have an extra island between them and the middle island while yellow and blue don't, I talked to locket about this and she said that she added the extra island because the basketball court was to big or smth (I'm very bad at building , I just know how to swing a sword xd ) so she added the extra islands, she said that she thought it wouldn't make a big difference but it actually does ngl. Yellow and Blue both require like 7 blocks or something to go to mid, plus I think the diamond gens and Iron gens are actually closer to those two islands (tbh I think that red and green are actually 1-2 blocks closer to it but it doesn't make a difference because of the extra island) so both red and green and going to be starved of resources and probably at a disadvantage and might lose the game due to their team (unless they have game sense). Ik that the builders work really hard on all the maps on brlns but School seems like it's unreasonably fast-paced. I used to think Construction area was imbalanced but School is just on another level and I'll tell you the biggest problem next. Btw this problem is similar to what Flying Ship had about a year ago ( it had haybales at mid so players on yellow could jump down and take 0 fall damage while players on other teams would take 6-7 hearts, thankfully they got removed
.
2. THE SIDE GEN PROBLEM
You see, School is just too small, so if a player (say a PC player) reaches mid first and gets all 4 generators, after doing that he/she can go to the side gens (If you use your blocks wisely it takes just 2-3 blocks to get to side gens and back to mid). So I've calculated the diamonds the player will have, he/she will have about 48 diamonds which is an absolutely ridiculous amount of diamonds to have this early in the game (literally less than a minute). So, the player (say it is an experienced player with a ton of gamesense) he/she will proceed to buy and Iron sword (20 diamonds and the best weapon in MW because of the kb) and 15 bread ( 24 diamonds) and be left with 4 diamonds. This is just a death sentence to all the other teams because they can't kill this player even if it was a 4v1 because of the gear he/she has.
#7 IRON SWORD
There isn’t really that big of a problem with this one but please remove the knockback this does. It literally does more kb than the kb stick itself. Please remove the knockback and add 1 level of sharpness because its been sharp 2 for a long time and the shop shows it as Sharpness 3.
BUFFS
#1 ARMOUR
So I want to suggest something which a Java Edition Minecraft server has on a minigame similar to Mobwars.This suggestion is to add permanent leather armour and a gold sword at the start of the game. This is purely my opinion.
#2 HEALING POTIONS
So healing potions are pretty useless in this game as of now and a decent buff would be the make them a splash healing 2 potion. I know that this will be overpowered if the price is still 10 iron so make the price 40 iron for a splash 2 healing potion.
#3 KNOCKBACK STICK
This one is pretty bad as it is now because its just knockback 1. The iron sword does more kb than this (knockback 2) so please buff this weapon to knockback 2
OTHER SUGGESTIONS
These are the things I want to see added in the game as it would make the quality of play better.
#1 LADDERS
The reason I want this to be added is to avoid fall damage and make Ladder bridges (i.e. Bridges which extend 3 blocks high for high ground advantage).I want his to be added in the Solo mode of Mobwars if we ever get one.
Price: 16 Ladders for 12
#2 ENDERPEARLS
This suggestion might not be original but I’ll mention this too . Enderpearls would be wonderful as It would be a nerf to bow camping. Also a player should be allowed only to buy 3-4 pearls in a game as a duper might be spamming pearls everywhere xd and there should be a cooldown of 15 seconds to nerf it a little more.
Price: 64 diamonds per enderpearl (take or add 10 Dias idk)
#3 MOBWARS SOLO
I know that this has also been suggested by a lot of people so I’ll mention it here. I want Mobwars solo to be added because you don’t have problems which you usually have in squads (i.e. noob teammates , a team of hackers and dupers because I expect this to be more fast paced than squads). There's a thread about this and I posted my suggestions y'all can check it out if you want
(here's the link https://brokenlens.xyz/forums/threads/solo-mw.123290/page-2).
#4 BUYING ITEMS QUICKER
So, right now whenever you buy item in mw you have to confirm whatever you've bought and Personally I think that this is quite unnecessary (sure someone could misclick but a misclick is a misclick experienced players rarely misclick anyways xd) I suggest that whenever you click on an item in the shop and have enough resources for it, it should be bought instantly without a confirmation message.
GLITCHES
There are a lot of glitches in Mobwars but I cant mention all of them so I’ll mention only the main ones.
#1 INVENTORY GLITCH
Almost everyone knows about this glitch and I mean literally everyone. This glitch is used when people don’t want to lose their items when they die so they place it in the 2x2 crafting slot in their Inventory. This glitch has been prevalent since they start of Mobwars back in February 2019.Pls fix this.
#2 COLOURED TERRACOTTA GLITCH
This glitch, like the last one requires inventory utilization. This glitch starts off when you are in the game lobby and have to pick a team and vote for maps. A player can place the coloured terracotta blocks in their inventory used for choosing their team in their 2x2 crafting slot. This gives people an unfair advantage since you get blocks from this glitch which can be used to reach the middle of the map at a quicker pace. This glitch has also existed since the start of Mobwars.
#3 BUILD LIMIT GLITCH
So There’s a build limit glitch on the map “WoodLands” this glitch causes players to build only about 5-15 blocks which is way too low (it is quite irregular tbh ).Increasing the build limit by 55-60 blocks should make everything all right. Or another option to fix this is to increase all the maps build limits to 256 blocks (like how it used to be a long time ago). Many people say that the build limit should be low because of skybasers but I disagree as skybasers can only succeed is you let the game progress for too long, you can see Xorra's thread on how to counter bowspammers and skybasers. ( here's the link, https://brokenlens.xyz/forums/threa...rs-tips-and-strategies-images-included.88396/)
#4 THE ITEM DUPE GLITCH
So there's a glitch in mw which happens to PC players and than is your item (example sword) turns into the item which you hotkey to (example food) so your sword turns into food. This is an unintentional type of duping which happens when a pc or pe player switches to the slot in their hotbar which contains food and then quickly back to the sword . I do not know if this is avoidabe suh pls fix it xd.
#5 DROP ITEM GLITCH
When you drop an item in Mobwars or any other game you CANNOT pick that item up but your teammates and enemies can. This causes real problem if someone is in a fight and accidentally drops their sword or food and the player loses the fight due to this.
#6 ARMOUR GLITCH
Suh if you're in full leather armour and buy a chain chestplate and equip it, whenever you take damage or eat food the chain chestplate sometimes changes to a leather chestplate. This happens only when a leather chestplate is already installed your inventory.
July - THE BOW NERF
I gotta say the nerf in itself was pretty good but they're some crucial flaws which in my opinion has made the situation worse (or more difficult). So, infinity was removed from the game and that is good bc it was incredibly overpowered. Now since arrows cost 1 diamond ( 1 diamond for 2 arrows) it takes incredibly long to actually get a decent quantity of arrows. This is kinda a major problem because of dupers ( duplication glitch exploiters). You see, Vertx nerfed only bows but not food so it actually became HARDER to kill dupers than it already was. Dupers usually use gapples or porkchops and both of those food items are already pretty overpowered if you have the resources to get them. I personally like the new bows since there's more variety than before but the food problem is just terrible. To balance bows you need to keep or remove infinity, and then remove power completely (idk bc brokenlens' bow damage is different than the damage of a bow in a world refer to Mefe's thread for further details and a video showing the damage from bows https://brokenlens.xyz/forums/threads/the-bow-problem.112669/)
P.S. Special Thanks to Vrush for helping me out with the Bow damage and food ; ty man.
Tysm for reading this and have a great day!
Anyone who's played even 50 Mobwars games knows how imbalanced this game is in a lot of different ways. The suggestions will be in order of how imbalanced they are.I will be telling you my opinions about things in Mobwars and also nerfs and buffs to items etcetera. Pls read this @vertx
NERFS
#1 BOWS
Bows are ridiculously op as they are items that cost less and deal way too much damage. The damage is listed below
Power 1 without armour : 6.5hearts of damage
Power 1 with armour : 6 hearts of damage
Power 2 without armour : 8.5 hearts of damage
Power 2 with armour: 7.5 hearts of damage
The cost of the power 2 bow is 22 diamonds and the cost of the power 1 bow with INFINITY is 28 diamonds. First remove power and maybe infinity 2. Second, up the price and we'll be good

#2 MINIONS
Ah yes a rusher's nightmare. Minions deal upto 2.5 hearts of damage and they are there from the the start of the game. I'll state the damage levels of each minion.
Zombie: 2.5 hearts
Husk:2.5 hearts
Skeleton and Stray: 1.5, 2 and 2.5 hearts
Wither Skeleton: 1.5 hearts
Butcher: 2.5 hearts
Nerf all the other minions' damage to 1 hearts. The damage scale for skeletons wither skeletons should be - 0.5 and 1 hearts.
#3 OBSIDIAN
So a lot of people know that obsidian is overpowered. The reason being Planes, Ufo and Spells . So basically Planes has just one entrance to the mob which is 2 blocks in width, thus it takes approximately 30 seconds to defend your mob. Spells is quite similar but has 2 entrances other than one.You need 7 diamonds to defend your mob in this map. I would say that 14 diamonds for 1 obsidian is perfect (I did a calculation in the map Planes so that you cant rush both the diamond gens for obby since there would be 8 diamonds on one gen and 11 on the other) and this would fix the problem. Btw on Ufo it takes just 1 obsidian to block the mob completely on Ufo I cri.
#4 FOOD
So, food is the magical item which restores your health instantly but this is still overpowered (ik Vertx nerfed porkchops in mid 2019 but bread is still a problem).. I like the food dont get me wrong but even though I use it every single game I think its a bit unfair that players with more food win and not the player who is better at PvP. This problem can be fixed by making bread anywhere from 16-24 diamonds for 5 bread and also Vertx can consider adding vanilla regeneration ( players dont regenerate health naturally in mw the only to regen in mw is to either eat food or use a healing potion). Bread can be 20 diamonds.
#5 SPAWN PROTECTION AND PICKAXES
So Spawn protection is overpowered because of its duration (i.e. 10 seconds).In my opinion, Mobwars should have a respawn timer of atleast 7 seconds and spawn protection should be nerfed to 4 seconds. Now, pickaxes aren’t really that overpowered when you’re being hit by a single player but when theres’s multiple players it gets out of hand. Pickaxes do only 0.5 hearts per hit but when theres 4 players hitting you at the same time they deal about 2 hearts and not to mention the knockback which make it harder to kill the mob (If you don't kill the minions you're just gonna get ko'ed no matter how good you are at pvp). A solution to this is to give every player only 1 pickaxe at the start of the game and if they die they lose this permanently.
#6 MAP PROBLEMS
This thread is about SUGGESTIONS so I thought I’d add this too. There is only a slight problem with Snow Castles and that is the snow placed sporadically.This is a problem because when PC players try to Jumpbridge to the side islands their blocks sometimes glitch and they fall. This can cause you to lose games when your mob is dead.
Another problem are the flowers on certain maps for example Japan. PC players have a tendency to spam right click so while running to get resources or fighting another player at mid the flowers interfere a lot and not to mention the knockback given when you try to break a block which cannot or shouldn’t be broken. Please remove the flowers and kb
. Recently I discovered that the seeds/crops on farm life also give kb and while fighting a player near the crops you can accidentally hit the crops multiple times and if you have high cps (I click 6-8 and high cps is like 13+) you can go flying right into the void xdThere is one more problem on the maps like Birthday Party and UNO Stacko and that is that before the timer starts a player can jump to the generator and take the iron because of how close the generator is to the spawn. This is a disadvantage since the iron disappears at the start of the game unless you inventory glitch ( a glitch which I will explain later).
On the map Spells, In all four starter islands wood or other flammable blocks can actually burn when they are lit with a flint and steel. Im pretty sure this is a coding error but I just wanted y'all to know this. Only @vertx can fix this issue.
In August, a new map called "School" was released, this map is the smallest map in MW history and this poses a bunch of problems, but there are 2 main problems with this map and I'll explain below:
1. TEAM DISADVANTAGES
Red and Green both have an extra island between them and the middle island while yellow and blue don't, I talked to locket about this and she said that she added the extra island because the basketball court was to big or smth (I'm very bad at building , I just know how to swing a sword xd ) so she added the extra islands, she said that she thought it wouldn't make a big difference but it actually does ngl. Yellow and Blue both require like 7 blocks or something to go to mid, plus I think the diamond gens and Iron gens are actually closer to those two islands (tbh I think that red and green are actually 1-2 blocks closer to it but it doesn't make a difference because of the extra island) so both red and green and going to be starved of resources and probably at a disadvantage and might lose the game due to their team (unless they have game sense). Ik that the builders work really hard on all the maps on brlns but School seems like it's unreasonably fast-paced. I used to think Construction area was imbalanced but School is just on another level and I'll tell you the biggest problem next. Btw this problem is similar to what Flying Ship had about a year ago ( it had haybales at mid so players on yellow could jump down and take 0 fall damage while players on other teams would take 6-7 hearts, thankfully they got removed
.2. THE SIDE GEN PROBLEM
You see, School is just too small, so if a player (say a PC player) reaches mid first and gets all 4 generators, after doing that he/she can go to the side gens (If you use your blocks wisely it takes just 2-3 blocks to get to side gens and back to mid). So I've calculated the diamonds the player will have, he/she will have about 48 diamonds which is an absolutely ridiculous amount of diamonds to have this early in the game (literally less than a minute). So, the player (say it is an experienced player with a ton of gamesense) he/she will proceed to buy and Iron sword (20 diamonds and the best weapon in MW because of the kb) and 15 bread ( 24 diamonds) and be left with 4 diamonds. This is just a death sentence to all the other teams because they can't kill this player even if it was a 4v1 because of the gear he/she has.
#7 IRON SWORD
There isn’t really that big of a problem with this one but please remove the knockback this does. It literally does more kb than the kb stick itself. Please remove the knockback and add 1 level of sharpness because its been sharp 2 for a long time and the shop shows it as Sharpness 3.
BUFFS
#1 ARMOUR
So I want to suggest something which a Java Edition Minecraft server has on a minigame similar to Mobwars.This suggestion is to add permanent leather armour and a gold sword at the start of the game. This is purely my opinion.
#2 HEALING POTIONS
So healing potions are pretty useless in this game as of now and a decent buff would be the make them a splash healing 2 potion. I know that this will be overpowered if the price is still 10 iron so make the price 40 iron for a splash 2 healing potion.
#3 KNOCKBACK STICK
This one is pretty bad as it is now because its just knockback 1. The iron sword does more kb than this (knockback 2) so please buff this weapon to knockback 2

OTHER SUGGESTIONS
These are the things I want to see added in the game as it would make the quality of play better.
#1 LADDERS
The reason I want this to be added is to avoid fall damage and make Ladder bridges (i.e. Bridges which extend 3 blocks high for high ground advantage).I want his to be added in the Solo mode of Mobwars if we ever get one.
Price: 16 Ladders for 12
#2 ENDERPEARLS
This suggestion might not be original but I’ll mention this too . Enderpearls would be wonderful as It would be a nerf to bow camping. Also a player should be allowed only to buy 3-4 pearls in a game as a duper might be spamming pearls everywhere xd and there should be a cooldown of 15 seconds to nerf it a little more.
Price: 64 diamonds per enderpearl (take or add 10 Dias idk)
#3 MOBWARS SOLO
I know that this has also been suggested by a lot of people so I’ll mention it here. I want Mobwars solo to be added because you don’t have problems which you usually have in squads (i.e. noob teammates , a team of hackers and dupers because I expect this to be more fast paced than squads). There's a thread about this and I posted my suggestions y'all can check it out if you want
(here's the link https://brokenlens.xyz/forums/threads/solo-mw.123290/page-2).#4 BUYING ITEMS QUICKER
So, right now whenever you buy item in mw you have to confirm whatever you've bought and Personally I think that this is quite unnecessary (sure someone could misclick but a misclick is a misclick experienced players rarely misclick anyways xd) I suggest that whenever you click on an item in the shop and have enough resources for it, it should be bought instantly without a confirmation message.
GLITCHES
There are a lot of glitches in Mobwars but I cant mention all of them so I’ll mention only the main ones.
#1 INVENTORY GLITCH
Almost everyone knows about this glitch and I mean literally everyone. This glitch is used when people don’t want to lose their items when they die so they place it in the 2x2 crafting slot in their Inventory. This glitch has been prevalent since they start of Mobwars back in February 2019.Pls fix this.
#2 COLOURED TERRACOTTA GLITCH
This glitch, like the last one requires inventory utilization. This glitch starts off when you are in the game lobby and have to pick a team and vote for maps. A player can place the coloured terracotta blocks in their inventory used for choosing their team in their 2x2 crafting slot. This gives people an unfair advantage since you get blocks from this glitch which can be used to reach the middle of the map at a quicker pace. This glitch has also existed since the start of Mobwars.
#3 BUILD LIMIT GLITCH
So There’s a build limit glitch on the map “WoodLands” this glitch causes players to build only about 5-15 blocks which is way too low (it is quite irregular tbh ).Increasing the build limit by 55-60 blocks should make everything all right. Or another option to fix this is to increase all the maps build limits to 256 blocks (like how it used to be a long time ago). Many people say that the build limit should be low because of skybasers but I disagree as skybasers can only succeed is you let the game progress for too long, you can see Xorra's thread on how to counter bowspammers and skybasers. ( here's the link, https://brokenlens.xyz/forums/threa...rs-tips-and-strategies-images-included.88396/)
#4 THE ITEM DUPE GLITCH
So there's a glitch in mw which happens to PC players and than is your item (example sword) turns into the item which you hotkey to (example food) so your sword turns into food. This is an unintentional type of duping which happens when a pc or pe player switches to the slot in their hotbar which contains food and then quickly back to the sword . I do not know if this is avoidabe suh pls fix it xd.
#5 DROP ITEM GLITCH
When you drop an item in Mobwars or any other game you CANNOT pick that item up but your teammates and enemies can. This causes real problem if someone is in a fight and accidentally drops their sword or food and the player loses the fight due to this.
#6 ARMOUR GLITCH
Suh if you're in full leather armour and buy a chain chestplate and equip it, whenever you take damage or eat food the chain chestplate sometimes changes to a leather chestplate. This happens only when a leather chestplate is already installed your inventory.
July - THE BOW NERF
I gotta say the nerf in itself was pretty good but they're some crucial flaws which in my opinion has made the situation worse (or more difficult). So, infinity was removed from the game and that is good bc it was incredibly overpowered. Now since arrows cost 1 diamond ( 1 diamond for 2 arrows) it takes incredibly long to actually get a decent quantity of arrows. This is kinda a major problem because of dupers ( duplication glitch exploiters). You see, Vertx nerfed only bows but not food so it actually became HARDER to kill dupers than it already was. Dupers usually use gapples or porkchops and both of those food items are already pretty overpowered if you have the resources to get them. I personally like the new bows since there's more variety than before but the food problem is just terrible. To balance bows you need to keep or remove infinity, and then remove power completely (idk bc brokenlens' bow damage is different than the damage of a bow in a world refer to Mefe's thread for further details and a video showing the damage from bows https://brokenlens.xyz/forums/threads/the-bow-problem.112669/)
P.S. Special Thanks to Vrush for helping me out with the Bow damage and food ; ty man.
Tysm for reading this and have a great day!
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