Frost_Legionaire
Notable Member
- Jan 4, 2019
- 252
- 214
I still don't know if I am allowed to play the server yet. Well... I kind of played for few minutes but got kicked by #120 Watcher and decided to not to play anymore. All I got form my passwropreset are likes. I don't know if that means approved or not. Anyways, I kind of want to make some suggestions to Mob Wars because bed wars was my favorite Minecraft minigame. Now BrokenLens has Mob Wars so you get the point. Here is a list of packs and it's contents I would gladly see to be added to Mob Wars (IGN was Muted. No srsly the game name was Muted not a verb)
Foreign Affairs Pack
-Leader
The leader will be randomly picked amongst the teams. The leader spawns with 20 iron. The leader will regenerate it's iron upon death. The leader also has haste 1 status effect and a text indicating the leader which gives it a price on the head of it. Once you kill a leader, it will drop a diamond. Once you have Rank B on the Mercantilism topic, the leader drops 2 diamonds instead. When the team of the leader though gets to rank B. The leader, same with the iron gets 2 diamonds. To avoid the leader just suiciding to get diamonds fast, the game must detect if the leader was pushed off the edge by a player. You already have that when a player dies when gets pushed off an edge by the enemy like player got pushed by player. Also, if the tram leader left, a random one gets the throne
-Truce:
Truce enables a team to disable combat with any team's involved in a truce. These teams will not be able to hurt each other and to avoid any suspicion from unsuspecting players, the word truce followed by the team they formed a truce will be displayed stop their status bar.
Truce: Red
[Insert Health Bar, [Name] etc.]
There's a catch though. You can only activate this twice and the team leader must accept the truce first
-Mercantilism
As the name suggests, the game will have a new material. Emeralds (Shout out to The Guys who want a ranking system like D-C-B-A-S). These emeralds are used to unlock weapons, blocks and armor as well as potion effects.Since this is mercantilism, the overall earnings and expenses of the team will be shown at the side of the player to know how much they have. Here is my perspective of the Ranking Spectrum
E (The starter one. No need to get emeralds):
Leather Clothing
Knockback stick
Wool Assortments
(Food is available to all ranks except for the Golden Apples)
D: (No.. more sad face):
Chainmail with Protection 1
Golden sword with Sharp 1
Sandstone assortments
For the Cost of 2 Emeralds
C:
Chainmail with Protection 2
Golden Sword with Protection 2
Endstone and Glass
For the Cost of 4 emeralds
B:
Chainmail with Protection 3
Golden Sword with Sharpness 3
Glowstone and Golden Apples
For the Cost of 6 emeralds
A:
Iron Helmet with Protection [N]
Iron Sword and Axe with Enchants
Obsidian and Potions
For the Cost of 8 emeralds
S:
Custom Armor I'm gonna talk about (Shout Out to.... Idk but it ain't my original Idea)
Lowered prices
Better Potions
For the Cost of 12 emeralds
How the Emeralds are Shown
3 Players/Blue: 10 Emeralds
4 Players/Red: 8 Emeralds
4 Players/Yellow: 13 Emeralds
2 Player/Green: 7 Emeralds
Eh. I know you PC gamers and Professionals. You want an active match eh? What if I were to slap a 35 second countdown on the emerald gens on your island while making it 25 seconds on the middle island, to see who's the king of the hill?
-All out War
This ability gives the team a buff status effect for 10 minutes. They will gain strength 2 and resistanxr 1 on the entire team when Activated for the cost of 6 emeralds. A text will appear indicating the event:
[insert team] has waged war!!
If the team activated the Ability while having the most number of emeralds, they retain their number of emeralds and get better buffs. Example
B: 14 (Activated the War)
R: 12
Y:13
G: 9
Blue keeps their emeralds but gets better status effects like Strength 2,Resistance 2 and Haste 2. The effect lasts for 10 minutes
-A Price on Your Head
Once activated, the team who activated it can select a team to deploy the effect. This will basically make players drop specific amounts of iron when the players are killed. But you can upgrade it. Level 1 with the iron costs 2 emeralds and has a duration of 1 minute and 30 seconds. Level 2 though, will make players drop 1 diamond upon death, costs 6 emeralds, 2 minute duration and the team you selected will have weakness 1. The problem though, is that during this time, you can't attack the mob because it would technically be OP and why not savor that amount of diamonds eh? Also add some words to indicate the event so they don't get confused
That's alot to take in. I'ma write the others later
Foreign Affairs Pack
-Leader
The leader will be randomly picked amongst the teams. The leader spawns with 20 iron. The leader will regenerate it's iron upon death. The leader also has haste 1 status effect and a text indicating the leader which gives it a price on the head of it. Once you kill a leader, it will drop a diamond. Once you have Rank B on the Mercantilism topic, the leader drops 2 diamonds instead. When the team of the leader though gets to rank B. The leader, same with the iron gets 2 diamonds. To avoid the leader just suiciding to get diamonds fast, the game must detect if the leader was pushed off the edge by a player. You already have that when a player dies when gets pushed off an edge by the enemy like player got pushed by player. Also, if the tram leader left, a random one gets the throne
-Truce:
Truce enables a team to disable combat with any team's involved in a truce. These teams will not be able to hurt each other and to avoid any suspicion from unsuspecting players, the word truce followed by the team they formed a truce will be displayed stop their status bar.
Truce: Red
[Insert Health Bar, [Name] etc.]
There's a catch though. You can only activate this twice and the team leader must accept the truce first
As the name suggests, the game will have a new material. Emeralds (Shout out to The Guys who want a ranking system like D-C-B-A-S). These emeralds are used to unlock weapons, blocks and armor as well as potion effects.Since this is mercantilism, the overall earnings and expenses of the team will be shown at the side of the player to know how much they have. Here is my perspective of the Ranking Spectrum
E (The starter one. No need to get emeralds):
Leather Clothing
Knockback stick
Wool Assortments
(Food is available to all ranks except for the Golden Apples)
D: (No.. more sad face):
Chainmail with Protection 1
Golden sword with Sharp 1
Sandstone assortments
For the Cost of 2 Emeralds
C:
Chainmail with Protection 2
Golden Sword with Protection 2
Endstone and Glass
For the Cost of 4 emeralds
B:
Chainmail with Protection 3
Golden Sword with Sharpness 3
Glowstone and Golden Apples
For the Cost of 6 emeralds
A:
Iron Helmet with Protection [N]
Iron Sword and Axe with Enchants
Obsidian and Potions
For the Cost of 8 emeralds
S:
Custom Armor I'm gonna talk about (Shout Out to.... Idk but it ain't my original Idea)
Lowered prices
Better Potions
For the Cost of 12 emeralds
How the Emeralds are Shown
3 Players/Blue: 10 Emeralds
4 Players/Red: 8 Emeralds
4 Players/Yellow: 13 Emeralds
2 Player/Green: 7 Emeralds
Eh. I know you PC gamers and Professionals. You want an active match eh? What if I were to slap a 35 second countdown on the emerald gens on your island while making it 25 seconds on the middle island, to see who's the king of the hill?
-All out War
This ability gives the team a buff status effect for 10 minutes. They will gain strength 2 and resistanxr 1 on the entire team when Activated for the cost of 6 emeralds. A text will appear indicating the event:
[insert team] has waged war!!
If the team activated the Ability while having the most number of emeralds, they retain their number of emeralds and get better buffs. Example
B: 14 (Activated the War)
R: 12
Y:13
G: 9
Blue keeps their emeralds but gets better status effects like Strength 2,Resistance 2 and Haste 2. The effect lasts for 10 minutes
-A Price on Your Head
Once activated, the team who activated it can select a team to deploy the effect. This will basically make players drop specific amounts of iron when the players are killed. But you can upgrade it. Level 1 with the iron costs 2 emeralds and has a duration of 1 minute and 30 seconds. Level 2 though, will make players drop 1 diamond upon death, costs 6 emeralds, 2 minute duration and the team you selected will have weakness 1. The problem though, is that during this time, you can't attack the mob because it would technically be OP and why not savor that amount of diamonds eh? Also add some words to indicate the event so they don't get confused
That's alot to take in. I'ma write the others later
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