Frost_Legionaire
Notable Member
- Jan 4, 2019
- 252
- 214
You get the drill. (please read Mobwars update No. 1 to further understand)
Base Pack
This one is just simple so I will add some of the packs in this one.
-Alarm
This one costs about 1 emerald to unlock. Once unlocked though, it only costs 4 iron instead. This will be activated once someone not of your team is in the base. It will either send a message or a firework. This alarm is only for 2 uses and has a cooldown of 10 second to avoid spam alarms.
-Tracker Alarm
A better version of the alarm. It will show you how many players of not your team is in the base and what team's are there. It will display it constantly until the players have left. It is not single use. This one costs about 2 emeralds.
-GLaDOS alarm (Portal Reference)
An even better version of the alarm. It acts similarly to the Tracker Alarm, but the players who entered the base will get weakness for 10 seconds and the players who were alerted are able to be recalled back to the Base by a certain command once the alarm is activated. But they must do this under 10 seconds or else the recall command will expire. Its also reusable. Costs 6 emeralds
-Defense Mode
It costs for about only 14 iron. When bought, any opposing player whom entered the base will trigger it and the mob will be enveloped in two layers of wool from top to bottom. It has a cooldown of 45 seconds once Initially bought.
-Defense Mode 2
Just like Defense mode but now costs 6 diamonds. It will envelope the mob from top to bottom by 2 layers of endstone and the outer layer is glass. It has a cooldown of 1 minute once initially bought.
-Mob Warrior
This once costs 5 emeralds. The mob will be able to have knockback 3 and damaged of 1 heart when an enemy player got close enough. Don't worry of not being able to hit the mob, it has a 8 second interval.
-Mob Knight
This one costs 7 Emeralds. Still has Knock back 3 but 2 hearts if damage and a 7 second interval
-Mob Baronet
This onr costs 9 Emeralds. Still has Knock back 3 but has resistance 1 and a 6 second interval
Economy Pack
This one improves the teams
-Lower Cost
This one costs 10 diamonds but lowers the costs of every item for about -4 except the emeralds
-Lower Cost ×2
This one costs 6 emeralds but lowers the costs of every item by 5 (This is still affected by Lower cost 1 so you basically have -9 Cost) and -1 on the emeralds
-Influx in Production
Items are bought at larger amounts. This costs about 2 emeralds. Example. Instead of 6, you now get 12 endstone but it also adds the price
-Advanced internal Security
Only applies in minions. The minions will be faster and have better damage. Costs 14 diamonds
-Decline in Compliance
Hides on how much you have emeralds you have from other teams and have a boost in all your gens. -7 seconds to all gens on your island for 3 minutes but cannot buy any upgrades while under this effect. Costs 3 emeralds
-Agricultural Supply
A small chest will be spawned on the island once this is activated. It will supply player for half a stack of Carrots, Spuds (Potatoes), Melons and beetroots (Idk kf beetroots are edible but still. Put the last part anything uncooked but edible) this will only be enabled once. Cost 10 diamonds
-Broken Sovereign
The Leader Status is removed. Only costs 5 diamonds. But, gives all players in the team 10 Diamonds
-Tyranical Monarch
The leader Gets 27 diamonds by adding weakness 1 to non leader players in the team for 30 seconds and costs about 4 diamonds... Yikes
Base Pack
This one is just simple so I will add some of the packs in this one.
-Alarm
This one costs about 1 emerald to unlock. Once unlocked though, it only costs 4 iron instead. This will be activated once someone not of your team is in the base. It will either send a message or a firework. This alarm is only for 2 uses and has a cooldown of 10 second to avoid spam alarms.
-Tracker Alarm
A better version of the alarm. It will show you how many players of not your team is in the base and what team's are there. It will display it constantly until the players have left. It is not single use. This one costs about 2 emeralds.
-GLaDOS alarm (Portal Reference)
An even better version of the alarm. It acts similarly to the Tracker Alarm, but the players who entered the base will get weakness for 10 seconds and the players who were alerted are able to be recalled back to the Base by a certain command once the alarm is activated. But they must do this under 10 seconds or else the recall command will expire. Its also reusable. Costs 6 emeralds
-Defense Mode
It costs for about only 14 iron. When bought, any opposing player whom entered the base will trigger it and the mob will be enveloped in two layers of wool from top to bottom. It has a cooldown of 45 seconds once Initially bought.
-Defense Mode 2
Just like Defense mode but now costs 6 diamonds. It will envelope the mob from top to bottom by 2 layers of endstone and the outer layer is glass. It has a cooldown of 1 minute once initially bought.
-Mob Warrior
This once costs 5 emeralds. The mob will be able to have knockback 3 and damaged of 1 heart when an enemy player got close enough. Don't worry of not being able to hit the mob, it has a 8 second interval.
-Mob Knight
This one costs 7 Emeralds. Still has Knock back 3 but 2 hearts if damage and a 7 second interval
-Mob Baronet
This onr costs 9 Emeralds. Still has Knock back 3 but has resistance 1 and a 6 second interval
Economy Pack
This one improves the teams
-Lower Cost
This one costs 10 diamonds but lowers the costs of every item for about -4 except the emeralds
-Lower Cost ×2
This one costs 6 emeralds but lowers the costs of every item by 5 (This is still affected by Lower cost 1 so you basically have -9 Cost) and -1 on the emeralds
-Influx in Production
Items are bought at larger amounts. This costs about 2 emeralds. Example. Instead of 6, you now get 12 endstone but it also adds the price
-Advanced internal Security
Only applies in minions. The minions will be faster and have better damage. Costs 14 diamonds
-Decline in Compliance
Hides on how much you have emeralds you have from other teams and have a boost in all your gens. -7 seconds to all gens on your island for 3 minutes but cannot buy any upgrades while under this effect. Costs 3 emeralds
-Agricultural Supply
A small chest will be spawned on the island once this is activated. It will supply player for half a stack of Carrots, Spuds (Potatoes), Melons and beetroots (Idk kf beetroots are edible but still. Put the last part anything uncooked but edible) this will only be enabled once. Cost 10 diamonds
-Broken Sovereign
The Leader Status is removed. Only costs 5 diamonds. But, gives all players in the team 10 Diamonds
-Tyranical Monarch
The leader Gets 27 diamonds by adding weakness 1 to non leader players in the team for 30 seconds and costs about 4 diamonds... Yikes
