Mob Wars update No. 2!

Frost_Legionaire

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You get the drill. (please read Mobwars update No. 1 to further understand)

Base Pack
This one is just simple so I will add some of the packs in this one.

-Alarm
This one costs about 1 emerald to unlock. Once unlocked though, it only costs 4 iron instead. This will be activated once someone not of your team is in the base. It will either send a message or a firework. This alarm is only for 2 uses and has a cooldown of 10 second to avoid spam alarms.

-Tracker Alarm
A better version of the alarm. It will show you how many players of not your team is in the base and what team's are there. It will display it constantly until the players have left. It is not single use. This one costs about 2 emeralds.

-GLaDOS alarm (Portal Reference)
An even better version of the alarm. It acts similarly to the Tracker Alarm, but the players who entered the base will get weakness for 10 seconds and the players who were alerted are able to be recalled back to the Base by a certain command once the alarm is activated. But they must do this under 10 seconds or else the recall command will expire. Its also reusable. Costs 6 emeralds

-Defense Mode
It costs for about only 14 iron. When bought, any opposing player whom entered the base will trigger it and the mob will be enveloped in two layers of wool from top to bottom. It has a cooldown of 45 seconds once Initially bought.

-Defense Mode 2
Just like Defense mode but now costs 6 diamonds. It will envelope the mob from top to bottom by 2 layers of endstone and the outer layer is glass. It has a cooldown of 1 minute once initially bought.

-Mob Warrior
This once costs 5 emeralds. The mob will be able to have knockback 3 and damaged of 1 heart when an enemy player got close enough. Don't worry of not being able to hit the mob, it has a 8 second interval.

-Mob Knight
This one costs 7 Emeralds. Still has Knock back 3 but 2 hearts if damage and a 7 second interval

-Mob Baronet
This onr costs 9 Emeralds. Still has Knock back 3 but has resistance 1 and a 6 second interval

Economy Pack
This one improves the teams

-Lower Cost
This one costs 10 diamonds but lowers the costs of every item for about -4 except the emeralds

-Lower Cost ×2
This one costs 6 emeralds but lowers the costs of every item by 5 (This is still affected by Lower cost 1 so you basically have -9 Cost) and -1 on the emeralds

-Influx in Production
Items are bought at larger amounts. This costs about 2 emeralds. Example. Instead of 6, you now get 12 endstone but it also adds the price

-Advanced internal Security
Only applies in minions. The minions will be faster and have better damage. Costs 14 diamonds

-Decline in Compliance
Hides on how much you have emeralds you have from other teams and have a boost in all your gens. -7 seconds to all gens on your island for 3 minutes but cannot buy any upgrades while under this effect. Costs 3 emeralds

-Agricultural Supply
A small chest will be spawned on the island once this is activated. It will supply player for half a stack of Carrots, Spuds (Potatoes), Melons and beetroots (Idk kf beetroots are edible but still. Put the last part anything uncooked but edible) this will only be enabled once. Cost 10 diamonds

-Broken Sovereign
The Leader Status is removed. Only costs 5 diamonds. But, gives all players in the team 10 Diamonds

-Tyranical Monarch
The leader Gets 27 diamonds by adding weakness 1 to non leader players in the team for 30 seconds and costs about 4 diamonds... Yikes
 
Bruh Mobwars isn't running a nation It's a minecraft PVP game. Why do you need things based off of agriculture and monarchs in a minecraft game???
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Bruh Mobwars isn't running a nation It's a minecraft PVP game. Why do you need things based off of agriculture and monarchs in a minecraft game???
I mean, the traps are cool, but, like, it’s just a game with teams trynah kill each other, not a game with treaties, or “declaring war”. These ideas will make MobWars just more complicated, and too realistic.
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Mob Wars is just way too bland. A player comes in you base, kills your mob. Then done. No adventure, no struggle, no fun... Well I mean there is fun but still. More fun. And I'm also getting dragged into politics so... Yeah
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Mob Wars is just way too bland. A player comes in you base, kills your mob. Then done. No adventure, no struggle, no fun... Well I mean there is fun but still. More fun. And I'm also getting dragged into politics so... Yeah
Ah yes. A new player would love a game about politics. Bruh MW players are young kids they don't give a darn about politics.
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you guys can calm down, it was simply just an idea..
sure, criticism is necessary, but this is too much!
sorry if i'm acting rude, but that's just how i feel!
anyways, frost, i actually like your idea! i think there may be too many ideas and packs that may make mobwars worse, but some of these are pretty good! i like the alarm one!
these packs are, in my opinion, too overpowered. mobwars is kinda like bedwars, just more health, so if we add all these things, it'll make it soooo complicated!
however, some of these ideas are good! if you could tone them down, they'd be great! <3
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Thanks. It seems I really need to stick with it's simplicity. I wish there was a minigame though that was like this. I tend to dislike really quick players who just seem to be "Too Good" due to them having an advantage technically speaking. I kind of made theses because I wanted Mobile Players to have an equal advantage by forcing players to unlock various matter, in which gives mobile players enough time to be able to compete with non mobile players. Though combat is with the Non Mobile Players or NM Players, these upgrades gives Mobile Players or M Players an extra advantage. I am doing a some sort of social test. I saw most NM Players drop their pickaxes. This made them susceptible to Sandstone. Soon enough they will understand the algorithm. And arm them with either the starting pickaxes to better ones. A solution is to have a complete random algorithm of different compositions of blocks. Such as Wool, Sandstone, Endstone And Glass or another different shuffle. NM Players are just really Too Good. They can Speed bridge and hit the mob around the clock. So I added the mob rank variants. The support section is to make mobile players gain boosts while on the battlefield under the pressure of NM Players. If you think this is beyond capacity. Don't forget NM Players also get these benefits. Though it does seem imbalanced. It is still incomprehensible by the moment due to the lack of a better term. But thorough theorizing seem to be effective. The only reason I make these suggestions is to make the game more fun and more balanced.
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It's just that. You can never, ever be competent with a PC. Your phone has less bits that of a PC, in which causes the game to lag for a bit. PC Players have a mouse which makes them able to turn around quickly. PC Players have a keyboard, able to press multiple movement commands in seconds. PCs aren't cheap. I just really want to see a time where everything is equal. If you are a professional mobile player beating other mobile players and then they start to annoy you. They don't have the right. Because it's now based on skill. But when it comes to PC. It's no longer skill.

It's machine
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Of course once I get a PC I might become one of these guys. So at least before my so called convertion to becoming a PC player whilst being inevitable, I wish suggestions like these will get rid my mind off, not only me, but other people's mind off the benefits of having a PC. Now you might think your PC is no longer that competent in Minecraft. Don't forget you still have a whole assortment of access to entertainment like Subnautica, Fallout, BATIM, Outer World's. Us mobiles dont have that. So consider yourself either lucky, or maybe you just really worked hard to get that PC (In which is better)
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It's just that. You can never, ever be competent with a PC. Your phone has less bits that of a PC, in which causes the game to lag for a bit. PC Players have a mouse which makes them able to turn around quickly. PC Players have a keyboard, able to press multiple movement commands in seconds. PCs aren't cheap. I just really want to see a time where everything is equal. If you are a professional mobile player beating other mobile players and then they start to annoy you. They don't have the right. Because it's now based on skill. But when it comes to PC. It's no longer skill.

It's machine
Of course once I get a PC I might become one of these guys. So at least before my so called convertion to becoming a PC player whilst being inevitable, I wish suggestions like these will get rid my mind off, not only me, but other people's mind off the benefits of having a PC. Now you might think your PC is no longer that competent in Minecraft. Don't forget you still have a whole assortment of access to entertainment like Subnautica, Fallout, BATIM, Outer World's. Us mobiles dont have that. So consider yourself either lucky, or maybe you just really worked hard to get that PC (In which is better)
PC is heavily nerfed on BrokenLens. It's equal as long as PCs don't team up with one another. Then I'd say slight advantage, but nothing game breaking. They do like 1/4 of the melee dmg mobile does lol. Honestly if you are good in melee combat on mobile then stick with mobile and don't switch to PC. IDK why everyone thinks PC is OP just because of the bridging, they are nerfed heavily.
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I teamed up with a PC Team and they are playing as if they were friends/blood relatives. You can easily identify PCs with my so-called 3-S

Skin-They are mostly Simple HD Skins. This is the lowest classification

Skill-Even though you claim they might have lower damage, I doubt you experience our perspect. PCs typically go behind enemies and back stab them which was proven effective. Us mobiles have a hard time turning around due to space and lag. If you think tapping on the screen is faster than clicking, think again. Phones sometimes miscalculates on how much fingers tap your ohone, not to mention a PC has a bigger screen.

Style-You can't get rid me of speed bridging. Yes, I saw Plauers speed bridge before I was banned. They also have a fighting style of going behind enemies. When I said round the clock I actually meant of players circling the mob while hitting it making them hard to hit. Remember us mobiles can't do that simply because we ain't got a keyboard.

I don't want to say you don't experience how hard it is to play BrokenLens with a phone to not start a fight. I became aware of PC Players way before I was banned. First time I joined BrokenLens was at 2018. Though four years the server has lived, i ci considered it as a long time.
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