AI Interface
New Member
- Mar 2, 2020
- 14
- 2
Dear BrokenLens Staffs,
So I have thought of a way to improve BrokenLen's combat aspects but make no mistake. All of these are prototypical and is still under debate. Tests are dire and field uses are redundant. By using end crystals as a sort of digitalized high explosive weapon and placeable to any block, it has the capacity to incapacitate a player with ease also minding blocks with the blast resistance of below 6000. By doing so, combat operations and field management will nevertheless be easier (under speculation) as well as introducing a new type of combat in the game this knowing it crystal PvP (see sources "2b2t FitMC" all subjects are under copyright). Another aspect is a 3 minute head start timer to prevent any personnel trespassing opponent territory extremely too early in which we know "rushers". Scourges of Tactical Field Combat Operatives, trained to deal with unsuspecting players, ordered to disable enemy mobs. They are highly trained and can be notedly seen in High Ranking Players, Premium Assigned Operatives, Respected Members and Seasoned/Extremely Experienced Soldiers. The only way to combat this is by making an initial wall but most are in vain. By adding a barrier from letting the players in or out of the territory will be delightful.
Addendum 1.1.A
-Crystal Combat is to be sold for 13 diamonds due to its beyond capacity rate and explodes once placed.
Playing Log:
Ok Crystals are good but are too strong. It can kill diamond players even with notch apples. It's too powerful. Even though this lowers the raiting. I will do anything to keep it balanced. Besides it's already imbalanced because players can grind up to more than 64. Such a weapon of destruction must be used for many. Not for few
So I have thought of a way to improve BrokenLen's combat aspects but make no mistake. All of these are prototypical and is still under debate. Tests are dire and field uses are redundant. By using end crystals as a sort of digitalized high explosive weapon and placeable to any block, it has the capacity to incapacitate a player with ease also minding blocks with the blast resistance of below 6000. By doing so, combat operations and field management will nevertheless be easier (under speculation) as well as introducing a new type of combat in the game this knowing it crystal PvP (see sources "2b2t FitMC" all subjects are under copyright). Another aspect is a 3 minute head start timer to prevent any personnel trespassing opponent territory extremely too early in which we know "rushers". Scourges of Tactical Field Combat Operatives, trained to deal with unsuspecting players, ordered to disable enemy mobs. They are highly trained and can be notedly seen in High Ranking Players, Premium Assigned Operatives, Respected Members and Seasoned/Extremely Experienced Soldiers. The only way to combat this is by making an initial wall but most are in vain. By adding a barrier from letting the players in or out of the territory will be delightful.
Addendum 1.1.A
-Crystal Combat is to be sold for 13 diamonds due to its beyond capacity rate and explodes once placed.
Playing Log:
Ok Crystals are good but are too strong. It can kill diamond players even with notch apples. It's too powerful. Even though this lowers the raiting. I will do anything to keep it balanced. Besides it's already imbalanced because players can grind up to more than 64. Such a weapon of destruction must be used for many. Not for few
AI_Interface,
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