MM and HS

eccedxntesiilast

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MM- give the sheriffs gun a reload kinda thing- tbh it’s really annoying to the murd when the sher can’t stop shooting at them which gives the innos and instant wins and is super frustrating to the murd(s)


HS- give the seekers bows and a stone/iron sword for the hiders. Bows because if there’s a hider high up that will take along time to get up too, u can bow them. But u only get 1 arrow since it’s kinda OP.
A better sword for the hiders cuz it’s just not fair, u get 2 shooted by the seeker(s) and it takes like 15 hits to kill them since u got that wooden sword

thank you for your time :1
 
so i’m a hs player, and in my experience i like how the game is because it is fair, if the bow idea got put in play it would be extremely unfair for seekers that are playing pc bcuz guessed run out extremely fast for some reason plus in my own experience i’ve killed around maybe around 20 seekers before without getting killed so i feel as if the games already pretty fair
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hiihii, for the hs suggestion i totally see where you’re getting at! However, i feel like the bows will overpower the seeker to a heavy extent, since if someone hides up somewhere they’ll immediately be found and killed yk. Plus, the hiders won’t be able to do anything in response. I feel like the system is pretty balanced already, just because the wooden sword as well as the sword the seekers have allow opponents leeway. Sometimes, there are reach hackers as hiders and they tend to kill seekers continuously with it in the end; although it may take a while to kill i think it works out in the end. Hence, the system seems pretty balanced already imo so boosting players’ powers will only disbalance the preexisting conditions. :lmao:
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hiihii, for the hs suggestion i totally see where you’re getting at! However, i feel like the bows will overpower the seeker to a heavy extent, since if someone hides up somewhere they’ll immediately be found and killed yk. Plus, the hiders won’t be able to do anything in response. I feel like the system is pretty balanced already, just because the wooden sword as well as the sword the seekers have allow opponents leeway. Sometimes, there are reach hackers as hiders and they tend to kill seekers continuously with it in the end; although it may take a while to kill i think it works out in the end. Hence, the system seems pretty balanced already imo so boosting players’ powers will only disbalance the preexisting conditions. :lmao:
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Hello! Well, I think it will be unfair if we have a bow in hs because lets suppose there is some kind of parkour to get where you arrived, you try to do that knowing that you are going to die in one arrow, then ur effort was not worth it. Also the swords are good enough because the wooden sword still gives hiders a chance to live, the game is hs and not pvp. Thats what i think ^^
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I agreed with the MM one, it's just over powered when you use the gun infinitely, maybe a 2-3 seconds delay could work.

About the HS, it could be cool to have kits tbh buttttt. idk hs is still doing great in my opinion. :D
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In hs make swords throwable like mm being a murderer but instead 'seeker'
i mean that kinda a good idea but I wouldn’t say it’s exactly fair because theres a lot of parkour spots on certain maps, which would make the parkour kinda pointless if you were able to throw your sword to kill someone
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i mean that kinda a good idea but I wouldn’t say it’s exactly fair because theres a lot of parkour spots on certain maps, which would make the parkour kinda pointless if you were able to throw your sword to kill someone
Hackers are the main problem even if they fly on a impossible spot then they'll win easily.
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