- Mar 8, 2021
- 2,001
- 23,895
DISCLAIMER: I am not pointing to add this game to the server, i am just here to share thoughts and if they add this then THANK YOU if not it's ok.
Protectors
-The objective of the protector is to protect a certain area where invaders couldn't go in as if invaders go pass that area, protectors would lose. Protectors would have generator on their side like on "Mobwars". One iron gen. And one gold gen. Protector would also have a shop filled with blocks to help them block the invaders way and ranged weapons and projectiles. Protectors generators could also be fasten up using emeralds but emeralds were rare as they spawn in random parts of the map (So that protectors don't just camp on their side). If the protectors accomplished their task as the time end. They'll win. In addition, Protectors would also vary on xp and coins depending on how they perform (how many kills or assist)
-Invaders
As the game starts, Invaders would be teleported on a enclosed area for 20-30 seconds as Protectors would start a head of time before they do (for preparing purposes). Invaders would start with wooden tools and leather armour. Invaders could upgrade their things using emeralds as they have a different shop.
Kinda like this
3 emeralds = stone tools and chain armours
7 emeralds = iron tools and iron armours
16 emeralds = diamond tools and diamond armours
To make it fair for invaders... They'll having a widget to destroy walls (A throwable Wallbreaker). This could be get if a invader killed a player.
Other Matters
-The terrain would have some obstacles to make a invaders take some time to reach the protectors area.
-Emeralds would spawn around 10-15 seconds around the map
-The game would last for 3 minutes
-When a player died... It basically still follows a process of respawning for 3-5 seconds
THAT'S ALL THANK YOU FOR READING THIS. HAVE A GREAT TIME
BASE INVADERS
-This minigame is a team based game which players would split onto two different teams. The PROTECTORS and the INVADERSProtectors
-The objective of the protector is to protect a certain area where invaders couldn't go in as if invaders go pass that area, protectors would lose. Protectors would have generator on their side like on "Mobwars". One iron gen. And one gold gen. Protector would also have a shop filled with blocks to help them block the invaders way and ranged weapons and projectiles. Protectors generators could also be fasten up using emeralds but emeralds were rare as they spawn in random parts of the map (So that protectors don't just camp on their side). If the protectors accomplished their task as the time end. They'll win. In addition, Protectors would also vary on xp and coins depending on how they perform (how many kills or assist)
-Invaders
As the game starts, Invaders would be teleported on a enclosed area for 20-30 seconds as Protectors would start a head of time before they do (for preparing purposes). Invaders would start with wooden tools and leather armour. Invaders could upgrade their things using emeralds as they have a different shop.
Kinda like this
3 emeralds = stone tools and chain armours
7 emeralds = iron tools and iron armours
16 emeralds = diamond tools and diamond armours
To make it fair for invaders... They'll having a widget to destroy walls (A throwable Wallbreaker). This could be get if a invader killed a player.
Other Matters
-The terrain would have some obstacles to make a invaders take some time to reach the protectors area.
-Emeralds would spawn around 10-15 seconds around the map
-The game would last for 3 minutes
-When a player died... It basically still follows a process of respawning for 3-5 seconds
THAT'S ALL THANK YOU FOR READING THIS. HAVE A GREAT TIME