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Make void kills count

if we’re knocking people into the void 80%of times I don’t know why void kills gives u assist then if anything make the maps bigger so we can pvp or make the void kills count one of those 2 cause it doesn’t make sense
I tend to agree with this, but technically the void did kill them. This could also mean a lot more bugs. For example, say you and another person hit someone, they run away, and later that person falls, who gets the kill? You or the other person? It's probably best the way it is.
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Yes, I agreed! I really don't know why this is not implemented yet. I know this is so annoying. :c
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It won't matter anymore since I can't join rip
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im an apk guy, minecraft wont let me sign in on minecraft which is an requirement to play servers and thats the only thing I do on mc
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I tend to agree with this, but technically the void did kill them. This could also mean a lot more bugs. For example, say you and another person hit someone, they run away, and later that person falls, who gets the kill? You or the other person? It's probably best the way it is.
It probably will be a non kill bc he fell into void bymistakely
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if we’re knocking people into the void 80%of times I don’t know why void kills gives u assist then if anything make the maps bigger so we can pvp or make the void kills count one of those 2 cause it doesn’t make sense
I will make a thread like this but in future bc I'm lazy XD
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If the player fell in the void after 5 or less seconds of being hit then that would count as a kill for the last player who hit that player. However, if he/she fell in the void after 6 seconds or up of being hit then that wouldn't count as a kill for the last player who hit that specific player.

Let's have a first scenario :

The game started and a random player hit another player using a bow on his/her island and didn't fall at all out and both two proceeded on their own businesses.

6 seconds later, this player who got hit by an arrow recently fell in the void WHILE MAKING A BRIDGE then the reward won't count since it's been 6 seconds.

Second scenario,

A player is busy putting his/her armor and suddenly a random player hit his/her to the void (the scene is probably fast enough that the player will take less than 5 seconds before hitting the void) (the random player who hit that player gets the reward).

Excuse any typos, hope you understand what I'm tryna to say.
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If the player fell in the void after 5 or less seconds of being hit then that would count as a kill for the last player who hit that player. However, if he/she fell in the void after 6 seconds or up of being hit then that wouldn't count as a kill for the last player who hit that specific player.

Let's have a first scenario :

The game started and a random player hit another player using a bow on his/her island and didn't fall at all out and both two proceeded on their own businesses.

6 seconds later, this player who got hit by an arrow recently fell in the void WHILE MAKING A BRIDGE then the reward won't count since it's been 6 seconds.

Second scenario,

A player is busy putting his/her armor and suddenly a random player hit his/her to the void (the scene is probably fast enough that the player will take less than 5 seconds before hitting the void) (the random player who hit that player gets the reward).

Excuse any typos, hope you understand what I'm tryna to say.
That's actually a great idea. Well done xD
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The one idea this guy has put here that I agree with.


If the player fell in the void after 5 or less seconds of being hit then that would count as a kill for the last player who hit that player. However, if he/she fell in the void after 6 seconds or up of being hit then that wouldn't count as a kill for the last player who hit that specific player.

Let's have a first scenario :

The game started and a random player hit another player using a bow on his/her island and didn't fall at all out and both two proceeded on their own businesses.

6 seconds later, this player who got hit by an arrow recently fell in the void WHILE MAKING A BRIDGE then the reward won't count since it's been 6 seconds.

Second scenario,

A player is busy putting his/her armor and suddenly a random player hit his/her to the void (the scene is probably fast enough that the player will take less than 5 seconds before hitting the void) (the random player who hit that player gets the reward).

Excuse any typos, hope you understand what I'm tryna to say.
And yeah that sounds like a great way for it to work! :D
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YUSH AND MORE EXP SW IS WORTH WAY MORE DEN 56 EXP PER GAME
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Yes its so unfair like on mm you can sit the whole match and get 300xp
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