• Guest, To prevent spam, the BrokenLens Forums are not accepting new registrations at this time.

Make /hub some delay

Yuxxa

Notable Member
Emerald Member
Joined
May 30, 2020
Messages
4,742
Reaction score
54,322
First, i dont want or about to offend a few people oke?

I know a few people always do /hub when they're falling (like in skywars). Ngl that's makes my hands tired, lost food, and got no any exp [even assist point like only 12 or 15 exp or coins idk i forgot]. So i suggest to add delay to /hub maybe around 3 or 5 seconds only. In my opinion by adding delay for the /hub command kinda help for the fair gameplay and fair stats.

I want to see people's opinion first about my idea so that's all. Thankss
 
Last edited:
This is a good idea in my opinion. I think the delay system should take into effect when players are falling though or are in the air as that is generally when the players you describe do /hub to keep their stats.
Implementing this idea would be a good way to mitigate stat boosting in competitive game-modes like Skywars or Mobwars.
View reply.
 
First, i dont want or about to offend a few people oke?

I know a few people always do /hub when they're falling. Ngl that's makes my hands tired, lost food, and got no any exp [even assist point like only 12 or 15 exp or coins idk i forgot]. So i suggest to add delay to /hub maybe around 3 or 5 seconds only. In my opinion by adding delay for the /hub command kinda help for the fair gameplay and fair stats.

I want to see people's opinion first about my idea so that's all. Thankss
:thumbsup::thumbsup::thumbsup:
View reply.
 
i like this idea when other people hub but i hate to admit i am one of those people that hub LOL
i kinda do it more than i used to only because my stats are sooo bad- like in tsw i got 900 losses and like 300 wins, i need to stop losing!! but when i hub that usually makes me mad and switch the whole game lol-
View reply.
 
does them doing /hub negatively affect other players? I can't think of anything. if they wanna artificially pad their stats to feed their ego then so be it
View reply.
 
does them doing /hub negatively affect other players? I can't think of anything. if they wanna artificially pad their stats to feed their ego then so be it
You lost the "assists" imagine after a long pvp your enemy fall or try pearl and fall too and u can't get their kill cuz he hubbed, happens a lot on sw...
View reply.
 
im sure you can live with not being credited for a couple kills
ngl you dont have to say stuff like this- or atleast dont say it in a kinda mean way qwq
and its more than a couple kills its like half the people ive pvped, i could be at 20k kills now but people hub so
View reply.
 
ngl you dont have to say stuff like this- or atleast dont say it in a kinda mean way qwq
and its more than a couple kills its like half the people ive pvped, i could be at 20k kills now but people hub so
???? im not saying it in a "mean way"
View reply.
 
You lost the "assists" imagine after a long pvp your enemy fall or try pearl and fall too and u can't get their kill cuz he hubbed, happens a lot on sw...
Yes exactly, and also it's about the fair stats too. Doing /hub is unfair imo cuz the lose point will not be count. So they must accept the moment if they have to gain lose point (like die or falling to the void) like the other.
View reply.
 
You lost the "assists" imagine after a long pvp your enemy fall or try pearl and fall too and u can't get their kill cuz he hubbed, happens a lot on sw...
if I’m correct, punching people off a cliff doesn’t count as a kill (kinda dumb I think this was addressed in a thread or sumthin), and assists aren’t even counted in stats, and the assists barely make a difference than getting a straight up kill, it only has 5 exp and 5 coins. compare that to kits usually a lot more of coins, so like muffin said, not getting any assists doesn’t really make a difference
View reply.
 
if I’m correct, punching people off a cliff doesn’t count as a kill (kinda dumb I think this was addressed in a thread or sumthin), and assists aren’t even counted in stats, and the assists barely make a difference than getting a straight up kill, it only has 5 exp and 5 coins. compare that to kits usually a lot more of coins, so like muffin said, not getting any assists doesn’t really make a difference
I think it counts, a lot of times im killing spree without really killing players
View reply.
 
This is a good idea in my opinion. I think the delay system should take into effect when players are falling though or are in the air as that is generally when the players you describe do /hub to keep their stats.
Implementing this idea would be a good way to mitigate stat boosting in competitive game-modes like Skywars or Mobwars.
yeah ive seen so many people get good kd/rs from not even working, just hubbing when about to die. this one guy ive fought alot even when hes mid health and has food he hubs cause he does not even wanna get close to dying and he has a legendary kdr cause of it
View reply.
 
First, i dont want or about to offend a few people oke?

I know a few people always do /hub when they're falling (like in skywars). Ngl that's makes my hands tired, lost food, and got no any exp [even assist point like only 12 or 15 exp or coins idk i forgot]. So i suggest to add delay to /hub maybe around 3 or 5 seconds only. In my opinion by adding delay for the /hub command kinda help for the fair gameplay and fair stats.

I want to see people's opinion first about my idea so that's all. Thankss

Feltt, when I was try harding in sw back then, I would get a few people going to hub commonly. I would get nothing and lose everything (Like mentioned food, sore hands^^). I think a delay is a great idea instead of taking it away fully.The only time I ever hub purposely to not ruin my stats (not like going to hub bc I didn't like the game) is in Hide and Seek. I do it when the time is about to run out when I'm a seeker, it doesn't benefit anyone^^
View reply.
 

Users Who Are Viewing This Thread (Total: 0, Members: 0, Guests: 0)

Back
Top