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Just A Quick Suggestion

XxLiazaliaxX

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Okay, hey, I've played Murder Mystery and it's pretty good. I just have a little suggestion that I think could spice things up ;)

I've noticed that the maps are quite big that it feels a lot like "Hide N Go Murder" (if that were a game XD) but I think you get the gist: it feels slightly like a Hide N Seek because of how huge the maps are and I've already seen possible spots where people could sneak, in attempt to hide.

So, here's what I'm thinking: use a mixture of small maps AND big maps. Why? Because small maps mean everyone will be near each other more, heightening the sense of distrust and tension which sounds very interesting and then a big map after that would give more of a sense of exploration and allow the player to have the chance to collect gold. Also, although I haven't seen anyone do this, people who may choose to sneak on a big map wouldn't be able to hide that well on a small map. What I'm saying is that the game would be a mixture of both hiding and strategy.

P.S My recommended size for a small map would be the size of either one or two "BlockParty" arenas.

What do you think? :/
 
Okay, hey, I've played Murder Mystery and it's pretty good. I just have a little suggestion that I think could spice things up ;)

I've noticed that the maps are quite big that it feels a lot like "Hide N Go Murder" (if that were a game XD) but I think you get the gist: it feels slightly like a Hide N Seek because of how huge the maps are and I've already seen possible spots where people could sneak, in attempt to hide.

So, here's what I'm thinking: use a mixture of small maps AND big maps. Why? Because small maps mean everyone will be near each other more, heightening the sense of distrust and tension which sounds very interesting and then a big map after that would give more of a sense of exploration and allow the player to have the chance to collect gold. Also, although I haven't seen anyone do this, people who may choose to sneak on a big map wouldn't be able to hide that well on a small map. What I'm saying is that the game would be a mixture of both hiding and strategy.

P.S My recommended size for a small map would be the size of either one or two "BlockParty" arenas.

What do you think? :/
I'm one of the people who really want more smaller maps, because it would be really hard to win as a murderer on a huge map, since you have to find 23 other players (If the game is full) within... 7 minutes? I forgot the time ok... xD Anyway, so yeah. And there are so many hiding spots on all the maps, being murderer in a huge map would need a lot of speed to find and get through every spot.
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Thanks for giving your own opinions! :) It's just that I played 2 games of MurderMystery and immediately became bored XD

There is 4 small maps and 3 or 4 big ones as far as I've saw, so yeah, it already is like that

I would suggest to simply remove the big maps and add more smaller maps.

I didn't know that :o Oh well XD Thanks!

I'm one of the people who really want more smaller maps, because it would be really hard to win as a murderer on a huge map, since you have to find 23 other players (If the game is full) within... 7 minutes? I forgot the time ok... xD Anyway, so yeah. And there are so many hiding spots on all the maps, being murderer in a huge map would need a lot of speed to find and get through every spot.
It wouldn't say make smaller maps, just make it so that there aren't a lot of hiding spots :/


Less hiding spots sound like a good idea :D Thank you both!
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Also, in some of the maps, innocents could just go outside the maps, so...

And I think the hotel map thing is the easiest for murderers because it's quite a small map :o
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Okay, hey, I've played Murder Mystery and it's pretty good. I just have a little suggestion that I think could spice things up ;)

I've noticed that the maps are quite big that it feels a lot like "Hide N Go Murder" (if that were a game XD) but I think you get the gist: it feels slightly like a Hide N Seek because of how huge the maps are and I've already seen possible spots where people could sneak, in attempt to hide.

So, here's what I'm thinking: use a mixture of small maps AND big maps. Why? Because small maps mean everyone will be near each other more, heightening the sense of distrust and tension which sounds very interesting and then a big map after that would give more of a sense of exploration and allow the player to have the chance to collect gold. Also, although I haven't seen anyone do this, people who may choose to sneak on a big map wouldn't be able to hide that well on a small map. What I'm saying is that the game would be a mixture of both hiding and strategy.

P.S My recommended size for a small map would be the size of either one or two "BlockParty" arenas.

What do you think? :/
Yeah thumbs up because big maps lag my phone and the GUI will disappear and it glitch the world I would suggest small maps :)
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The one with the spiral stairs is my favorite because its just fun to walk up the stairs and see 10 people all crouching and looking down the stairs for the murderer and there is so much distrust on it all you have to do is run up the stairs toward everyone and they scatter its such a fun small map XD
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Well, she's sorta already a staff, but okayy XD

The one with the spiral stairs is my favorite because its just fun to walk up the stairs and see 10 people all crouching and looking down the stairs for the murderer and there is so much distrust on it all you have to do is run up the stairs toward everyone and they scatter its such a fun small map XD
It's the easiest map for murderer unless if you're a noob at being sneaky *cough cough* me *cough cough* XD
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The one with the spiral stairs is my favorite because its just fun to walk up the stairs and see 10 people all crouching and looking down the stairs for the murderer and there is so much distrust on it all you have to do is run up the stairs toward everyone and they scatter its such a fun small map XD
No, what's fun is jumping off the top ledge through the center of the staircase. Earlier today, I was playing on that map, and about halfway through the game all of the innocents (myself included) just gathered at the top and started jumping off one at a time, then running back up to do it again XD
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Okay, hey, I've played Murder Mystery and it's pretty good. I just have a little suggestion that I think could spice things up ;)

I've noticed that the maps are quite big that it feels a lot like "Hide N Go Murder" (if that were a game XD) but I think you get the gist: it feels slightly like a Hide N Seek because of how huge the maps are and I've already seen possible spots where people could sneak, in attempt to hide.

So, here's what I'm thinking: use a mixture of small maps AND big maps. Why? Because small maps mean everyone will be near each other more, heightening the sense of distrust and tension which sounds very interesting and then a big map after that would give more of a sense of exploration and allow the player to have the chance to collect gold. Also, although I haven't seen anyone do this, people who may choose to sneak on a big map wouldn't be able to hide that well on a small map. What I'm saying is that the game would be a mixture of both hiding and strategy.

P.S My recommended size for a small map would be the size of either one or two "BlockParty" arenas.

What do you think? :/
I think that big map should have less hiding spots and small map should have more hiding spots, and, I think a small map should have more space to run, that means I think a small map should not be narrow, otherwise it's impossible to run when u saw the murder.
I would say Hotel Map is very small but too narrow, and the hotel map is ugly...(I think it should have more space)
IMG_1342.PNG
(I don't have a suitable pic of this map) It's enough small and it has a wide space.
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I think that big map should have less hiding spots and small map should have more hiding spots, and, I think a small should have more space to run, than means I think a small map should not be narrow, otherwise it's impossible to run when u saw the murder.
I would say Hotel Map is very small but too narrow, and the hotel map is ugly...(I think it should have more space)
View attachment 29890 (I don't have a suitable pic of this map) It's enough small and it has a wide space.
"TRM TheSlimeyApple: ♥♥♥♥ you sheriff"
._.
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Implementing a voting system like 4j did for the minigame maps on the console edition mini games (battle mini game, tumble, and glide) would be nice, however if its anything like console edition everyone will just vote for the Halloween battle map.
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I sort of would rather have more small maps in my opinion so that rounds are more faster and the murderer actually have a chance
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