Minespawn
Notable Member
- Oct 1, 2016
- 693
- 1,753
It's been 3 weeks since I made a another idea list and this is the second last idea list I'll be doing before I enter school. I'll still be doing these kind of stuff but it's takes more times because of school. Hope you Enjoy!
1. Leaderboard Skill Points Ranking System
Mini-game Leaderboard with non-teaming games: First, divide your losses by amount of players in the mini-game. Let’s say it’s 12 players and you have 1 wins and 6 loses to that mini-game. 6/12=0.5(LPR/Loses Players Ratio). Second, the system must subtract your wins by your LPR. 1(Wins)-0.5(LPR)= 0.5 Your skill point is 0.5 for that mini-game. It should only show 6 digits like “1. Steve- 12.213 points” or “1. Alex- 319.854 points”.
Mini-games Leaderboard with 2 teams only: First, divide your players by the amount of the teams(TPR). Second, subtract your wins by your TPR. Example, you have 52 wins and 67 losses on H&S. 67/2 is 33.5(TPR). 52-33.5 is 18.5. Your skill point is 18.5.
Mini-games Leaderboards with 4 teams: First multiply the amount of teams by 2. Second, divide your losses by 8(TPR). Third, subtract the wins by the losses(the answer to the second step). Example, you have 34 wins and 89 losses in Microbattles. 89/8 is 11.125. 34-11.125 is 22.875. You have 22.875 skill points.
For the Main Hub, maybe add all the skill points from all minigames….IDK yet…maybe in the future…
2. Balancing Kits&Items and Adding One Kit
The Pyro Kit is too op because everytime you hit someone, it sets them on fire. There should be a chance to set anyone on fire. If you’re on Level 1, you only have 25% to set anyone on fire but if you’re on level 4,you get 50% to set anyone on fire.
Before the Builder is too op before, now it’s trash. I suggest change the cobblestone to stone bricks, give it iron boots and leather chestplate. decrease the cost to 2000 coins.
The Warrior kit is a bit trash. I suggest replace the iron axe to a iron sword.
The Miner kit is like 1500 coins. I suggest give it 2 diamonds and 5 iron ingots.
Golden apple has absorbtion of 1 min 45 secs and it’s too long to last. I suggest only 30 secs or 45 secs.
Bow Damage: Diamond Sword: 1 heart and Bow: 3 to 6 hearts. The bow is too op and I suggest decreasing the damage of bow to:
Single Pull/Draw Back: 1 heart
Double Pull/Draw Back: 2 hearts
Triple/Full Pull/Draw Back: 3 hearts
Or increasing the damage of tools and weapons and increasing the protection of armor.
One kit suggestion:
Lumberjack- 3,000 coins
Golden Apple
3 Apples
8 Oak Wood
Diamond Axe
Iron Helmet
Leather Chestplate
Leather Boots
3. Improving Skywars
Replcing Items: It’s not fair for those new players to get shot each day, get enderpearl by a player, and etc. Also why would you buy a bow if there’s no arrows in chests? I know there are flint, feather, stick in chests but who’s gonna craft them when somebody is going after you. Let’s just replace those items with arrows, bow, eggs(have knockback). Also why there are diamond, iron, gold, and torches in chests? You could just get weapons and armor from chests and ores and why would you need torches? Let’s just replace them with enderpearl, tnts, flint and steel, and snowballs(have knockback).
Lessen The Amount Of Blocks: 128+ blocks is too much for one chest and I suggest decrease it to 64-96 blocks in every chest because every map has 2 chests and so you’ll already have 128-192 blocks in your island. This also makes the game harder and a little bit more skill.
Kill Potion Effects: When you kill someone, you get regeneration of 8 seconds and strength of 5 seconds. When you get a double kill, you get regeneration 2 of 5 seconds and strength 2 of 5 seconds. When you get a triple kill, you get resistance of 10 seconds and regeneration 2 of 8 seconds and strength 2 of 10 seconds.
4. Improving commands
/friend list
How about it separates those who are online and those who are not.
/mystats
How about it says how many cosmetics you have unlock, how many kits you have.
5. Improving Splatter
Cooldown for dying when using jumper: You can’t use the jumper after dying for 5 seconds.
Cooldown for using the shovel egg thing: You have a cooldown for 1 seconds for every use because people are spawn killing and trapping the other team because of the shovel thing and it has no slowdown unlike the Splatshot, you move slower if you use it. This make the weapons more balanced
Killing heals and gives: If you splatted/killed someone, you get 2 extra hp and it gives you 30 points.
More coins and exp for being:
2nd Best Player: 75 coins 55 exp
3rd Best Player: 50 coins 30 exp
The Best Player in the Winning Team: 125 coins 85 exp
The Best Player in the Losing Team: 100 coins 70 exp
Weapons
InkSniper: It’s a bow and when, you shot with it, the arrow will create a line in your direction of your color wool team. It has a cooldown of 40 seconds. If the arrow passed the enemy and the enemy hit line of the arrow that it created, it will deal 3 hp. When the arrow hit a enemy, It deals:
Single Drawback/Pull: 1 damage
Double Drawback/Pull: 3 damage
Triple: Drawback/Pull: 9 damage
6. Improving the Layout of Kits and other options in the Brokenlens Menu
How about it’s says what kit are you selected, unlocked, locked in the layout of the kits.
Also can there be a option ‘Disable Kits’ in the Kits and can there be a another option ‘Disable Items From The Item Shop’ in the item shop.
7. Counting a Assist as a Half Kill
Can people knocking off the void or pushing people into the lava counts as a 0.5 kill? Because you’re still killing them but your letting the fire/lava/void do all the extra work so you’re half killing them.
1. Leaderboard Skill Points Ranking System
Mini-game Leaderboard with non-teaming games: First, divide your losses by amount of players in the mini-game. Let’s say it’s 12 players and you have 1 wins and 6 loses to that mini-game. 6/12=0.5(LPR/Loses Players Ratio). Second, the system must subtract your wins by your LPR. 1(Wins)-0.5(LPR)= 0.5 Your skill point is 0.5 for that mini-game. It should only show 6 digits like “1. Steve- 12.213 points” or “1. Alex- 319.854 points”.
Mini-games Leaderboard with 2 teams only: First, divide your players by the amount of the teams(TPR). Second, subtract your wins by your TPR. Example, you have 52 wins and 67 losses on H&S. 67/2 is 33.5(TPR). 52-33.5 is 18.5. Your skill point is 18.5.
Mini-games Leaderboards with 4 teams: First multiply the amount of teams by 2. Second, divide your losses by 8(TPR). Third, subtract the wins by the losses(the answer to the second step). Example, you have 34 wins and 89 losses in Microbattles. 89/8 is 11.125. 34-11.125 is 22.875. You have 22.875 skill points.
For the Main Hub, maybe add all the skill points from all minigames….IDK yet…maybe in the future…
2. Balancing Kits&Items and Adding One Kit
The Pyro Kit is too op because everytime you hit someone, it sets them on fire. There should be a chance to set anyone on fire. If you’re on Level 1, you only have 25% to set anyone on fire but if you’re on level 4,you get 50% to set anyone on fire.
Before the Builder is too op before, now it’s trash. I suggest change the cobblestone to stone bricks, give it iron boots and leather chestplate. decrease the cost to 2000 coins.
The Warrior kit is a bit trash. I suggest replace the iron axe to a iron sword.
The Miner kit is like 1500 coins. I suggest give it 2 diamonds and 5 iron ingots.
Golden apple has absorbtion of 1 min 45 secs and it’s too long to last. I suggest only 30 secs or 45 secs.
Bow Damage: Diamond Sword: 1 heart and Bow: 3 to 6 hearts. The bow is too op and I suggest decreasing the damage of bow to:
Single Pull/Draw Back: 1 heart
Double Pull/Draw Back: 2 hearts
Triple/Full Pull/Draw Back: 3 hearts
Or increasing the damage of tools and weapons and increasing the protection of armor.
One kit suggestion:
Lumberjack- 3,000 coins
Golden Apple
3 Apples
8 Oak Wood
Diamond Axe
Iron Helmet
Leather Chestplate
Leather Boots
3. Improving Skywars
Replcing Items: It’s not fair for those new players to get shot each day, get enderpearl by a player, and etc. Also why would you buy a bow if there’s no arrows in chests? I know there are flint, feather, stick in chests but who’s gonna craft them when somebody is going after you. Let’s just replace those items with arrows, bow, eggs(have knockback). Also why there are diamond, iron, gold, and torches in chests? You could just get weapons and armor from chests and ores and why would you need torches? Let’s just replace them with enderpearl, tnts, flint and steel, and snowballs(have knockback).
Lessen The Amount Of Blocks: 128+ blocks is too much for one chest and I suggest decrease it to 64-96 blocks in every chest because every map has 2 chests and so you’ll already have 128-192 blocks in your island. This also makes the game harder and a little bit more skill.
Kill Potion Effects: When you kill someone, you get regeneration of 8 seconds and strength of 5 seconds. When you get a double kill, you get regeneration 2 of 5 seconds and strength 2 of 5 seconds. When you get a triple kill, you get resistance of 10 seconds and regeneration 2 of 8 seconds and strength 2 of 10 seconds.
4. Improving commands
/friend list
How about it separates those who are online and those who are not.
/mystats
How about it says how many cosmetics you have unlock, how many kits you have.
5. Improving Splatter
Cooldown for dying when using jumper: You can’t use the jumper after dying for 5 seconds.
Cooldown for using the shovel egg thing: You have a cooldown for 1 seconds for every use because people are spawn killing and trapping the other team because of the shovel thing and it has no slowdown unlike the Splatshot, you move slower if you use it. This make the weapons more balanced
Killing heals and gives: If you splatted/killed someone, you get 2 extra hp and it gives you 30 points.
More coins and exp for being:
2nd Best Player: 75 coins 55 exp
3rd Best Player: 50 coins 30 exp
The Best Player in the Winning Team: 125 coins 85 exp
The Best Player in the Losing Team: 100 coins 70 exp
Weapons
InkSniper: It’s a bow and when, you shot with it, the arrow will create a line in your direction of your color wool team. It has a cooldown of 40 seconds. If the arrow passed the enemy and the enemy hit line of the arrow that it created, it will deal 3 hp. When the arrow hit a enemy, It deals:
Single Drawback/Pull: 1 damage
Double Drawback/Pull: 3 damage
Triple: Drawback/Pull: 9 damage
6. Improving the Layout of Kits and other options in the Brokenlens Menu
How about it’s says what kit are you selected, unlocked, locked in the layout of the kits.
Also can there be a option ‘Disable Kits’ in the Kits and can there be a another option ‘Disable Items From The Item Shop’ in the item shop.
7. Counting a Assist as a Half Kill
Can people knocking off the void or pushing people into the lava counts as a 0.5 kill? Because you’re still killing them but your letting the fire/lava/void do all the extra work so you’re half killing them.
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