House Map Submission

Maybe paintings and flowers and stuff will be nice if added cause everything is a bit plain also in my opinion the walls and floors as clays is very weird ._. Maybe have the roofs different colours ? ^.^
Lol Phoenix is girlifying it (girlifying is a real word on my own dictionary if you want to hear some of my dictionary weird words, just make a convo with meh) ^-^
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@Strelitzia I don't know how to do the command (/fill)
@xXphoenixXx @Itz_lucas1901 I am adding some furniture to this map.
Also, should I make another map after this is done?
to get coords use /tp ~ ~ ~
/fill
Fills a region with a given block

/fill <from: x y z> <to: x y z> <tileName: string> [tileData:int] [oldBlockHandling]
Fills the entire cube defined by from and to with the block named tileName(optionally specifying a tileData value). The oldBlockHandling defines how to handle existing blocks in the region.

Legal values for oldBlockHandling are:

  • destroy – Replace all blocks, drops blocks and contents as if mined with unenchanted diamond pickaxe or shovel.
  • hollow – Replace only the blocks on the outer edge of the region. Drops all inner blocks as if they were mined, and replaced them with air blocks.
  • keep – Only replace the air blocks in the fill region with the specified block.
  • outline – Only replace the outer edge of region with specified block. Leave all inner blocks as they were.
  • replace – Replace all blocks, with no dropping of current blocks. This is the default.
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