HideAndSeek Taunts

Flikxtah05

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Yes yes! So no more long intros let's get straight to the point... If you're playing Hs and you might stumble upon this situation where "PLAYERS" taunt sound could be heard throughout the map no matter where you are, all players can hear you!

So i was thinking if minimizing the range of these "SOUND" travel, like for example 20 blocks and the closer you are, the louder it gets

As a addition to this TAUNTS Suggestion i would love to see more taunts on the game with some corresponding amount of xp and coin it'll give depending on how long it is visible and how obvious the particle is

SAND
C+5 XP+5
[RECHARGE: 6 Seconds]
-Displays a sand falling terrain (u know the rainbow walking particle, thats just like that but colors like a sand) 1.5 seconds for and having a sand breaking sound

LLAMA SPIT
C+10 XP+10
[RECHARGE: 10 Seconds]
-Basically a llama spit particle than circles around you that would be visible for 2 seconds having a like water evaporation sound

FLAMETHROWER
C+20 XP+20
[RECHARGE: 20 Seconds]
-Like the flame taunt but occupies more space and having some smoky effect visible for 2 seconds
the sound is like the same with the fire but lowered (bass)

EXPLOSIVE
C+25 XP+25
[RECHARGE: 25 Seconds]
-Huge explosion particle visible for 2 seconds with explosive sound

That's just some example but yeah that's all byeeeeeee
 
Yes yes! So no more long intros let's get straight to the point... If you're playing Hs and you might stumble upon this situation where "PLAYERS" taunt sound could be heard throughout the map no matter where you are, all players can hear you!

So i was thinking if minimizing the range of these "SOUND" travel, like for example 20 blocks and the closer you are, the louder it gets

As a addition to this TAUNTS Suggestion i would love to see more taunts on the game with some corresponding amount of xp and coin it'll give depending on how long it is visible and how obvious the particle is

SAND
C+5 XP+5
[RECHARGE: 6 Seconds]
-Displays a sand falling terrain (u know the rainbow walking particle, thats just like that but colors like a sand) 1.5 seconds for and having a sand breaking sound

LLAMA SPIT
C+10 XP+10
[RECHARGE: 10 Seconds]
-Basically a llama spit particle than circles around you that would be visible for 2 seconds having a like water evaporation sound

FLAMETHROWER
C+20 XP+20
[RECHARGE: 20 Seconds]
-Like the flame taunt but occupies more space and having some smoky effect visible for 2 seconds
the sound is like the same with the fire but lowered (bass)

EXPLOSIVE
C+25 XP+25
[RECHARGE: 25 Seconds]
-Huge explosion particle visible for 2 seconds with explosive sound

That's just some example but yeah that's all byeeeeeee
This is Good, but if its copy by othr server, no, i think this idea is good, idk if its too op but in my opinions its a great idea
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Yes yes! So no more long intros let's get straight to the point... If you're playing Hs and you might stumble upon this situation where "PLAYERS" taunt sound could be heard throughout the map no matter where you are, all players can hear you!

So i was thinking if minimizing the range of these "SOUND" travel, like for example 20 blocks and the closer you are, the louder it gets

As a addition to this TAUNTS Suggestion i would love to see more taunts on the game with some corresponding amount of xp and coin it'll give depending on how long it is visible and how obvious the particle is

SAND
C+5 XP+5
[RECHARGE: 6 Seconds]
-Displays a sand falling terrain (u know the rainbow walking particle, thats just like that but colors like a sand) 1.5 seconds for and having a sand breaking sound

LLAMA SPIT
C+10 XP+10
[RECHARGE: 10 Seconds]
-Basically a llama spit particle than circles around you that would be visible for 2 seconds having a like water evaporation sound

FLAMETHROWER
C+20 XP+20
[RECHARGE: 20 Seconds]
-Like the flame taunt but occupies more space and having some smoky effect visible for 2 seconds
the sound is like the same with the fire but lowered (bass)

EXPLOSIVE
C+25 XP+25
[RECHARGE: 25 Seconds]
-Huge explosion particle visible for 2 seconds with explosive sound

That's just some example but yeah that's all byeeeeeee
Good!! Proo
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