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Frost_Legionaire

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Spot the Mistake
Screenshot_2020-06-19-16-27-35-27_5c8300b655012b1930f2e0a7b81bf6a9.jpg

Any commands that can help?
 
trick question! there are no mistakes!
upload_2020-6-19_19-5-58.jpeg
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There is. It's just really hard to find. And, I just had to rebuild the whole thing.
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I really want to say the answer but...

Ok fine I'll say it. But, for any people who are familiar with commands, please help so I can avoid these types of problems in the future
IMG_20200619_181725.jpg


You see, I had to deconstruct the whole entire thing, just to move it by ONE block. Yes, ONE block (The vice, not the tube)
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Last edited:
I don't wanna say I'm building a map for BL. Because I might just get tired and lazy to submit it, but then again I want to... It's "Cosmic Disarray"
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I've been tagged but unfortunately I am a command noob-
@ilikethaifood or
@lucas1901
may be able to help with command questions
thx for the tag


I really want to say the answer but...

Ok fine I'll say it. But, for any people who are familiar with commands, please help so I can avoid these types of problems in the future
View attachment 230209

You see, I had to deconstruct the whole entire thing, just to move it by ONE block. Yes, ONE block (The vice, not the tube)
Next time you want to move it by one block, use the /clone command. You may have to experiment with it a few times before you actually use it on a build you are trying to move.

How it works:
/clone [position 1 coordinates] [position 2 coordinates] [cloning destination]

It’s kinda random how it’ll be placed for the cloning destination but oh well you kinda just have to experiment

If you want to move it without messing everything up, you’ll need to clone it somewhere else, fill the original spot where the thing you’re trying to clone with air, then clone the thingy you already cloned back 1 block away from where it started so nothing will be messed up

sorry if this made no sense

Also if you reaaalllly like where a build is but that shadow keeps bothering you, that’s kinda a problem with the shadows from shaders
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