Having Purchasable Traps on Mobwars

Flikxtah05

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And here we go again, another thread!

OVERVIEW
Mobwars is a game that challenges a player or a team to stay alive whilst protecting their mob, pvp-ing other players/team and killing their mob before kill yours first. Without a mob you and your team will no longer respawn so that would be hard if your mob is already dead while the other team/s is/are not.

Traps will do useful in times that no one is on your base and the other team/s is/are going for your mob.

TRAPS
Here are some of the traps that i've thinking of:

Alert - Cheapest trap of all, This trap just says *someone is in your base* this trap will be triggered if other team/s is/are near your mob within 20 blocks radius and Costs 10 iron ingots

sNAILED it! - When triggered it will give all the players within 20 block radius (near the mob, except your team) Slowness 3 for 10 seconds and costs 8 diamonds (EDITED THE PRIZE AND THE EFFECT'S LENGTH)

Turn the Lights On! - Its like the slowness one but it gives Blindness 1 for 10 Seconds and Costs 10 diamonds (EDITED THE PRIZE AND THE EFFECT'S LENGTH)


Who let the Dogs out?! - if other team/s gone to your base and go near the mob (20 blocks in radius as usual) it will summon 5 dogs that go after the other player/s and costs 15 diamonds (EDITED THE PRIZE)

Toxic! - If the other team/s gone to your base and go near the mob (20 blocks in radius again) it will give all the players (except you and your team) poision 1 for 15 seconds and costs 20 diamonds (EDITED THE PRIZE, AND THE EFFECT'S LENGTH)

Sent you back - when the other team/s gone to your base and go near the mob it will trigger the trap and send them back to their team's base and costs 30 diamonds but it will only affect 1-2 players at one purchase (EDITED THE PRIZE)
insert: some more traps (this ideas just came from nowhere)

Feeling High? - (same as the first ones, 20 blocks radius near the mob) It will give all the players within that area (except your team) nausea 1 for 15 seconds and costs 40 iron ingots

Jumpscare - (same as the first ones, 20 blocks radius near the mob) it will play the animation of the guardian passes onto your screen (idk, what is that called but i think that's a particle or playanimation) all the players within the area (except your team) and costs 30 iron ingots

And to be not TO OP these traps are you could only purchase all the traps 3 times meaning they're not unlimited (the stocks of the shop might be the problem because the illusioner looks sus after all that mob is great in illusion THIS IS JUST A HUMOR)

That's all. That's all of the traps that i could think of.
 
Last edited:
And here we go again, another thread!

OVERVIEW
Mobwars is a game that challenges a player or a team to stay alive whilst protecting their mob, pvp-ing other players/team and killing their mob before kill ours first. Without a mob you and your team will no longer respawn so that would be hard if your mob is already dead while the other team/s is/are not.

Traps will do useful in times that no one is on your base and the other team/s is/are going for your mob.

TRAPS
Here are some of the traps that i've thinking of:

Alert - Cheapest trap of all, This trap just says *someone is in your base* this trap will be triggered if other team/s is/are near your mob within 20 blocks radius and Costs 10 iron ingots

sNAILED it! - When triggered it will give all the players within 20 block radius (near the mob, except your team) Slowness 3 for 20 seconds and costs 5 diamonds

Turn the Lights On! - Its like the slowness one but it gives Blindness 1 for 20 Seconds and Costs 5 diamonds


Who let the Dogs out?! - if other team/s gone to your base and go near the mob (20 blocks in radius as usual) it will summon 5 dogs that go after the other player/s and costs 6 diamonds

Toxic! - If the other team/s gone to your base and go near the mob (20 blocks in radius again) it will give all the players (except you and your team) poision 1 for 20 seconds and costs 8 diamonds

Sent you back - when the other team/s gone to your base and go near the mob it will trigger the trap and send them back to their team's base and costs 10 diamonds but it will only affect 1-2 players at one purchase

That's all. That's all of the traps that i could think of.
I like it! But I feel like 20 sec would be to op- maybe 10 sec?
And nah to the Sent Back one
Since usually I get more than 12310236183261368 diamonds a game, I could buy 1000 of those and no onne could get my mob XD
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I like it! But I feel like 20 sec would be to op- maybe 10 sec?
And nah to the Sent Back one
Since usually I get more than 12310236183261368 diamonds a game, I could buy 1000 of those and no onne could get my mob XD
I realized that those are too OP thanks to the comments so i made some changes! :)
If the prices were higher and the length of each trap is shorter than maybe.

That would be not TOO OP now

No seems abit op

i already changed them :)
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