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Hacking & Possible Solutions

aireniles

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Oct 4, 2019
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The hackers in this game are obnoxious. The vast arsenal of tools they have against regular players is overwhelming. In every other game, I encounter a hacker. May it be jump hacks, flying, or noclip, it’s incredibly unfair. Reporting them doesn’t work; they just come back with a new jumble of letters in their username. A watchdog-like exploit-preventative system would work, like [removed]’s. Like Watchdog, tracking a player’s movements with plugins or command blocks would be a great implementation. Simply looking at reports and taking action, whether they be valid or not, is a waste of time. The Watcher is great, but not efficient. It can’t track people and watch over them. Even reports take a long time. In my experience, reports take up to a day to finally kick in. That is way too long for what it should be doing. Every report should be looked into by a person, but if the staff are stretched too thin, then yet again, I suggest a Watchdog-like system.
I know it’s not that easy, but please, please fix this problem. It makes playing Mob Wars tedious and repetitive.

Thank you for listening to my Ted Talk.
 
The hackers in this game are obnoxious. The vast arsenal of tools they have against regular players is overwhelming. In every other game, I encounter a hacker. May it be jump hacks, flying, or noclip, it’s incredibly unfair. Reporting them doesn’t work; they just come back with a new jumble of letters in their username. A watchdog-like exploit-preventative system would work, like [removed]’s. Like Watchdog, tracking a player’s movements with plugins or command blocks would be a great implementation. Simply looking at reports and taking action, whether they be valid or not, is a waste of time. The Watcher is great, but not efficient. It can’t track people and watch over them. Even reports take a long time. In my experience, reports take up to a day to finally kick in. That is way too long for what it should be doing. Every report should be looked into by a person, but if the staff are stretched too thin, then yet again, I suggest a Watchdog-like system.
I know it’s not that easy, but please, please fix this problem. It makes playing Mob Wars tedious and repetitive.

Thank you for listening to my Ted Talk.
oh hi aireniles
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The hackers in this game are obnoxious. The vast arsenal of tools they have against regular players is overwhelming. In every other game, I encounter a hacker. May it be jump hacks, flying, or noclip, it’s incredibly unfair. Reporting them doesn’t work; they just come back with a new jumble of letters in their username. A watchdog-like exploit-preventative system would work, like [removed]’s. Like Watchdog, tracking a player’s movements with plugins or command blocks would be a great implementation. Simply looking at reports and taking action, whether they be valid or not, is a waste of time. The Watcher is great, but not efficient. It can’t track people and watch over them. Even reports take a long time. In my experience, reports take up to a day to finally kick in. That is way too long for what it should be doing. Every report should be looked into by a person, but if the staff are stretched too thin, then yet again, I suggest a Watchdog-like system.
I know it’s not that easy, but please, please fix this problem. It makes playing Mob Wars tedious and repetitive.

Thank you for listening to my Ted Talk.
also wouldn't a watchdog system be the insane snowman with a scarf and top hat wielding an axe bc we have one
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also wouldn't a watchdog system be the insane snowman with a scarf and top hat wielding an axe bc we have one
o damm. that’s the watchdog system? it bans like 0.5 people a week.
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-_- our anti cheat is the better than lot of other servers
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-_- our anti cheat is the better than lot of other servers
“Our anti cheat” is kinda horrible. It does nothing, basically, and it only bans people when they are blatantly outright hacking. Duping and item glitching is ignored, fly hacks are ignored (sometimes), and jump hacks are ignored (again, sometimes. (by that i mean most of the time)). I would love to see a fix, or at least a better, more active anti-cheat/exploit system.
View reply.
 
The hackers in this game are obnoxious. The vast arsenal of tools they have against regular players is overwhelming. In every other game, I encounter a hacker. May it be jump hacks, flying, or noclip, it’s incredibly unfair. Reporting them doesn’t work; they just come back with a new jumble of letters in their username. A watchdog-like exploit-preventative system would work, like [removed]’s. Like Watchdog, tracking a player’s movements with plugins or command blocks would be a great implementation. Simply looking at reports and taking action, whether they be valid or not, is a waste of time. The Watcher is great, but not efficient. It can’t track people and watch over them. Even reports take a long time. In my experience, reports take up to a day to finally kick in. That is way too long for what it should be doing. Every report should be looked into by a person, but if the staff are stretched too thin, then yet again, I suggest a Watchdog-like system.
I know it’s not that easy, but please, please fix this problem. It makes playing Mob Wars tedious and repetitive.

Thank you for listening to my Ted Talk.

ok new things happened but they’re not related to my original post
1. the leaderboard has some dry grapes in it. i’ve come into possession of an image of CryBoyHalo14 saying that some top players use item glitches (i think halo is on leaderboard i don’t really know). meaning the leaderboard has some people who suck in it. that sucks. image below.

2. i was gonna talk about this person who uses fly hacks, but every time I wrote about it i sounded really salty. here’s the facts:
a. this person on the leaderboard called Nima_Xbox_(bunch of numbers i don’t remember) who blatantly uses fly hacks. when i asked him about it he said “ehehehehehheee”.
b. that’s it. if he/she was banned then it would make him/her really sad and it would make me feel really arrogant. please ban him/her.

image is somewhere i put it in but i don’t know where help actually never mind i see it
AA9380C9-7AD4-4DEF-902C-0CA7CD23F8C5.jpeg
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I wish they could do something where people who are above 5 blocks for more than 20 seconds or look through players texture packs for X-rays and ban
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“Our anti cheat” is kinda horrible. It does nothing, basically, and it only bans people when they are blatantly outright hacking. Duping and item glitching is ignored, fly hacks are ignored (sometimes), and jump hacks are ignored (again, sometimes. (by that i mean most of the time)). I would love to see a fix, or at least a better, more active anti-cheat/exploit system.
BECAUSE SOME PEOPLE HAVE A PLUGIN IN THEIR HACKS THAT BLOCKS ANTI CHEATS
and if your thinking that pe anti cheats can be like java your wrong
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The hackers in this game are obnoxious. The vast arsenal of tools they have against regular players is overwhelming. In every other game, I encounter a hacker. May it be jump hacks, flying, or noclip, it’s incredibly unfair. Reporting them doesn’t work; they just come back with a new jumble of letters in their username. A watchdog-like exploit-preventative system would work, like [removed]’s. Like Watchdog, tracking a player’s movements with plugins or command blocks would be a great implementation. Simply looking at reports and taking action, whether they be valid or not, is a waste of time. The Watcher is great, but not efficient. It can’t track people and watch over them. Even reports take a long time. In my experience, reports take up to a day to finally kick in. That is way too long for what it should be doing. Every report should be looked into by a person, but if the staff are stretched too thin, then yet again, I suggest a Watchdog-like system.
I know it’s not that easy, but please, please fix this problem. It makes playing Mob Wars tedious and repetitive.

Thank you for listening to my Ted Talk.[/QUOTE
The hackers in this game are obnoxious. The vast arsenal of tools they have against regular players is overwhelming. In every other game, I encounter a hacker. May it be jump hacks, flying, or noclip, it’s incredibly unfair. Reporting them doesn’t work; they just come back with a new jumble of letters in their username. A watchdog-like exploit-preventative system would work, like [removed]’s. Like Watchdog, tracking a player’s movements with plugins or command blocks would be a great implementation. Simply looking at reports and taking action, whether they be valid or not, is a waste of time. The Watcher is great, but not efficient. It can’t track people and watch over them. Even reports take a long time. In my experience, reports take up to a day to finally kick in. That is way too long for what it should be doing. Every report should be looked into by a person, but if the staff are stretched too thin, then yet again, I suggest a Watchdog-like system.
I know it’s not that easy, but please, please fix this problem. It makes playing Mob Wars tedious and repetitive.

Thank you for listening to my Ted Talk.[/QUOTE
The hackers in this game are obnoxious. The vast arsenal of tools they have against regular players is overwhelming. In every other game, I encounter a hacker. May it be jump hacks, flying, or noclip, it’s incredibly unfair. Reporting them doesn’t work; they just come back with a new jumble of letters in their username. A watchdog-like exploit-preventative system would work, like [removed]’s. Like Watchdog, tracking a player’s movements with plugins or command blocks would be a great implementation. Simply looking at reports and taking action, whether they be valid or not, is a waste of time. The Watcher is great, but not efficient. It can’t track people and watch over them. Even reports take a long time. In my experience, reports take up to a day to finally kick in. That is way too long for what it should be doing. Every report should be looked into by a person, but if the staff are stretched too thin, then yet again, I suggest a Watchdog-like system.
I know it’s not that easy, but please, please fix this problem. It makes playing Mob Wars tedious and repetitive.

Thank you for listening to my Ted Talk.[/QUOTE
The hackers in this game are obnoxious. The vast arsenal of tools they have against regular players is overwhelming. In every other game, I encounter a hacker. May it be jump hacks, flying, or noclip, it’s incredibly unfair. Reporting them doesn’t work; they just come back with a new jumble of letters in their username. A watchdog-like exploit-preventative system would work, like [removed]’s. Like Watchdog, tracking a player’s movements with plugins or command blocks would be a great implementation. Simply looking at reports and taking action, whether they be valid or not, is a waste of time. The Watcher is great, but not efficient. It can’t track people and watch over them. Even reports take a long time. In my experience, reports take up to a day to finally kick in. That is way too long for what it should be doing. Every report should be looked into by a person, but if the staff are stretched too thin, then yet again, I suggest a Watchdog-like system.
I know it’s not that easy, but please, please fix this problem. It makes playing Mob Wars tedious and repetitive.

Thank you for listening to my Ted Talk.[/QUOTE
The hackers in this game are obnoxious. The vast arsenal of tools they have against regular players is overwhelming. In every other game, I encounter a hacker. May it be jump hacks, flying, or noclip, it’s incredibly unfair. Reporting them doesn’t work; they just come back with a new jumble of letters in their username. A watchdog-like exploit-preventative system would work, like [removed]’s. Like Watchdog, tracking a player’s movements with plugins or command blocks would be a great implementation. Simply looking at reports and taking action, whether they be valid or not, is a waste of time. The Watcher is great, but not efficient. It can’t track people and watch over them. Even reports take a long time. In my experience, reports take up to a day to finally kick in. That is way too long for what it should be doing. Every report should be looked into by a person, but if the staff are stretched too thin, then yet again, I suggest a Watchdog-like system.
I know it’s not that easy, but please, please fix this problem. It makes playing Mob Wars tedious and repetitive.

Thank you for listening to my Ted Talk.[/QUOTE
The hackers in this game are obnoxious. The vast arsenal of tools they have against regular players is overwhelming. In every other game, I encounter a hacker. May it be jump hacks, flying, or noclip, it’s incredibly unfair. Reporting them doesn’t work; they just come back with a new jumble of letters in their username. A watchdog-like exploit-preventative system would work, like [removed]’s. Like Watchdog, tracking a player’s movements with plugins or command blocks would be a great implementation. Simply looking at reports and taking action, whether they be valid or not, is a waste of time. The Watcher is great, but not efficient. It can’t track people and watch over them. Even reports take a long time. In my experience, reports take up to a day to finally kick in. That is way too long for what it should be doing. Every report should be looked into by a person, but if the staff are stretched too thin, then yet again, I suggest a Watchdog-like system.
I know it’s not that easy, but please, please fix this problem. It makes playing Mob Wars tedious and repetitive.

Thank you for listening to my Ted Talk.
what is a ted talk
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THIS IS A MCPE SERVER. NOT JAVA. IT IS NOT JAVA.
Its already hard enough to make something as good as the watcher, you would need months of learning to code, and now all of a sudden you want a watchdog mcpe like no..
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