Jweet55
Member
- Sep 10, 2017
- 49
- 34
Before you start hating, hear me out on these things and please think about what I am proposing.
Part 1: Maps
Most maps on BrokenLens amazing, some of my favorites are Paris, Ruined Kingdom, Tree, Music, Mushroom, Sunny, etc. However there are a few ones that I don't find awful, I find GOD AWFUL.
First map: Station. This map is just really boring. It looks really bland and a lot of the time if you don't get any good things in your chests (which I will talk about later) you will end up with a wooden or stone sword the whole game, even if you go to the middle.
Second map: Mario. I have a few problems with this map. First of all, one chest is problematic, it's very much luck based and it is quite annoying. Also this map doesn't have a crafting table, making it really annoying if you got to craft something quickly. The middle isn't horrible and is better than other maps, but it isn't perfect. Even with so many chests it's kinda annoy to break tons of green wool, especially if your in a fight.
Third Map (by far the worst): Modern. This map is just really bad all the way through. First of all, only one chest, always a dealbreaker. But as you play this map more you start to realize how annoying it is. The spiral staircase seems like a good idea, but it is executed very badly. It is nearly impossible to engage in an actual melee fight, as you will just end up getting hit off the small little island in one hit. The middle is also quite annoying. I for one dislike small middles because they are difficult to Enderpearl to. This map is the lowest of the low in my opinion.
How to fix: Remove the maps and replace them with great maps like the ones I mentioned before.
Part 2: Kits
When I learned that BrokenLens had kits, I was very excited. However, I was disappointed in the long run. The point of kits are to start you out with weapons or armour just in case you wanna rush or you are attacked however some of the kits are overpowered because they are literally almost impossible to get in game. Here are two kits I have problems with.
Kit 1: Archer. This kit is really annoying. The fact that you can only get arrows from this kit and not ingame really annoys me. A kit should be a starter for items you can actually practically get. Even if you buy a bow, you have to collect arrows by picking up already shot ones which is just impractical.
Solution: Add bows and arrows to the regular chests.
Kit 2: TNT. Wow this kit is more god awful than the Archer kit. First of all, TNT is practically impossible to obtain in game. You have to get on the map castle, make it to middle without dying, get the TNT and a redstone torch and by that time you can just melee the last remaining 1 to 2 players. Not to mention how annoying it is to be underground mining because you didn't get a decent weapon and some TNT KIT comes and blows up your island with ease.
Solution: Remove TNT kit.
Part 3: Chests
This part is talking about the chests, specifically the items they contain. At first chests look balanced and fair, but you are very wrong. Half the time you get a diamond armour and a diamond sword, the other time you get leather armour and no decent weapon. This makes players either overpowered or underpowered. The chests need to be balanced out so everyone gets a decent weapon and decent armour. Look at Hypixel on Java edition, they have well balanced chests in all modes. I think it would be beneficial for BrokenLens to do similar things.
Solution: Balance chests
Part 4: Small things
Here is a quick list of small things I believe should be changed.
-Hitting someone into the void counts as a kill.
-Enderpearl cooldown lowered.
-More food (you use it to gain health soooooo)
-Bigger middles
Conclusion:
So guys I hope you enjoyed this mini essay type thing explaining what I think should be improved in Skywars. I hope that the staff team might hear me out on a couple of ideas. Skywars is the game I play most and I believe that these changes would benefit the game and the community.
Sincerely,
Jweet55
Part 1: Maps
Most maps on BrokenLens amazing, some of my favorites are Paris, Ruined Kingdom, Tree, Music, Mushroom, Sunny, etc. However there are a few ones that I don't find awful, I find GOD AWFUL.
First map: Station. This map is just really boring. It looks really bland and a lot of the time if you don't get any good things in your chests (which I will talk about later) you will end up with a wooden or stone sword the whole game, even if you go to the middle.
Second map: Mario. I have a few problems with this map. First of all, one chest is problematic, it's very much luck based and it is quite annoying. Also this map doesn't have a crafting table, making it really annoying if you got to craft something quickly. The middle isn't horrible and is better than other maps, but it isn't perfect. Even with so many chests it's kinda annoy to break tons of green wool, especially if your in a fight.
Third Map (by far the worst): Modern. This map is just really bad all the way through. First of all, only one chest, always a dealbreaker. But as you play this map more you start to realize how annoying it is. The spiral staircase seems like a good idea, but it is executed very badly. It is nearly impossible to engage in an actual melee fight, as you will just end up getting hit off the small little island in one hit. The middle is also quite annoying. I for one dislike small middles because they are difficult to Enderpearl to. This map is the lowest of the low in my opinion.
How to fix: Remove the maps and replace them with great maps like the ones I mentioned before.
Part 2: Kits
When I learned that BrokenLens had kits, I was very excited. However, I was disappointed in the long run. The point of kits are to start you out with weapons or armour just in case you wanna rush or you are attacked however some of the kits are overpowered because they are literally almost impossible to get in game. Here are two kits I have problems with.
Kit 1: Archer. This kit is really annoying. The fact that you can only get arrows from this kit and not ingame really annoys me. A kit should be a starter for items you can actually practically get. Even if you buy a bow, you have to collect arrows by picking up already shot ones which is just impractical.
Solution: Add bows and arrows to the regular chests.
Kit 2: TNT. Wow this kit is more god awful than the Archer kit. First of all, TNT is practically impossible to obtain in game. You have to get on the map castle, make it to middle without dying, get the TNT and a redstone torch and by that time you can just melee the last remaining 1 to 2 players. Not to mention how annoying it is to be underground mining because you didn't get a decent weapon and some TNT KIT comes and blows up your island with ease.
Solution: Remove TNT kit.
Part 3: Chests
This part is talking about the chests, specifically the items they contain. At first chests look balanced and fair, but you are very wrong. Half the time you get a diamond armour and a diamond sword, the other time you get leather armour and no decent weapon. This makes players either overpowered or underpowered. The chests need to be balanced out so everyone gets a decent weapon and decent armour. Look at Hypixel on Java edition, they have well balanced chests in all modes. I think it would be beneficial for BrokenLens to do similar things.
Solution: Balance chests
Part 4: Small things
Here is a quick list of small things I believe should be changed.
-Hitting someone into the void counts as a kill.
-Enderpearl cooldown lowered.
-More food (you use it to gain health soooooo)
-Bigger middles
Conclusion:
So guys I hope you enjoyed this mini essay type thing explaining what I think should be improved in Skywars. I hope that the staff team might hear me out on a couple of ideas. Skywars is the game I play most and I believe that these changes would benefit the game and the community.
Sincerely,
Jweet55
but yeah, small changes should be added.