End of the world?

Such

Muted
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Thats a bug , ut from miecraft ir the server ? i dunno . . . It can maybe be the server because between every game or even between every plot of the server , you travel through the nether . . .
but travelling through the nether is also a part of the game , so impossible to know if its from Client or from server . . . But i have an idea for knowing . . . what is your version ? xD


I usually have sky red when i am in party with pc players for example @xPqtyy_ and they go sooooooo fast in game ;-; after this you always crash lol
I've got it once , i havent crashed at all , i have continued playing like normal until i leave the server ( maybe 2 or 3 hours after it happen )
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1
Thats a bug , ut from miecraft ir the server ? i dunno . . . It can maybe be the server because between every game or even between every plot of the server , you travel through the nether . . .
but travelling through the nether is also a part of the game , so impossible to know if its from Client or from server . . . But i have an idea for knowing . . . what is your version ? xD



I've got it once , i havent crashed at all , i have continued playing like normal until i leave the server ( maybe 2 or 3 hours after it happen )
1.2.8
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I have asked the same question to Vertx once :p
Here is his answer:
It's both a Minecraft and a connection problem.

In order to change dimensions in MCPE (to clear the chunks from the previous world), we have to send some data packets to switch the player to the overworld, then to the nether, send a bunch of empty chunks, then to the nether again and finally back to the overworld (yeah it's confusing, blame Mojang), so, if any of these packets reach your client out of order or not at all due to high latency or general instabilities, you may get stuck in the nether dimension.
It's a really technical explanation but anyways. I tried my best to explain it.
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