Comet6
Notable Member
- Jan 5, 2020
- 231
- 2,710
What if we could have bounties in brokenlens? I do not know if this idea has already been suggested but if it has did i am sorry for interrupting again. So, this is my version of bounties in brokenlens.
So we start off with you playing in whatever game you like. In this example I picked skywars. You found a person who is better than you and also committing war crimes (Killing 12 year olds is often a war crime in many areas.) So, you decide to do what is correct. You place a BOUNTY on them. When you place a bounty, you can pick the amount of exp and coins earned for the first person to kill them. The higher the reward, the less time a person has to claim the bounty. Once you finish making your bounty, then you can put it up on the BOUNTY BOARD! Every game will have a bounty board which will also be filled with other peoples bounties. Alternatively (or maybe you can combine these ideas,) yo can have a dye in your inventory to check all bounties in the current game/lobby you are in. Or, you can check different bounties from different games through categories. This is the role of the bounty sponsor.
Then, we have the hunters themselves. The bounty hunters are people who accept bounties from the bounty board. Multiple people can accept the same bounties, meaning yes, in team games, you probably will get teamed on. The bounty hunters will get the reward the bounty sponsors set on the bounty, which can be things from coins, exp, gems, and other things that exist in brokenlens. Bounty Hunters also get a special perk to see their bounty if they are in the same game as their bounty (Essentially the bounty is tagged if they are in your game, like their name appears in a different font or something else is above their nametag.) Note, if the bounty hunter is in the game with their bounty but they are in a different game than the bounty (like if the sponsor set it in a skywars match, and you meet the person they bountied on a different game like TnTTag,) then you will not get the reward if you win against them. Of course, you can change this idea because I think it is pretty dumb itself.
And then finally, you have the hunted. The hunted are those with bounties places on their heads (oh no.) The hunted will get an alert (similar to the archenemy ale art right now) that they got a bounty. When the hunted get a bounty, they can either wait the bounty out, play a different game (again you can change those idea,) or maybe just kill the sponsor and/or their hunters. Idk. Anyways, The hunted, when entering a game, they can see the current bounty hunters and the sponsor in the game with them (similar to how bounty hunters can see the hunted.) The hunted should be careful because they should know that both sides a tagged. If the hunted die, then a reward is given to the bounty hunters. You can also make it so that if the hunted die, they would lose coins or exp, but I thought that was a little too cruel because after all, they are being hunted.
So, in conclusion, the bounty system might be a little complicated at first. There are a lot of aspects to it. But, It can be possible, and it can be a fun way to play brokenlens because you would be hunting people down for rewards, and people would also hunt you down. Is it cruel/overpowered? Possibly. But, if you do decide to add this then I think that would be cool, and you can adjust it to work with every game or work differently as I said because I know some of the ideas I suggested in this bounty thing kind of might be a little too crazy. But anyways, if you read this whole thing without sleeping and reached the end, thank you for reading my suggestion and have a good day.
So we start off with you playing in whatever game you like. In this example I picked skywars. You found a person who is better than you and also committing war crimes (Killing 12 year olds is often a war crime in many areas.) So, you decide to do what is correct. You place a BOUNTY on them. When you place a bounty, you can pick the amount of exp and coins earned for the first person to kill them. The higher the reward, the less time a person has to claim the bounty. Once you finish making your bounty, then you can put it up on the BOUNTY BOARD! Every game will have a bounty board which will also be filled with other peoples bounties. Alternatively (or maybe you can combine these ideas,) yo can have a dye in your inventory to check all bounties in the current game/lobby you are in. Or, you can check different bounties from different games through categories. This is the role of the bounty sponsor.
Then, we have the hunters themselves. The bounty hunters are people who accept bounties from the bounty board. Multiple people can accept the same bounties, meaning yes, in team games, you probably will get teamed on. The bounty hunters will get the reward the bounty sponsors set on the bounty, which can be things from coins, exp, gems, and other things that exist in brokenlens. Bounty Hunters also get a special perk to see their bounty if they are in the same game as their bounty (Essentially the bounty is tagged if they are in your game, like their name appears in a different font or something else is above their nametag.) Note, if the bounty hunter is in the game with their bounty but they are in a different game than the bounty (like if the sponsor set it in a skywars match, and you meet the person they bountied on a different game like TnTTag,) then you will not get the reward if you win against them. Of course, you can change this idea because I think it is pretty dumb itself.
And then finally, you have the hunted. The hunted are those with bounties places on their heads (oh no.) The hunted will get an alert (similar to the archenemy ale art right now) that they got a bounty. When the hunted get a bounty, they can either wait the bounty out, play a different game (again you can change those idea,) or maybe just kill the sponsor and/or their hunters. Idk. Anyways, The hunted, when entering a game, they can see the current bounty hunters and the sponsor in the game with them (similar to how bounty hunters can see the hunted.) The hunted should be careful because they should know that both sides a tagged. If the hunted die, then a reward is given to the bounty hunters. You can also make it so that if the hunted die, they would lose coins or exp, but I thought that was a little too cruel because after all, they are being hunted.
So, in conclusion, the bounty system might be a little complicated at first. There are a lot of aspects to it. But, It can be possible, and it can be a fun way to play brokenlens because you would be hunting people down for rewards, and people would also hunt you down. Is it cruel/overpowered? Possibly. But, if you do decide to add this then I think that would be cool, and you can adjust it to work with every game or work differently as I said because I know some of the ideas I suggested in this bounty thing kind of might be a little too crazy. But anyways, if you read this whole thing without sleeping and reached the end, thank you for reading my suggestion and have a good day.