Minespawn
Notable Member
- Oct 1, 2016
- 693
- 1,753
The pyro kit has fire damage everytime it hits someone and it’s too op, it’s like dealing double damage to players, so I suggest there will be a chance rate of 50% to set an enemy on fire.
The archer kit or the bow have too many damage, you could just bow spam at somebody and kill them easily, so I suggest a bow should damage a player by:
Single Drawback: 1 heart
Double Drawback: 2 hearts
Full/Triple/Maximum Drawback: 3.5 hearts
The Warrior kit is kind of weak compared to the 3k kits, so I suggest replace that Iron Axe to a Iron Sword.
The Farmer kit is weak because the eggs doesn’t have knockback, I know players have suggested this but I’ll do it anyways. An egg needs a knockback like ½ block or 1 block.
The Miner kit is kind of weak because it only has a diamond pickaxe and iron helmet, so I suggest give it infinite haste 1.
These are just my opinions on kits and how to improve them
(I didn't include Builder Kit because I think there will be a lower height limit in the future...)
The archer kit or the bow have too many damage, you could just bow spam at somebody and kill them easily, so I suggest a bow should damage a player by:
Single Drawback: 1 heart
Double Drawback: 2 hearts
Full/Triple/Maximum Drawback: 3.5 hearts
The Warrior kit is kind of weak compared to the 3k kits, so I suggest replace that Iron Axe to a Iron Sword.
The Farmer kit is weak because the eggs doesn’t have knockback, I know players have suggested this but I’ll do it anyways. An egg needs a knockback like ½ block or 1 block.
The Miner kit is kind of weak because it only has a diamond pickaxe and iron helmet, so I suggest give it infinite haste 1.
These are just my opinions on kits and how to improve them
(I didn't include Builder Kit because I think there will be a lower height limit in the future...)