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Balancing Kits

Minespawn

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The pyro kit has fire damage everytime it hits someone and it’s too op, it’s like dealing double damage to players, so I suggest there will be a chance rate of 50% to set an enemy on fire.

The archer kit or the bow have too many damage, you could just bow spam at somebody and kill them easily, so I suggest a bow should damage a player by:

Single Drawback: 1 heart

Double Drawback: 2 hearts

Full/Triple/Maximum Drawback: 3.5 hearts

The Warrior kit is kind of weak compared to the 3k kits, so I suggest replace that Iron Axe to a Iron Sword.

The Farmer kit is weak because the eggs doesn’t have knockback, I know players have suggested this but I’ll do it anyways. An egg needs a knockback like ½ block or 1 block.

The Miner kit is kind of weak because it only has a diamond pickaxe and iron helmet, so I suggest give it infinite haste 1.

These are just my opinions on kits and how to improve them
(I didn't include Builder Kit because I think there will be a lower height limit in the future...)
 
That sounds fair cause I always die quickly by people using kits whenever in SG
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